Make the meeting area a sitting style meeting room like we had in ME.
I don't like the colors red and black for my ship either make it so we can customize the Normandy main color then do accent colors like we did with the armor but span the whole color spectrum here like I personally might like the haul color to be black but interior colors I'd like main theme to be light blue and secondary color to be dark blue so I bring back that Alliance feel. However another player might want a hot pink haul and the primary interior color to be yellow and the secondary color to be bright shock green. A third player might want grey haul and white primary and grey secondary interior colors let us choose that.
I suppose the easiest way to get the Normandy a customize mode is to escape Earth flee to either the citadel, omega, or illium based on what the player wants to do the ship auto goes into the ship yard shep does things on whatever port he choose for instance if he went to the Citadel he'd meet with the council first if he went to Omega maybe he'd meet with Aria and if he went to Illium he'd meet with a SB contact then once player starts to return to their ship they get stopped by a worker saying they need shep to go over the ship repairs and upgrades to approve before he leaves the yard. This is where we get the screen to customize the ship as we see fit in color, logos, room arrangements and repurpose, ect.
Players can decide while in inspection mode
Do they want Cerberus rebel, Alliance, Spector wings, Pirate, and other unique logos or that they want none at all. If players says no logo the ship won't have any.
Color of haul using a full spectrum slider so they can get the color they want.
Primary interior color using slider again to tweak colors
Secondary interior colors same slider again
Select room upgrades
we know the rooms of Garage, Both observation decks, sheps room, meeting room, lab room, grunts room, life support, red room, and zeeds room are all wastes of space in one way or other players get shown a map floor by floor of these rooms they can select repurpose, rearrange, or leave as is.
to repurpose a room select the room and hit button for repurpose a list comes up and shows what options are available for this space obviously no extensions can be added but what the room serves as is up to its dimensions you can't stick the armory in life support for instance. But you could put the med bay up on deck 1 and sheps room on deck 3 where said bay use to be. Several options would be presented and a preview option would be available so players can see just what they're placing in before they commit it would save them alot of headache in reloads to get the room they wanted.
If you want to rearrange a room select it click press the button for rearrange and the room would become a 3D object on screen selecting things with in each room for instances sheps room you could select the model wall and select it a menu would pop up with options to repurpose this piece only say I can choose half wall, mini bar, desk, tv, or fish tank I pick mini bar you'd get a counter on it some glasses that are interactive and most the liquor would be under the table top in a glass cabinet so you can see them and bottles on bar for use.
Somethings like won't be tweak able like where sheps bed is in the room but the large fish tank the half wall and how many desks and seating options he has can be changed.
Once player is done figuring out all those things they click finalize and have the ship throughout the game. The new Normandy is moved from the ship yard to be accessed by the player in docking and off they go to start ME3.
Modifié par Destroy Raiden , 18 avril 2011 - 04:19 .





Retour en haut





