I'm trying to generate a lightmap on some levels, and I keep getting really strange geometry shadows on some of the models (fne_slmwall_02_0 and fne_smwall_01_0). The models basically end up with big black chunks on them no matter which direction they face.
Anyone else run into this this problem and figure out a workaround?
For now I'm just replacing them with models that don't have this problem.
Lightmapper Generating Weird Black Vertical Shadows
Débuté par
Obadiah
, avril 18 2011 02:13
#1
Posté 18 avril 2011 - 02:13
#2
Posté 19 avril 2011 - 04:20
Seriously, no one else has this problem? Right now I'm trying to work around it by finding replacement wall parts, but doing that is so tedious and annoying (and somewhat prone to the same error).
Modifié par Obadiah, 19 avril 2011 - 04:21 .
#3
Posté 19 avril 2011 - 04:46
You can download mesh lightmap fixes for those models.
The most recent version (by Semper) is here.
Please credit the author(s) if you use them.
The fixes are only necessary when running the lightmapper, so I install them in packages override, but exclude that folder from my player package.
The most recent version (by Semper) is here.
Please credit the author(s) if you use them.
The fixes are only necessary when running the lightmapper, so I install them in packages override, but exclude that folder from my player package.
Modifié par Proleric1, 19 avril 2011 - 04:49 .
#4
Posté 19 avril 2011 - 05:28
Thanks. This is very helpful.





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