Modifié par satans_karma, 18 avril 2011 - 02:18 .
Makeup Intensity Sliders Broken
#1
Posté 18 avril 2011 - 02:16
#2
Posté 18 avril 2011 - 03:43
Choose one of the default presets and modify accordingly. You won't have problems with the sliders behaving unexpectedly and you can still use all of the new colors and hairstyles in your mods.
Also, it may not just be a chargenmorphcfg.xml issue. presets are stored in one of the gda files, I believe, and is probably a good place to look at the problem since presets are certainly related
#3
Posté 18 avril 2011 - 04:01
#4
Posté 18 avril 2011 - 04:15
#5
Posté 18 avril 2011 - 04:47
#6
Posté 18 avril 2011 - 05:27
satans_karma wrote...
I confess that I added the .mor presets to the presets list in the chargenmorphcfg.xml file myself because I wanted to make some changes to their in-game morphs without having to completely remake their facial structures. I used Cassandra's face as the basis for one of my characters without realizing the file extension made a difference (as I don't recall it making a difference in Origins, though it might have). Though it makes me want to open up the gff editor to find out exactly how the two file extensions vary.
I made Mop presets using the mor data. http://www.dragonagenexus.com/downloads/file.php?id=2657
Mors and Mops don't work interchangeably. I tried doing the same exact thing with Sebastian and Anders. The result was that you could get the head in game, but it would revert to a default if you tried to use the mirror of transformation.
#7
Posté 18 avril 2011 - 05:39
marquiseondore wrote...
I made Mop presets using the mor data. http://www.dragonagenexus.com/downloads/file.php?id=2657
Mors and Mops don't work interchangeably. I tried doing the same exact thing with Sebastian and Anders. The result was that you could get the head in game, but it would revert to a default if you tried to use the mirror of transformation.
Very well done. If I might ask, how did you do it? Surely not just GFF Editor... Or were you able to use the DAO toolset?
#8
Posté 18 avril 2011 - 05:42
Signo Vir wrote...
marquiseondore wrote...
I made Mop presets using the mor data. http://www.dragonagenexus.com/downloads/file.php?id=2657
Mors and Mops don't work interchangeably. I tried doing the same exact thing with Sebastian and Anders. The result was that you could get the head in game, but it would revert to a default if you tried to use the mirror of transformation.
Very well done. If I might ask, how did you do it? Surely not just GFF Editor... Or were you able to use the DAO toolset?
Just the GFF Editor. I spent a lot of time looking at mop and mor data.
#9
Posté 18 avril 2011 - 06:32





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