Items fixed:
1. Trepanner's Gift: This bow has an absolutely useless for an archer +12% spirit damage. It was presumably designed to deal spirit damage, since there is only one elemental bow in the game, as opposed to three one-handers, three daggers, and four two-handers.

2. Sundering: This weapon has a totally useless +X% physical damage property, as it deals electricity damage. The designers obviously intended to put +X% electricity damage on it instead (cf. Bloom).

3. Sataareth: The same story exactly. Sataareth now has +X% fire damage property, as probably intended.

4. Final Thought: This modification is a bit more arguable. I have chosen to make its base damage nature, seeing how this over-priced staff deals physical and is only useful for Merrill (+33% nature damage is of no use for either mage Hawke or Anders). It also compensates somewhat for the total absence of unique nature staves in game.

Download the mod. To make it work, extract the contents into the /override folder. It is important to note the items you have already acquired are stored in your savegame file, and so their properties will be left intact. Otherwise, it works smoothly.
Modifié par IN1, 24 avril 2011 - 03:22 .





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