Ollymandias wrote...
VanTesla wrote...
Hawke's brother is always a ****** until the final confrontation with Meredith (if a Templar), nothing can change Anders, and Sebastian...
Actually, I think Anders changes immensely over his time in Kirkwall. He changes a lot... but sadly nothing Hawke does can alter the path he is on.
As someone else stated, Isabela does change too.
Fenris doesn't change over the game, but that's because he is intentionally clinging on to his past and his 'angst' that he can't let himself let go of until Danarius is dead.
Rather than change within the characters, I would have liked to see the companions have a little more depth. In DAO the Warden's friends were pretty much none of them what they seemed on the surface. Leliana's Chantry Sister mask hid a bard from Val Royeaux, although Morrigan seemed to have been neatly programmed by Flemeth she started showing her own desires and even questioning her mother's wisdom (it's easy to make her want to arrange a hit on her mum, takes more work to get Morrigan to say Flemeth wasn't right 100% of the time) and showing her hidden vulnerability, Zevran pretends he is shallow and sex-obsessed bimbo but underneath it he's loyal and quite perceptive, Sten seems boring as drying paint but if you take him on the walking tour of Ferelden he has a lot to say etc.
The DA2 characters seemed for the most part to be exactly what they say on the tin. "I am a jolly pirate with a heart of gold, meet the brooding ex-slave over here and the foolhardy but cutesy Blood Mage..."
The problem with DAO is that its character depth was never used in the story, it was almost all window dressing and the companion quests were very small as well. It was AWESOME however to have Leliana's backstory playable. However, her story did not matter in DAO in the grand scheme of things.
DAO is much worse than other Bioware games in this capacity. Jade Empire had the same style of establishing depth, however, the characters played far bigger roles in the narrative. DAO was a step back even from that with only Morrigan and Allistair playing big roles. Everyone else was just "there".
DAII's characters actually have equal depth (remember Anders, Merril, and Isabela are returning and already have depth) but their depth is USED in the plot. Actually the depth of DAII's characters come from quests, SHOWING not TELLLING and Bioware needs to do this far more often.
I found the characters in DAO highly two dimensional outside of Leliana, Wynne, and Shale. They only show one personality and one or two emotions...Morrigan especially. The cast of DAII is far more three dimensional, and I think it rivals, even surpasses Obsidian's casts in this department (as does the Mass Effect series). Another huge advantage they have over DAO is that they all have multiple paths of development outside Varric. In DAO, only Allister and Leliana had multiple character development paths (and maybe a romanced Morrigan), everyone else is just static. And it seems Leliana doesn't matter, she stays religious regardless.
The DAII characters are just much better overall.