Haste broken??
#1
Posté 18 avril 2011 - 09:02
#2
Posté 18 avril 2011 - 09:03
#3
Posté 18 avril 2011 - 09:14
I respeced hawke and tried the non upgraded version which goes through 3 attack cycles and finnished. I then chucked on the upgraded version which then went through 6 cycles.
No idea.. perhaps just random bs. I will respec anders and see if that resolves it.
#4
Posté 18 avril 2011 - 09:17
#5
Posté 18 avril 2011 - 09:18
Modifié par Jack-Nader, 18 avril 2011 - 09:20 .
#6
Posté 18 avril 2011 - 09:20
#7
Posté 18 avril 2011 - 09:20
It's annoying hopefully it'll be fixed.
(My templars and mages had the same haste only last about 6 seconds crap).
Edit: And ninja'd.
Modifié par Ryzaki, 18 avril 2011 - 09:24 .
#8
Posté 18 avril 2011 - 09:20
Jack-Nader wrote...
you've got to be kidding me!
Not at all. It's a well-known bug. You know what? I won't call it a bug even... Just a poorly implemented mechanic.
#9
Posté 18 avril 2011 - 09:21
edit: I post really slowly, apparently
Modifié par Wulfram, 18 avril 2011 - 09:21 .
#10
Posté 18 avril 2011 - 09:23
#11
Posté 18 avril 2011 - 09:23
IN1 wrote...
Its duration is reduced by your magic resistance. If you are a mage, chances are it won't affect you at some point
Yeah, my Hawke typically gets the Templar tree +50% magic resist, and now I'm going to have to weigh the protection vs. the buff impairment.
#12
Posté 18 avril 2011 - 09:24
nickan1022 wrote...
Nope, it's on the issues list, actually. New bug introduced with the last patch.
Don't spread misleading information, please. It wasn't introduced in a latest patch, that really fixed a lot of issues (more than 4 DAO patches combined, to be honest). It's there since 1.00.
#13
Guest_iOnlySignIn_*
Posté 18 avril 2011 - 09:24
Guest_iOnlySignIn_*
My solution is to simply bring at least 2 Rogues (Varric & Sebastian mostly) as they don't suffer the same problem and Rogues have the best synergy with Haste (Follow-Through).
Modifié par iOnlySignIn, 18 avril 2011 - 09:25 .
#14
Posté 18 avril 2011 - 09:27
#15
Posté 18 avril 2011 - 09:30
IN1 wrote...
Personally, I don't see it as a huge problem. An annoyance, to be sure, but... You know, after all, in D&D, your MR affects friendly spells, too. Don't use it on high Mag characters. That's it.
Which just happens to be my ENTIRE PARTY!
#16
Posté 18 avril 2011 - 09:32
Jack-Nader wrote...
IN1 wrote...
Personally, I don't see it as a huge problem. An annoyance, to be sure, but... You know, after all, in D&D, your MR affects friendly spells, too. Don't use it on high Mag characters. That's it.
Which just happens to be my ENTIRE PARTY!
Jack, I fully understand that's rather frustrating under certain circumstances (mage/Templar/Fenris parties, for example).
Modifié par IN1, 18 avril 2011 - 09:34 .
#17
Posté 18 avril 2011 - 09:33
IN1 wrote...
nickan1022 wrote...
Nope, it's on the issues list, actually. New bug introduced with the last patch.
Don't spread misleading information, please. It wasn't introduced in a latest patch, that really fixed a lot of issues (more than 4 DAO patches combined, to be honest). It's there since 1.00.
Hm, I didn't experience the problem before the patch. Maybe I didn't notice it. But if I didn't experience it before the patch, and experience it after the patch, then all semantics aside, I feel okay blaming the patch for introducing the change that made me feel the effect of the otherwhise wholly-intentional-poorly-implemented gameplay mechanic.
If the MR was always truncating Haste's duration and I just now noticed, then I stand corrected.
#18
Posté 18 avril 2011 - 11:13
#19
Posté 19 avril 2011 - 12:20
Signo Vir wrote...
solution, mod abi_base.gda and change type_use from 1 to 2. it will now be a sustained ability (might want to change cost tho. 30% of mana vs. 30 mana is a bit different)
Haste is most definetly worth 30% mana if permanently running. Is there a mod that changes this somewhere?
#20
Posté 19 avril 2011 - 04:42
#21
Posté 19 avril 2011 - 04:52
#22
Posté 19 avril 2011 - 05:05
#23
Posté 19 avril 2011 - 05:21
#24
Posté 19 avril 2011 - 08:56
Jack-Nader wrote...
Sustained haste would be OP. Why can't they just have it ignore MR? or perhaps set MR to 0% for the duration of the spell. :S MR is pretty useless anyway. I can't even recall being hit by a single spell.
As a workaround you can edit your save files to give your mages 0% magic resistance. It is very easy to do. It is a bit tiresome since you have to re-edit everytime you level but doable.
#25
Posté 19 avril 2011 - 08:58





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