Haste broken??
#26
Posté 19 avril 2011 - 09:37
#27
Posté 19 avril 2011 - 01:01
Amioran wrote...
Jack-Nader wrote...
Sustained haste would be OP. Why can't they just have it ignore MR? or perhaps set MR to 0% for the duration of the spell. :S MR is pretty useless anyway. I can't even recall being hit by a single spell.
As a workaround you can edit your save files to give your mages 0% magic resistance. It is very easy to do. It is a bit tiresome since you have to re-edit everytime you level but doable.
OK. I have the savegame opened up in the editor
I am in savegame_playerchar_Char -> savegame_statlist
I have found the magic attribute section but not magical resistance. Any tips where to look?
#28
Posté 19 avril 2011 - 01:21
Modifié par Icy Magebane, 19 avril 2011 - 01:22 .
#29
Posté 19 avril 2011 - 03:43
Jack-Nader wrote...
OK. I have the savegame opened up in the editor
I am in savegame_playerchar_Char -> savegame_statlist
I have found the magic attribute section but not magical resistance. Any tips where to look?
Don't use the Editor, use DAOsavegame.exe (they are bundled togheter) to open your save (you can do it also with the editor but it is just much easier with the other), then, under party (on the left), select the members you want to change ("your Hawke name" for Hawke and gen00"name" for the others) and you will find magic resistance among other parameters there.
Modifié par Amioran, 19 avril 2011 - 03:49 .
#30
Posté 19 avril 2011 - 04:11
*Scratch that last comment... I downloaded an updated version which works.
Many thanks!
Modifié par Jack-Nader, 19 avril 2011 - 04:16 .
#31
Posté 19 avril 2011 - 04:17
1 - Str, 2 - Dex, 3 - Mag, 4 - Cun, 5 - Will, 6 - Con (as in game if you use the console). Magic Resistance should be Id 33.
Post your save somewhere I will give you a screenshot on how to change it.
EDIT: Hmmm, now I see what's the problem. It seems like the Magic Resistance given by magic is not calculated in the save but in the engine. So it is listed only if you have some item that give +MR and either if you put it to 0 the magic resistance value given by magic (and possibly other abilities) will be calculated after.
In short, you are out of luck. I will try to see if there's a workaround but I doubt it.
Modifié par Amioran, 19 avril 2011 - 04:21 .
#32
Posté 19 avril 2011 - 04:24
For anyone else who wants to get this working
1)Download this http://social.biowar...m/project/1936/
2)Open up your savegame.dds
3)Select your hawke and other party memebers
4)If magical resistance is not there, right click and select "add known attribute"
5)Select magical resistance
6)Under the modifier tab, add the negative of whatever your magical resistance score was. ie. If your magical resistance is 59... add -59 to the modifer.
7)Save
8)Go spam haste!!
Modifié par Jack-Nader, 19 avril 2011 - 04:30 .
#33
Posté 19 avril 2011 - 04:34
#34
Posté 19 avril 2011 - 04:51
#35
Posté 21 avril 2011 - 01:54
IN1 wrote...
Personally, I don't see it as a huge problem. An annoyance, to be sure, but... You know, after all, in D&D, your MR affects friendly spells, too. Don't use it on high Mag characters. That's it.
I believe that's not true actually. Creatures have the option to lower their magic resistance for specific effects. It's also why high level demons and devils and such with high magic resistance could cast buff spells on themselves.
#36
Posté 08 mai 2011 - 04:17
#37
Posté 08 mai 2011 - 04:26
Warlock of the Wilds wrote...
Is there a list somewhere with all the bugged abilities in this game? I just don't feel like wasting perfectly good talent points on crap that doesn't work or abilities that are bugged. I keep finding new ones every playthrough.
That's quite a bit of an exaggeration. The only serious ability bugs that persist in 1.02 are Healing Aura infinitely stacking upon zoning and MR affecting buff duration. Both issues are fixed in the upcoming 1.03. There is a sticky post concerning specific 1.02 bugs/glitches in a Technical Self-Help sub-forum.
#38
Posté 11 juin 2011 - 07:26
Did 103 fix the haste bug?IN1 wrote...
Warlock of the Wilds wrote...
Is there a list somewhere with all the bugged abilities in this game? I just don't feel like wasting perfectly good talent points on crap that doesn't work or abilities that are bugged. I keep finding new ones every playthrough.
That's quite a bit of an exaggeration. The only serious ability bugs that persist in 1.02 are Healing Aura infinitely stacking upon zoning and MR affecting buff duration. Both issues are fixed in the upcoming 1.03. There is a sticky post concerning specific 1.02 bugs/glitches in a Technical Self-Help sub-forum.
#39
Posté 12 juin 2011 - 07:13
#40
Posté 12 juin 2011 - 07:25
#41
Posté 19 juin 2011 - 01:55
Ryzaki wrote...
It introduced a Sunder bug though so if you like 2HD warriors...well negative critical chance will affect you.
Is the effect permanent?





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