Aller au contenu

Photo

Haste broken??


  • Veuillez vous connecter pour répondre
41 réponses à ce sujet

#26
Sabotin

Sabotin
  • Members
  • 358 messages
It's not possible to mod this to be a physical ability instead of magical?

#27
Jack-Nader

Jack-Nader
  • Members
  • 492 messages

Amioran wrote...

Jack-Nader wrote...

Sustained haste would be OP. Why can't they just have it ignore MR? or perhaps set MR to 0% for the duration of the spell. :S MR is pretty useless anyway. I can't even recall being hit by a single spell.


As a workaround you can edit your save files to give your mages 0% magic resistance. It is very easy to do. It is a bit tiresome since you have to re-edit everytime you level but doable.


OK.  I have the savegame opened up in the editor

I am in savegame_playerchar_Char -> savegame_statlist
I have found the magic attribute section but not magical resistance.  Any tips where to look?

#28
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages
Edti - nvm... misunderstood the question I was answering...

Modifié par Icy Magebane, 19 avril 2011 - 01:22 .


#29
Amioran

Amioran
  • Members
  • 1 416 messages

Jack-Nader wrote...

OK.  I have the savegame opened up in the editor

I am in savegame_playerchar_Char -> savegame_statlist
I have found the magic attribute section but not magical resistance.  Any tips where to look?


Don't use the Editor, use DAOsavegame.exe (they are bundled togheter) to open your save (you can do it also with the editor but it is just much easier with the other), then, under party (on the left), select the members you want to change ("your Hawke name" for Hawke and gen00"name" for the others) and you will find magic resistance among other parameters there.

Modifié par Amioran, 19 avril 2011 - 03:49 .


#30
Jack-Nader

Jack-Nader
  • Members
  • 492 messages
Weird... I don't see it listed here at all. This daosavegame editor also has willpower cunning and magic messed up. It lists magic as willpower, willpower as cunning and cunning as magic.

*Scratch that last comment... I downloaded an updated version which works.

Many thanks! :)

Modifié par Jack-Nader, 19 avril 2011 - 04:16 .


#31
Amioran

Amioran
  • Members
  • 1 416 messages
Are you sure? Look at the Id:

1 - Str, 2 - Dex, 3 - Mag, 4 - Cun, 5 - Will, 6 - Con (as in game if you use the console). Magic Resistance should be Id 33.

Post your save somewhere I will give you a screenshot on how to change it.

EDIT: Hmmm, now I see what's the problem. It seems like the Magic Resistance given by magic is not calculated in the save but in the engine. So it is listed only if you have some item that give +MR and either if you put it to 0 the magic resistance value given by magic (and possibly other abilities) will be calculated after.

In short, you are out of luck. I will try to see if there's a workaround but I doubt it.

Modifié par Amioran, 19 avril 2011 - 04:21 .


#32
Jack-Nader

Jack-Nader
  • Members
  • 492 messages
All I did was add "Magical resistance"... and then set it to -59 (which is my current magic resistance). It works perfectly!

For anyone else who wants to get this working

1)Download this http://social.biowar...m/project/1936/

2)Open up your savegame.dds

3)Select your hawke and other party memebers

4)If magical resistance is not there, right click and select "add known attribute"

5)Select magical resistance

6)Under the modifier tab, add the negative of whatever your magical resistance score was. ie. If your magical resistance is 59... add -59 to the modifer.

7)Save

8)Go spam haste!!

Modifié par Jack-Nader, 19 avril 2011 - 04:30 .


#33
Amioran

Amioran
  • Members
  • 1 416 messages
LOL, well, it can be a solution (I thought about it but I don't know what possible repercussion it can have so I didn't suggest). It is like giving you an item with -59% magic resistance. It has the same effect.

#34
Jack-Nader

Jack-Nader
  • Members
  • 492 messages
Magic resistance is next to useless. As I said in a previous post, I can't recall being hit by a spell.

#35
Joy Divison

Joy Divison
  • Members
  • 1 837 messages

IN1 wrote...

Personally, I don't see it as a huge problem. An annoyance, to be sure, but... You know, after all, in D&D, your MR affects friendly spells, too. Don't use it on high Mag characters. That's it.


I believe that's not true actually.  Creatures have the option to lower their magic resistance for specific effects.  It's also why high level demons and devils and such with high magic resistance could cast buff spells on themselves.

#36
Warlock of the Wilds

Warlock of the Wilds
  • Members
  • 41 messages
Is there a list somewhere with all the bugged abilities in this game? I just don't feel like wasting perfectly good talent points on crap that doesn't work or abilities that are bugged. I keep finding new ones every playthrough.

#37
IN1

IN1
  • Members
  • 773 messages

Warlock of the Wilds wrote...

Is there a list somewhere with all the bugged abilities in this game? I just don't feel like wasting perfectly good talent points on crap that doesn't work or abilities that are bugged. I keep finding new ones every playthrough.


That's quite a bit of an exaggeration. The only serious ability bugs that persist in 1.02 are Healing Aura infinitely stacking upon zoning and MR affecting buff duration. Both issues are fixed in the upcoming 1.03. There is a sticky post concerning specific 1.02 bugs/glitches in a Technical Self-Help sub-forum.

#38
Warlock of the Wilds

Warlock of the Wilds
  • Members
  • 41 messages

IN1 wrote...

Warlock of the Wilds wrote...

Is there a list somewhere with all the bugged abilities in this game? I just don't feel like wasting perfectly good talent points on crap that doesn't work or abilities that are bugged. I keep finding new ones every playthrough.


That's quite a bit of an exaggeration. The only serious ability bugs that persist in 1.02 are Healing Aura infinitely stacking upon zoning and MR affecting buff duration. Both issues are fixed in the upcoming 1.03. There is a sticky post concerning specific 1.02 bugs/glitches in a Technical Self-Help sub-forum.

Did 103 fix the haste bug?

#39
Sabotin

Sabotin
  • Members
  • 358 messages
Yes.

#40
Ryzaki

Ryzaki
  • Members
  • 34 423 messages
It introduced a Sunder bug though so if you like 2HD warriors...well negative critical chance will affect you.

#41
Warlock of the Wilds

Warlock of the Wilds
  • Members
  • 41 messages

Ryzaki wrote...

It introduced a Sunder bug though so if you like 2HD warriors...well negative critical chance will affect you.


Is the effect permanent?

#42
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
Permanent until such time as they fix it, I suppose. More info.