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What happens if you forget to deliver the amulet?


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#1
berelinde

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It is theoretically possible to raise 50 sovereigns without delivering the amulet to Marethari. Can you leave for the Deep Roads without completing the major plot quests? Just heard the "What would have happened if I put the amulet in here and forgot about it?" strongbox comment and wondered if it were possible.

#2
thesuperdarkone

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No, the plot says you have to deliver the amulet

#3
hoorayforicecream

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Even if you bring the maps and coin, Bartrand will say that he is not ready until all of the "Main Quests" have been completed.

#4
berelinde

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The plot says? Do you mean that Bartrand won't let you debark until your dance card is cleared?

Edit: Ah, OK, hoorayforicecream's post cleared it up.

Modifié par berelinde, 18 avril 2011 - 09:13 .


#5
IanPolaris

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That's right. Flemeth and Ser Thrax obviously have bloodmagic mind control powers that keep Bertrand from leaving on his expedition even though he has the money and the maps....OK it's not bloodmagic. It's something more powerful than bloodmagic. It's plotmagic.

I just played Arrival (ME2) and was dissapointed. Has Bioware given up on actually making player choice matter? Seems so.

-Polaris

#6
TheAwesomologist

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IanPolaris wrote...

That's right. Flemeth and Ser Thrax obviously have bloodmagic mind control powers that keep Bertrand from leaving on his expedition even though he has the money and the maps....OK it's not bloodmagic. It's something more powerful than bloodmagic. It's plotmagic.

I just played Arrival (ME2) and was dissapointed. Has Bioware given up on actually making player choice matter? Seems so.

-Polaris

I give BioWare a pass if the make a short DLC that's just supposed to bridge the plot between ME2 and ME3. Having no choice in Act 3 that means anything (besides knifing Anders) in DA2 really sucks.

#7
Torax

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TheAwesomologist wrote...

IanPolaris wrote...

That's right. Flemeth and Ser Thrax obviously have bloodmagic mind control powers that keep Bertrand from leaving on his expedition even though he has the money and the maps....OK it's not bloodmagic. It's something more powerful than bloodmagic. It's plotmagic.

I just played Arrival (ME2) and was dissapointed. Has Bioware given up on actually making player choice matter? Seems so.

-Polaris

I give BioWare a pass if the make a short DLC that's just supposed to bridge the plot between ME2 and ME3. Having no choice in Act 3 that means anything (besides knifing Anders) in DA2 really sucks.


Aye also making a vital choice take place in a DLC is a waste and goes a bit far in forcing people to pay real money to affect a later game in said series. Getting an extra mission for doing a DLC is one thing. But having a giant leap in the fate of the galaxy or a huge change in the lore based solely on a DLC? Just unnecessary and kind of a screw you to the players who don't want to pay the 7 bucks for a little bit more entertainment.

#8
Sesshomaru47

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You also have to do that Mother Whats Her face quest. It wouldn't let me proceed into the Deep Roads without it.

#9
Torax

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Sesshomaru47 wrote...

You also have to do that Mother Whats Her face quest. It wouldn't let me proceed into the Deep Roads without it.


Aye Sheparding Wolves is one of the many. Basically you have to do the Plot Armored quests. Where you get to run across npcs that will screw you in the future. Marethari, Petrice, Grace/Thrask, Anders. The half blood mage doesn't really screw you over but you do have to help him to. Lastly of course you get to do the quest to see the not yet named killer of your mother. No real results from any of the quests. No sense of accomplishment. All just to prove to you even before you reach the end of the game that you don't really have any choices or changes in the matter. Besides when and how you lose your 2nd sibling and if some of your companions stick around. Lastly if you even recruit Fenris, Isabela or Sebastian since they're all optional while Varric, Merrill, Aveline & Anders are not optional.

#10
Vicious

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It's not plot armored quests. The whole game is basically a flashback. And it's not a stretch to believe Hawke did every quest, every sidequest.

#11
Torax

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Vicious wrote...

It's not plot armored quests. The whole game is basically a flashback. And it's not a stretch to believe Hawke did every quest, every sidequest.


I say they are plot armored cause of the characters within most of the forced quests. You cannot kill Grace or Thrask. Grace even asks you to kill him and it's not an option. The best evidence of a Plot Armored quest is Sheparding Wolves. You can refuse to help escort the Saarebas out of Kirkwall and it still forces you to escort him. Whether you want to or not HAVE to do it. That is why I refer to them as Plot Armor quests. About all the ones i listed have scripted end results that you cannot change at all. The only types of choices you can make is getting a faster way to get to your mother's killer in Act 2 by using Du Pois as a portal instad of using a blood trail. That is about it.

#12
IanPolaris

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Vicious wrote...

It's not plot armored quests. The whole game is basically a flashback. And it's not a stretch to believe Hawke did every quest, every sidequest.



In that case this should have been a book and/or comic and been done with it.

-Polaris

#13
TJPags

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IanPolaris wrote...

Vicious wrote...

It's not plot armored quests. The whole game is basically a flashback. And it's not a stretch to believe Hawke did every quest, every sidequest.



In that case this should have been a book and/or comic and been done with it.

-Polaris


Indeed it should have been.

#14
Redneck1st

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Torax wrote...

Vicious wrote...

It's not plot armored quests. The whole game is basically a flashback. And it's not a stretch to believe Hawke did every quest, every sidequest.


I say they are plot armored cause of the characters within most of the forced quests. You cannot kill Grace or Thrask. Grace even asks you to kill him and it's not an option. The best evidence of a Plot Armored quest is Sheparding Wolves. You can refuse to help escort the Saarebas out of Kirkwall and it still forces you to escort him. Whether you want to or not HAVE to do it. That is why I refer to them as Plot Armor quests. About all the ones i listed have scripted end results that you cannot change at all. The only types of choices you can make is getting a faster way to get to your mother's killer in Act 2 by using Du Pois as a portal instad of using a blood trail. That is about it.



Now speaking of Dupuis anyone else notice that this quest is broken? I mean after everything is said and done if you leave him live as opposed to killing him out of revenge like you can do in Dark Town. In Act 3 there is a letter waiting for you which he apologizes and thanks you again for sparing his miserable hide. And then he mentions an ancient Artifact for which he's inclosed for which I might find use for since he's supposedly giving up magic. Only thing is there is nothing in my invenory any where. Anyone have any idea what in the world this is?

#15
Kimberly Shaw

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^Probably a bug. Tons of those going around. I have an ancient elven tome that is rare and precious sitting in my junk list that sells for 5silver if you want proof.

Anyway. Although the choice of the end game kind of stinks, I think letting Anders live and travel with you at end game or die could actually be undervalued by me in terms of end game choices matter. Anders started the whole revolution. If he is your love interest and travelling with you, the Divine is going to be hunting you and you'll be a mage hero. If you knifed him, well you could still be a mage hero or be a templar hero or whatever. Hadn't thought of that until this thread.

#16
White_Buffalo94

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TheAwesomologist wrote...

IanPolaris wrote...

That's right. Flemeth and Ser Thrax obviously have bloodmagic mind control powers that keep Bertrand from leaving on his expedition even though he has the money and the maps....OK it's not bloodmagic. It's something more powerful than bloodmagic. It's plotmagic.

I just played Arrival (ME2) and was dissapointed. Has Bioware given up on actually making player choice matter? Seems so.

-Polaris

I give BioWare a pass if the make a short DLC that's just supposed to bridge the plot between ME2 and ME3. Having no choice in Act 3 that means anything (besides knifing Anders) in DA2 really sucks.

Even then, Anders is not dead. Why would the murder knife kill him if a Templar sword from his short story going right into his chest could not?

#17
Torax

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Redneck1st wrote...

Torax wrote...

Vicious wrote...

It's not plot armored quests. The whole game is basically a flashback. And it's not a stretch to believe Hawke did every quest, every sidequest.


I say they are plot armored cause of the characters within most of the forced quests. You cannot kill Grace or Thrask. Grace even asks you to kill him and it's not an option. The best evidence of a Plot Armored quest is Sheparding Wolves. You can refuse to help escort the Saarebas out of Kirkwall and it still forces you to escort him. Whether you want to or not HAVE to do it. That is why I refer to them as Plot Armor quests. About all the ones i listed have scripted end results that you cannot change at all. The only types of choices you can make is getting a faster way to get to your mother's killer in Act 2 by using Du Pois as a portal instad of using a blood trail. That is about it.



Now speaking of Dupuis anyone else notice that this quest is broken? I mean after everything is said and done if you leave him live as opposed to killing him out of revenge like you can do in Dark Town. In Act 3 there is a letter waiting for you which he apologizes and thanks you again for sparing his miserable hide. And then he mentions an ancient Artifact for which he's inclosed for which I might find use for since he's supposedly giving up magic. Only thing is there is nothing in my invenory any where. Anyone have any idea what in the world this is?


Regarding that Dupios letter. That is probably something worth making a new thread titled for it. That way it's more likely noticed by the Devs to reply. Granted I'd tone down any negative thoughts towards them in such a thread. It is a valid question. What the item is supposed to be and if it's bugged currently.

#18
Beerfish

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IanPolaris wrote...

Vicious wrote...

It's not plot armored quests. The whole game is basically a flashback. And it's not a stretch to believe Hawke did every quest, every sidequest.



In that case this should have been a book and/or comic and been done with it.

-Polaris


Eh?  This is not a sandox type of game.  Most video games with any kind of story have to follow a set of plot lines in which that you need to complete some quests before moving onto the next ones.  It would be a developmental nightmare to do other wise.  And a book or comic book forces to to partake in ALL of the quest major and minor.

#19
Guest_Puddi III_*

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It's not wise to make Asha'bellanar wait.

#20
Elessie

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Filament wrote...

It's not wise to make Asha'bellanar wait.


As Snarky Hawke says, "I don't think 'sense' is really my strong suit."

#21
Lithuasil

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IanPolaris wrote...

Vicious wrote...

It's not plot armored quests. The whole game is basically a flashback. And it's not a stretch to believe Hawke did every quest, every sidequest.



In that case this should have been a book and/or comic and been done with it.

-Polaris

 

And this is why we can't have nice things, and videogame storytelling past "go forth noble hero, and save the universe". (Well this, and EA deadlines, but mostly this).

#22
berelinde

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White_Buffalo94 wrote...

TheAwesomologist wrote...

IanPolaris wrote...

That's right. Flemeth and Ser Thrax obviously have bloodmagic mind control powers that keep Bertrand from leaving on his expedition even though he has the money and the maps....OK it's not bloodmagic. It's something more powerful than bloodmagic. It's plotmagic.

I just played Arrival (ME2) and was dissapointed. Has Bioware given up on actually making player choice matter? Seems so.

-Polaris

I give BioWare a pass if the make a short DLC that's just supposed to bridge the plot between ME2 and ME3. Having no choice in Act 3 that means anything (besides knifing Anders) in DA2 really sucks.

Even then, Anders is not dead. Why would the murder knife kill him if a Templar sword from his short story going right into his chest could not?

Unfortunately, if you murder knife Anders, he stays dead. Source. I cannot conceive of killing him, but others seem to take bloodthirsty delight in doing so.

#23
hoorayforicecream

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IanPolaris wrote...

In that case this should have been a book and/or comic and been done with it.

-Polaris


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