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Elemental Force/Blood Mage - Nuclear Warfare (Nightmare Guide) Updated for patch 1.02/1.03 + Legacy DLC video added (July 30th)


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#251
Zachriel

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mr_afk wrote...

I do and it's aaamazing! :)
but yeah, i'm not sure if you really need to make alternate builds? I would have thought most of it was pretty straightforward/same old..

edit: unless you're talking more experimental concepts? I'm playing with the idea of using isabela as a tank now she shouldn't be getting knocked-back as often. only problem is I don't get staggers...


I was thinking about how the DLC might effect builds today.  I could be missing something, but I don't see anything that would have much impact on a Hawke build, but some of the campanion items are somewhat more interesting.  

For example, Anders' amulet gives him a bonus to fire and cold damage.  Combined with his Vengeance tree, building Anders' as an elemental damage dealer may be more appealing now.

Likewise, Merill's grants bonuses to lightning and (I think) nature.  This probably doesn't change things a whole lot for her, except perhaps to encourage you to go a little deeper into her personal tree if you weren't already

That was all I could come up with off the top of my head.  I'd have to go back and look more closely at all the other items.

#252
mr_afk

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Well. My late-game crit-mage build will basically depend on Malcolm's staff (with it's scaling base dmg, 13% crit chance and +3 to all attributes). It's also nice that it's spirit dmg as that's one of the few elements (physical been the other though it's not really an element per se) which mages can't just load up +% on, so crit chance and dmg will play a large part in maximising its effectiveness.

Mostly the items for the companions seem designed to complement what they already were doing. However, some of the knock-back immunities (haven't looked at them all properly either) may allow alternate builds to be taken if you're really inventive. I can't remember which companion got the stun immunity (if any) but that could allow mind blasts/miasmic flasks to be used on them - which may have interesting synergy with talents such as powerful shots or whatever (causes bleeding dmg) and auto-crits against stunned opponents.

I'll probably look into it more later, but atm I'm pretty much forced to have fenris (for staggers and for his runeslots - rune of fortunes) and anders (for haste/heals) which means that I can't experiment that much.

My original idea with Isabela probably wouldn't work due to her inability to attack more than one enemy at a time or stagger people. 




@ Wafodie
If you're going the mage robe route (as opposed to equipping rogue or warrior armour) you'll probably want to pick an element to 'specialise' in and load up in +%elemental dmg for that chosen element. Fire is probably the easiest in that regard. 

Since you're using bloodmagic you could try the shop in lowtown (i think it's called apparel?). It sells loads of bloodmage robes (that convey elemental bonuses in addition to improved bloodmagic). There's also the trinkets store a little lower (still in lowtown) which has nifty rings that do similar things. 

p.s. if you find mage armour ugly (and I mean, who doesn;t?) you can always go the rogue-armour route. That's what me and Arelex did. Not been biased or anything :P

Modifié par mr_afk, 30 avril 2011 - 07:01 .


#253
Zachriel

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Well. My late-game crit-mage build will basically depend on Malcolm's staff (with it's scaling base dmg, 13% crit chance and +3 to all attributes). It's also nice that it's spirit dmg as that's one of the few elements (physical been the other though it's not really an element per se) which mages can't just load up +% on, so crit chance and dmg will play a large part in maximising its effectiveness.


I am very curious about that build in the end game. How high are your dex and cunning? What rogue armor are you using? What is your crit chance and damage? I have a mage at the beginning of Act 3 that I respecced to try a high crit build, but unfortunately I didn't hang on to any of the rogue gear I had found earlier, and so far I haven't found much in Act 3 that I can use, so I'm still wearing mostly pure mage gear.

#254
mr_afk

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Zachriel wrote...

I am very curious about that build in the end game. How high are your dex and cunning? What rogue armor are you using? What is your crit chance and damage? I have a mage at the beginning of Act 3 that I respecced to try a high crit build, but unfortunately I didn't hang on to any of the rogue gear I had found earlier, and so far I haven't found much in Act 3 that I can use, so I'm still wearing mostly pure mage gear.



I've actually been pretty slack with my dragonage-ing recently. Somewhat lost some of the drive I had the first several play-throughs. As it is I'm still mid-way through Act 2, experimenting with the equipment etc found during that act.

I'm still not sure about act 3, need to figure out what clothing to wear (can't keep on wearing my act 1 rogue armour throughout the whole game! haha). But yeah, there's a severe lack in rogue armour in act 3. From what I've determined though, a good crit-mage build might be equipped with something along the lines of:
Etched ring of the twins (9% crit dmg, 4% crit chance), Seven deadly cinch (2% crit chance, 9% crit dmg) and maybe eddie's lucky talisman (8% crit chance, 2 dex, 2 cun). The only issue is that by buying all three 100+g items you'll have to miss out on the robe of unblemished cleanliness which is by far the best robe in the game for an elemental mage.

Atm, I'm thinking about never touching fire or cold (only using a little bit of chain lightning) while mainly focusing on spirit damage and physical damage. This may mean that eddie's might be a better dmg booster than the robe. Anyhow, as for the armour i'll probably end up getting a mix between mage equipment (by prebuffing willpower a lot) and any decent rogue equipment random drops/generic shop items. I'm thinking that even the champion armour might be doable (because the valiance rune gives +7 in it?)

But yeah, i'm really not too sure. I'll have to see when I get there.


Umm.. as for my dex and cunning levels, for lower levels (e.g. up to level 17 at least) it's best to leave them at the lowest possible to equip the rogue gear. Once crit-dmg becomes large enough (combination of higher base dmg from magic and +crit gear) it eventually becomes better to pump dex. If you dump some stuff into excel you should be able to optimise your levels.

Modifié par mr_afk, 30 avril 2011 - 08:34 .


#255
Roadkill888

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Quick question.. Did you really not pick up paralyzing hemorhage until level 19? it seems like a spell you would want to make the most of ASAP.

#256
Wafodie

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I dont get paralyzing hemorhage. It does such abysmal damage and barely gibs Elites when theyre staggered, i must be doing sommething wrong.. -.-

#257
mr_afk

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Wafodie wrote...

I dont get paralyzing hemorhage. It does such abysmal damage and barely gibs Elites when theyre staggered, i must be doing sommething wrong.. -.-


But it's amazing?! It is probably one of the largest dmg CCCs available to mages, which is pretty useful given how common staggers are. It would be interesting if it was my crit-build making my haemorhages more powerful but I think that it's pretty much always powerful in any build so not sure what's going on in your case. :/

#258
DW2511

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Yep, Par. Hemorrage ie extremely powerful. Nominal damage seems low, but the trick is that enemy armor and dmg res DO NOT APPLY. Crit with it on a Stagger and... well... Sandal BOOM!

#259
Zachriel

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Wafodie wrote...

I dont get paralyzing hemorhage. It does such abysmal damage and barely gibs Elites when theyre staggered, i must be doing sommething wrong.. -.-



Are you sure you're just not watching the damage numbers closely enough?  The initial damage might seem small compared to other CCC powers, but it ticks damage repeatedly.  It actually does some pretty insane damage to elites.  The only enemies I ever see survive a Stagger/Paralyzing Hemorrage combo are bosses.

#260
Zachriel

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I'm still not sure about act 3, need to figure out what clothing to wear (can't keep on wearing my act 1 rogue armour throughout the whole game! haha). But yeah, there's a severe lack in rogue armour in act 3. From what I've determined though, a good crit-mage build might be equipped with something along the lines of:
Etched ring of the twins (9% crit dmg, 4% crit chance), Seven deadly cinch (2% crit chance, 9% crit dmg) and maybe eddie's lucky talisman (8% crit chance, 2 dex, 2 cun). The only issue is that by buying all three 100+g items you'll have to miss out on the robe of unblemished cleanliness which is by far the best robe in the game for an elemental mage.


Yeah, I was looking at some of those. Right now my mage in Act 3 has 26 dex and cun (with bonuses from items) and is using Malcom's Honor and Eddie's Lucky Talisman. Those are the only two pieces of crit gear he has on. With them and Heroic Aura active, he's got a crit chance of 47% and crit damage is 62 or 65%, I don't remember exactly. I thought about buying some more crit gear, but he is elemental so I want to save the money to buy the RoUC.

Modifié par Zachriel, 30 avril 2011 - 06:55 .


#261
Zachriel

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Just did the Hybris fight.  I beat him, but he was more troublesome than I was expecting.  I noticed that in AreleX's video, he never uses his charge attack.  When I fought him, he used it all the time.  In fact, every single time I dropped Gravitic Ring on him, he would immediately charge and break out of it.  I tried waiting to drop it on him after he charged, but then he never charged.  He seemed to only do it when I cast Gravitic on him.  Is his AI really that good, or is my luck really that bad?

#262
AreleX

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Zachriel wrote...

Just did the Hybris fight.  I beat him, but he was more troublesome than I was expecting.  I noticed that in AreleX's video, he never uses his charge attack.  When I fought him, he used it all the time.  In fact, every single time I dropped Gravitic Ring on him, he would immediately charge and break out of it.  I tried waiting to drop it on him after he charged, but then he never charged.  He seemed to only do it when I cast Gravitic on him.  Is his AI really that good, or is my luck really that bad?


He actually used his charge attack twice, but Aveline was having NONE of that s**t, and he ended up face-down both times.

You don't charge Aveline.

Modifié par AreleX, 01 mai 2011 - 07:08 .


#263
Zachriel

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AreleX wrote...

Zachriel wrote...

Just did the Hybris fight.  I beat him, but he was more troublesome than I was expecting.  I noticed that in AreleX's video, he never uses his charge attack.  When I fought him, he used it all the time.  In fact, every single time I dropped Gravitic Ring on him, he would immediately charge and break out of it.  I tried waiting to drop it on him after he charged, but then he never charged.  He seemed to only do it when I cast Gravitic on him.  Is his AI really that good, or is my luck really that bad?


He actually used his charge attack twice, but Aveline was having NONE of that s**t, and he ended up face-down both times.

You don't charge Aveline.


Ah, yep there it is.  Had to go back and watch the video more closely.  You turned away from him the first time, and turned back as he was standing up.  Not sure how I missed the second one.  Seems kind of obvious.

When I fought him, he kept charging at Varric.  In one particularly frustrating case, he actually managed to pin Varric to the wall so he couldn't get away. 

But whatever.  He's dead now.  The bastard.

#264
SuicidalBaby

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found the best staff @ lvl 25
Magus' Goods, Wounded Coast
Staff of the Magister - 10.8g - rare(orange) random
50 cold damage
+17% fire damage
+10 cold damage
blood mage +1
42 mag/con required

#265
AreleX

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SuicidialBaby wrote...

found the best staff @ lvl 25
Magus' Goods, Wounded Coast
Staff of the Magister - 10.8g - rare(orange) random
50 cold damage
+17% fire damage
+10 cold damage
blood mage +1
42 mag/con required


WHAT

That is DIRTY, I will definitely keep an eye out once I get there in this playthrough. Thanks for the heads-up!

#266
Darqion

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Im in act 2 with my mage now and assassins are eating my ass. I have the highest dps staff i could find and even if i know exactly where they are stealthed, i can drop firestorms, fireballs, fists or tele bursts on their ass, they wont ever leave stealth, just leave a few stars above their head and nothing else. I remember seeing a thread about such things from a while back but i cant find it :/

#267
mr_afk

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Darqion wrote...

I remember seeing a thread about such things from a while back but i cant find it :/


Try Arelex's mage tutorial thread.

Here you go

Modifié par mr_afk, 01 mai 2011 - 11:20 .


#268
Roadkill888

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SuicidialBaby wrote...

found the best staff @ lvl 25
Magus' Goods, Wounded Coast
Staff of the Magister - 10.8g - rare(orange) random
50 cold damage
+17% fire damage
+10 cold damage
blood mage +1
42 mag/con required



Do want.

Did you have to run through the whole wounded coast every time to switch up his items? That could get painful....

#269
CoffeeHolic93

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Where should I cap Willpower? 25? :3

#270
mr_afk

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Mi-Chan wrote...

Where should I cap Willpower? 25? :3


I think you can get by with 20 if you prebuff a lot.
Vestments (valiance rune) and sandals of the mystic in addition to some +attribute gear should be enough to equip unblemished etc. :)

Modifié par mr_afk, 01 mai 2011 - 12:46 .


#271
Darqion

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mr_afk wrote...

Darqion wrote...

I remember seeing a thread about such things from a while back but i cant find it :/


Try Arelex's mage tutorial thread.

Here you go


Wow how did i miss that :P thanks i think thats it

#272
SuicidalBaby

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No i was just doing some late game shoping as well as finishing up the templar chain. I had just finished the Thrask/Grace quest and stopped by to check, it was only my 2nd stop at his shop in act3 so far. And there it was.

Hitting Meredith for +700 off an auto attack crit was pretty sweet.  (I did not crit build.)

Modifié par SuicidialBaby, 01 mai 2011 - 07:02 .


#273
Tomark

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lucky.

I knew Hubert and the Gallows shop sometimes had random rare staves, but i never checked the guy on the wounded coast (too long).

Damn. I thought there was no shop to reliably get blood magic staves in act III too :-( (damn trinket shop no have staves in act III weirdly).

#274
Liliandra Nadiar

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I'm pretty sure the tailor just above the trinket shop has staffs for sale. I know I saw two when I grabbed Verric's upgrade on my recent playthrough.

#275
Grimling

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So I got my girlfriend playing DA2, first console game she's played since Zelda and the original Mario brothers.  She's playing a mage and started out on casual and made that look hard.  She's currently level 15 in Act 2 and has progressed up to hard difficulty.  But her character and NPC builds are a mess.

Looking to give her a hand and since she's already playing in the force tree and using Aveline/varric and either Merril or Anders as her third I figured I'd shamelessly copy from here.

As for Hard vs Nightmare i figure I'll just leave off Elemental Aegis, don't see a lot of need for it if you factor out FF.  Correct me if I'm wrong.

Question about Aveline's tactics though.

9. Self: Surrounded by at least four enemies - Activate: Bravery
10. Enemy: At least one enemy is alive - Deactivate: Bravery


Is this right?  Seems to be it would cut Bravery on and recycle to step one only to cut it off when it reached step 10.  At least one is alive would apply to be surrounded by four enemies as well correct?  I wouldn't want bravery cutting off when surrounded by 4+ enemies. 

Modifié par Grimling, 03 mai 2011 - 07:13 .