SuicidialBaby wrote...
Do not forget to stock up on cheap Mage Adept gear in act 1 with +% fire and + .25 BM conversion.
Suggested gear: Boots, Cowl, Robe, Gloves will be Hands of Fate from Emporium in act 2, and 3 minor cantrip rings asap, +spirit/bm ring in act 2 will be the 4th.
Yes, if I go the bloodmage route at level 14 I'll probably do all the BM accessory bling. I already did it twice before for Merrill, so doing it for Hawke will be a cinch.
Since the patch, the bloodmage bling has been scaled way back, so even with a nearly full set you're only looking at a 3:1 conversion instead of the 2:1 default in the new system (whereas before it was possible to hit 6:1), but in a long drawn out fight, with little breathing room between hefty DD/AOE spells, I suppose the extra 1:1 will help.
Regardless of whether or not people go bloodmage at 14 in this build, it's a no-brainer to beef the elemental bonuses (both bling and talents) as much as possible before deeproads, and to max-out & prioritize all possible cross-combo damage bonus exploits.





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