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Elemental Force/Blood Mage - Nuclear Warfare (Nightmare Guide) Updated for patch 1.02/1.03 + Legacy DLC video added (July 30th)


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#451
AreleX

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the only reason i have valdasine listed is for the +2 wil you get for prebuffing to get to 18

i don't really list the dlc gear because not everyone has it

fffffffffffffffffffffffffffffffffffff

#452
ISI-Society

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Just finished the Demands of the Qun using the EmFm Build (I skipped bloodmage for role playing reasons**), and I found that the duel was a bit easier, as well as more dignified, as a mage than as a warrior ... primarily because as a mage you can do most of your moves from medium and short range, rather than hand to hand (which exposes you to the Arishok's very annoying and humiliating overhead cocktail skewer move). I was also able to largely avoid the demeaning embarassment of having to play 'ring around the rosie' with the pillars.

My meat and potatoes combo for the duel was this:
1) Winter's Grasp - a solid opening punch that does nice damage, and the resulting brief immobilization buys enough time to get off the next 2 spells ...
2) Gravitic Ring - which halves his movement and attack speed for 10 seconds ...
3) Hex of Torment - which lowers his resistance for ...
4) Firestorm - which hammers away at him for the remaining duration of the gravitic ring. It also enables you to turn the tables on the Arishok because his programming FORCES him to charge you, even if you're maneuvering to keep a nasty killzone (the firestorm) between him and you. If your resistance permits, simply run around just inside the perimeter of the AoE instead of around the pillar, and ol horny will have no choice but to follow you and eat the damage the entire time. Once the firestorm runs out, jocky for position, get in a few licks with your staff, then ...
5) Cone of Cold - like winter grasp, it'll briefly slow him up and buy you more time to run out any remaing cool downs on thr above. If he starts to gather himself for a special attack, you can try to disrupt it with ...
6) Telekenetic Burst {also because he's too strong for PotA).

Rinse and repeat, using the mabari hound as convenient distraction. 

I just fought him on normal, and he only managed to touch me with his sword once, during 2 runthroughs of the above combo (after which he went down for the count).

---------------------------

** I'm doing the mage hunter trophy enroute to platinum ATM, so I skipped bloodmage specialization because it felt too hypocritical.  My character in this playthough intends to stomp the extremists on both sides, and rebuild (by brute force if necessary) a classic properly functioning circle of antiquity, with herself as first enchanter.

Modifié par ISI-Society, 03 juillet 2011 - 05:13 .


#453
Aries_cz

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Correct me if I am wrong, but aren't Qunari immune to Fire, no matter how many Hexes of Torment you throw at them? Unless you don't play on Nightmare, i guess...

Edit: Nevermind, didn't notice the "played on normal" part. Also, never noticed that staves can give Staggered effect...

Modifié par Aries_cz, 03 juillet 2011 - 11:06 .


#454
Mr_Raider

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Aries_cz wrote...

 Also, never noticed that staves can give Staggered effect...


What's this now?

#455
ISI-Society

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Mr_Raider wrote...

Aries_cz wrote...

 Also, never noticed that staves can give Staggered effect...


What's this now?


I just checked and you are correct ... only warriors and roges generate staggers, and Mages with certain talents in the Spirit and Force trees can exploit (but not generate) them.   For the latter, an upgraded FotM offers people using this particular build (Forcemage) a decent exploit of staggers.

In any case, in hindsight, I clearly imagined the arishok stagger I thought I saw.  I edited my post above to remove it.

Non-sequitur: I'm 21st level now, and the only thing between me and plat is the supplier trophy and mage hunter trophy, and since I'm nearing completion on both of those, the proverbial barn doors are in sight.  When I'm all done, if time permits, I may post a talent progression for all the supporting characters of my 3rd playthough, as an optional supplement for those following AreleX's excellent build.  Fenris in particular is a real beast in my current playthrough ... I've got his crit chance and crit damage both very high, and with him weilding Empress Point fitted with 2 runes of striking, plus claymore and might and tempo going, virtually everything he hits 1-2x (including elites) immediately explode sinto a red mist.  With haste going atop that, he'd a death machine.

Modifié par ISI-Society, 03 juillet 2011 - 05:38 .


#456
SuicidalBaby

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rogues generate staggers now?

lol

#457
ISI-Society

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I'd tried to deliberately DISORIENT the people reading that {in order to cast Walking Bomb on them, and thereby score a thread kill for +1%xp boost}.

Sadly, it only netted me a moth eaten scarf and a coral fragment, and no xp at all. 

:pinched:

Modifié par ISI-Society, 03 juillet 2011 - 10:52 .


#458
AreleX

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i have plenty of torn trousers from my fans (mainly the worst player) if you're looking to trade

#459
Mr_Raider

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Put that back in your "pile of treasure".

#460
Stensig

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ok I cba to look through all of the comments, but why would you pick Rogue gear for a mage? (looking at the attribution destitution with Glass setup)

#461
AreleX

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i cba to answer

#462
ISI-Society

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I finally got the robes of cleanliness (egads, they make my female hawke look like a sister of the chantry), and the ring of the ferryman. Very nice elemental bonuses ... but I sorta miss the extra mana and rune slot (and also the more attractive look) of what I was already wearing.

In any case, I beefed up the bonuses of the RoIC & RotF bling even further with the +10% bonus from the Mage Hood mentioned earlier. Things get pretty fugly when TWO or THREE fully upgraded apocalyptic firestorms go off at nearly the same time ... I'm looking forward to seeing that in action during the final battles of act 3.

Modifié par ISI-Society, 04 juillet 2011 - 04:24 .


#463
thendcomes

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Mage gear is just so poorly itemized for damage. It would be nice if they had more gear with +% damage to all elements. Rogue gear is the best for its crit chance and crit damage.

You can create stronger gear "sets" if you specialize in 1 single element using a combination of unique and generic gear, but some of the best rogue accessories will still be best in slot. eg. Puzzle Ring of the Black Fox will be better than +4% to a single element on your ring slot.

#464
ISI-Society

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Feh. Rogues are squishy backstabbing little cowards who can barely ...

{suddenly falls over dead}

#465
ISI-Society

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BTW, this is the mask I was referring to earlier that pairs so nicely with the 2 big ticket items in AreleX's excellent build:

The Apostate's Mask

Image IPB

The extra mana comes in handy for those times when you really want to unload some extra apocalyptic firestorm luvin onto some annoying carta death squads, or some of those pesky wasp spiders.

p.s.  Non-sequitur - because I neglected to follow a checklist, I screwed myself out of the Supplier trophy (the only trophy left between me and platinum), so it looks like I'll have to do a 4th playthough.  I'll probably AreleX's excellent mage build again. I'll be sure to post details of the non-bloodmage variant I've been using.

Modifié par ISI-Society, 05 juillet 2011 - 09:00 .


#466
thendcomes

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The level 17 required headpieces in the DLC item packs are all unquestionably best in game. It's annoying that all the other stuff for a rogue/warrior has offensive stats, while the mage stuff has none.

#467
ISI-Society

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Just is just a brief digression, but is it just me, or does the the acolyte mask above seem a bit reminiscent of the golden mask of the vizier from The Golden Voyage of Sinbad (1973) ?

Image IPB

As long as I'm at it, when I saw Isabela it didn't take me long to remember the bodacious Caroline Munro from the same film:

Image IPB

End digression.

#468
Youwillswoon2

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 (I have patch 1.02 on the 360) I was searching through this thread for an answer to this particular question but could not find it, so here it is. Pre level 14, when you are not yet making use of blood magic, is it still wise to distribute 2:1 points to mag/con for hawke, or should I be following the stat distubution listed in the portion of the guide that came before patch 1.02. I am concerned that the base willpower even with a few +will items will not be enough in act I. 

#469
mr_afk

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I don't think you should be pumping con that much ever but maybe that's just me.

Anyway, in regards to stamina; with rally you don't need any willpower for the whole of act 1.
Experimenting with death syphon could also help if you're still struggling mana-wise, otherwise a pure magic build works quite nicely (if you kill things faster you don't have the time to run out of mana haha)

#470
mesmerizedish

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Oh look, it's the worst player.

#471
Youwillswoon2

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mr_afk wrote...

I don't think you should be pumping con that much ever but maybe that's just me.

Anyway, in regards to stamina; with rally you don't need any willpower for the whole of act 1.
Experimenting with death syphon could also help if you're still struggling mana-wise, otherwise a pure magic build works quite nicely (if you kill things faster you don't have the time to run out of mana haha)


Thanks, I forgot about rally. That answers my question.

#472
AreleX

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ishmaeltheforsaken wrote...

Oh look, it's the worst player.


marry me?

#473
SuicidalBaby

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Youwillswoon2 wrote...

 (I have patch 1.02 on the 360) I was searching through this thread for an answer to this particular question but could not find it, so here it is. Pre level 14, when you are not yet making use of blood magic, is it still wise to distribute 2:1 points to mag/con for hawke, or should I be following the stat distubution listed in the portion of the guide that came before patch 1.02. I am concerned that the base willpower even with a few +will items will not be enough in act I. 



I would not start to pump anything into con till about lvl 16. You still do not have any real need to turn on BM except if you are already OOM and any fight should end shortly after that point. I dont go over 20 before Act 3 as pure Magic is still your best option. It really comes down to the spells you are using in every fight.

The BM compendium has been updated for the new optimal conversion rate levels based solely on the spells you are using 90% of the time for this build.

#474
SuicidalBaby

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patch 1.02 Blood Conversion
Blood Lust is manadtory

Standard spell cast cycle spells:
Graviitc Ring - 30 mana
Pull of the Abyss - 30 mana
Tempest - 50 mana
Firestorm - 60 mana
Winter's Grasp - 20 mana
Cone of Cold - 30 mana
Hemmorage - 60 mana

4 piece conversion items:
4:1 Health to Mana Ratio = 9.86 hp average per cast
Graviitc Ring - 30 mana - 8 health
Pull of the Abyss - 30 mana - 8 health
Tempest - 50 mana - 13 health
Firestorm - 60 mana - 15 health
Winter's Grasp - 20 mana - 5 health
Cone of Cold - 30 mana - 8 health
Hemmorage - 60 mana - 15 health
=72 health per casting cycle
suggest +15 constitution

6 piece conversion items:
4.5:1 = 9.4 health average per cast
=66 health per casting cycle
suggest + 13 constitution

8 piece conversion items:
5:1 = 8 health average per cast
=56 health per casting cycle
suggest +11 constitution

#475
Kal Choedan

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 Hey, Arelex :)

Your new Fenris bit has some typos - the tactics have got their greater than/less than signs arse about face in a couple of places.  Just thought I'd mention it 'cos, you know, the weirdos who use Fenris in their party might not be able to figure it out ;)