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Elemental Force/Blood Mage - Nuclear Warfare (Nightmare Guide) Updated for patch 1.02/1.03 + Legacy DLC video added (July 30th)


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#151
Shep309

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Sooooo Arelex.... since you've been gone for... what 23hrs... don't you think it's time to come back and try to write a solo rogue archer guide that competes with IN1s guide of awesomeness?

#152
AreleX

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Shep309 wrote...

Sooooo Arelex.... since you've been gone for... what 23hrs... don't you think it's time to come back and try to write a solo rogue archer guide that competes with IN1s guide of awesomeness?


1. I hate soloing
2. I hate archery
3. I hate DA2
4. I hate you
5. IN1 knows 50x more about this game than I ever will

It'd be pointless.

:(

I still have to finish the last videos for 2-hander and rogue, and after that, unless someone requests an incredibly specific fight that I somehow missed, I'll be done until DLC comes out.

Modifié par AreleX, 26 avril 2011 - 07:50 .


#153
SuicidalBaby

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what are you planing to play next?

#154
Kaylord

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Looks nice. On end level. I am right now doing a nightmare mage, but it is frustrating. Started with cold spells and most enemies in the streets of Kirkwall are immune. Great. On previous playthroughs always on Merril, chain lightning starts to get really boring, but there seems no way around.

How do you survive the first act without tons of reloading? My best party member is Carver with Haydans Razor, he ravages just everything in melee while the mage does puny staff damage to archers. I feel whimpy. Maybe this will change in later acts, but the first act is only annoying. CC is not long enough to neutralize even one assassin, focus fire on the assassin takes too long while everyone else butchers the party. So I have to hold the assassins out with a lot of healing and first focus most adds down. In some fights I have two of those backstabbing buggers and I win only based on luck, i.e. does an assassin miss his backstab or choose the resummonable dog often enough.

I would be thankful for hints how to play the first act specifically, since this seems due to lack of equipment and spells to be the most difficult.

EDIT: I am currently at the battle vs the templars in the quest about the Starkhaven mages from that cave. The fight takes place in a small corridor. After the first wave, they just parachute down on every side, their lifebars seeminlgy range from one side of the monitor to the other, one platoon appears right in my group. Withdrawal in order to establish a battle line is costly because the archers interrupt my comrades efforts to run away, and then there is always that  templar hunter who just rapes either me, Anders ot Varric with onehits after all three available CC (Horror, Petrify, Crushing Prison) are on cooldown. Focusing the hunter is nigh impossible because the archers damage is high enough to score multiple interrupts, and the melee templars need to be dodged, too, which gimps my focus fire on the hunter. Frustrating.

Modifié par Kaylord, 26 avril 2011 - 08:27 .


#155
SuicidalBaby

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stop that, it hurts.

#156
mr_afk

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SuicidialBaby wrote...

stop that, it hurts.


?


@Kaylord
For templars you really want to use lots of cold spells and either cold/spirit staves. In that fight what can help is moving your whole party to one of the sides (e.g. down the 'corridor') before fighting them. That way all your enemies will be coming from one direction, your melee will tank and attack more people at once and your ranged members (yourself included) will be able to wreck havoc on them without any melee templars sneaking up from behind. Pay special attention to their archers as they have crappy life but do considerable damage and you seem to have the right idea about the hunters, just chain CCs and if possible pull off some CCCs for damage. 

As for the more general how to survive tips, i'll let someone else go for it
i'm busy wasting my life away watching random youtube videos :lol:

#157
AreleX

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SuicidialBaby wrote...

stop that, it hurts.


Be nice!

Kaylord wrote...

Looks nice. On end level. I am right now doing a nightmare mage, but it is frustrating. Started with cold spells and most enemies in the streets of Kirkwall are immune. Great. On previous playthroughs always on Merril, chain lightning starts to get really boring, but there seems no way around.

How do you survive the first act without tons of reloading? My best party member is Carver with Haydans Razor, he ravages just everything in melee while the mage does puny staff damage to archers. I feel whimpy. Maybe this will change in later acts, but the first act is only annoying. CC is not long enough to neutralize even one assassin, focus fire on the assassin takes too long while everyone else butchers the party. So I have to hold the assassins out with a lot of healing and first focus most adds down. In some fights I have two of those backstabbing buggers and I win only based on luck, i.e. does an assassin miss his backstab or choose the resummonable dog often enough.

I would be thankful for hints how to play the first act specifically, since this seems due to lack of equipment and spells to be the most difficult.

EDIT: I am currently at the battle vs the templars in the quest about the Starkhaven mages from that cave. The fight takes place in a small corridor. After the first wave, they just parachute down on every side, their lifebars seeminlgy range from one side of the monitor to the other, one platoon appears right in my group. Withdrawal in order to establish a battle line is costly because the archers interrupt my comrades efforts to run away, and then there is always that  templar hunter who just rapes either me, Anders ot Varric with onehits after all three available CC (Horror, Petrify, Crushing Prison) are on cooldown. Focusing the hunter is nigh impossible because the archers damage is high enough to score multiple interrupts, and the melee templars need to be dodged, too, which gimps my focus fire on the hunter. Frustrating.


Act of Mercy? Drop Gravitic on the Templar Hunter's spawn (to the right of the cavern if you were exiting it, if I remember correctly), kill trash, kill Templar Hunter, kill Lieutenant. Use cold staves and focus fire to make it go faster.

General tips?

- Unshakable ASAP @ lvl 8
- DLC Staves are your friends
- Elemental weaknesses are also your friends
- Set mages/Varric to attack enemies using ranged attacks with basic attacks or Stonefist if you're struggling
- Gravitic is your number one friend, put it at the top of your speed dial list

SuicidialBaby wrote...

what are you planing to play next?


I don't know yet. There's always a period of at least a week after I start to lose interest in a game I invested a lot of time into where I feel kinda crappy, and don't feel like playing anything at all. Once it passes, I'm not sure! I still have Bayonetta to finish, AC Brotherhood (SP, I played the hell out of MP), Red Dead Redemption/Undead Nightmare, Infinite Undiscovery (voice acting makes me sick), so I've got a few things; it's just a matter of if I stop being a big baby or not. If all else fails, back to Castlevania HD and waiting for ME3/The Secret World to come out.

:wizard:

Modifié par AreleX, 26 avril 2011 - 09:24 .


#158
Kaylord

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Thanks for the fast answers!

The mentioned battle was an example of the frustration you can encounter with a mage early level. So far I seem to have done everything right. Unshakeable, check, DLC Scythe of the Magister, check, Gravitic Ring, check. The latter being mainly one huge, long mass-CC against melee opponents if you manage to pull it off correctly (still struggling here).

Which brings me to the basic strategy, the "front line": you on one side, the enemy on the other side. So the main job is first to run away far enough from all spawn points, which forces the mob to run after you, preferably in line ("who´s next?"). Which makes fights which have no room for running away very annoying.

#159
mr_afk

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Once you have pull of the abyss you can create a makeshift "front line" by dragging people together etc. Good fun.
The running away strategy should only be used if you're struggling with the fight - most of the time it'll be pull abyss everyone together, either charge warrior at group to pull mass staggers or drop a gravitic ring -> mass chain lightning/haemorrhage and almost everybody's dead already. The following respawns drop down just to get owned as the number of enemies in each reinforcement wave is pretty small. 

The running away strategy is mainly for the rare cases where enemies literally spawn ontop of you and end up attacking your ranged units- like in night lies. Generally I just rush my party to the top of the stairs in that fight such that all the enemies come from the staircase and I can't get suprised by random spawns. It's not so much to run far away from all the spawn points, that would be boring. It's more like positioning yourself so they all come from one direction.

for example: 
x                   x
          o
(your party is 'o' and the enemies spawn from 'x') if you move such that it's like this
o       x               x

Then the enemies can only attack from one direction. If you have pull of the abyss you can do this
        xx
         o
Which is effectively the same thing but can be done without moving your party (ie can be done in tight quarters). Haha those diagrams probably weren't very useful, I just felt like adding them in.  :P


Anyhow, now that i'm feeling verbose again, some additional tips to using gravitic ring might be to drop them on spots that lots of enemies are going to run through- e.g. bottom of staircases
or to drop them directly ontop of enemies (especially if they're grouped together or are tougher enemies like assassins). Basically the first method means that they get slowed and will be killed by your ranged dps before getting close and the second pretty much will stop time for whatever enemy you drop it directly over, allowing you to focus fire on it to your heart's content. Grouping enemies together can be done with pull of the abyss. Get it if you haven't already.
The only other tip would be to get anders haste running if you haven't done so already. haste, heroic aura and heals (in addition to crazy fast cooldown times on chain lightning etc) means that anders makes most fights a lot easier.

#160
Kaylord

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My results so far are suboptimal. It is exactly those fights where enemies drop on top of you, with few space for unhindered party movement. Pull of the abyss and gravitic ring do friendly fire, so I have to establish the front line before I can use those spells. In "normal" fights, some enemies have low life and you can focus them down in seconds to have your back free. But the mentioned fight does not allow that, as even the archers in your back have a lot of life. And for that, you only can run away, which makes the fight all in all very cheesy and unsatisfying.

I had hoped for a special mage build which helps early level (saw the hints in your sig, mr_afk, thx), but it all seems to come down to chain lightning, horror/petrify, pre-fight-prophetic knowledge of spawnpoints and runaway chicken. Maybe I should go back on hard for more righteous feeling of ooomph-boom!

#161
mr_afk

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Hey, don't blame my early mage build for relying on chain lightning! it's not my fault that's pretty much the best early game damage spell! I don't see any other spells or abilities pumping out 1000s of damage from ~level 6.<_< Anyway, that build is more for making your mage have a much greater survivability pre-unshakeable. Once you reach the unshakeable stage my guide starts waffling off towards experimental glass cannon builds.

It's not so much about the pre-fight prophetic knowledge tbh. It's more like as you get more experienced at playing a mage you'll get better at controlling the battlefield and be able to just run into most fights and play it by ear. It's only the tougher fights (which I consider night lies among) where enemy respawns are just plain ridiculous where I do that tactic I recommended to you. I'll post up some videos soon showing you what I mean.

What party setup do you have anyway? If you only have 1 melee you shouldn't be having that many problems with FF. Well good luck whatever you do, I'm off to dinner. :)

Modifié par mr_afk, 26 avril 2011 - 11:47 .


#162
Kaylord

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I am playing with Carver, Varric and Anders. Carver has a mighty blow tactics which, unleashed at the wrong time, e.g. when in close quarter a spawn drops right into my group, kills my entire group all by itself. XD
I am thinking about skilling taunt, just for the sake of separating all enemies from out of the middle of the group, then have Carver run away from the group with the spawns in tow, have Carver then interrupt them so that he can withdraw in time so that my mage can finally and righteously chain-gravitic-fist them. >:) It is then still a matter of containing all those archers, but I figure when the main melee host is dealt with, it will be just a matter of minor cleaning up then.

#163
mr_afk

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 Haha just run carver at the archers and you can 'righteously' gravitic-ring all of them :)

And yeah, that was the party combination i used in the deep roads. It works quite well when carver gets claymore (his crit chance is too low to be a fenris) if you have chain lightning ;). Just don't get scythe. I don't believe anyone has ever figured out how to do proper tactics for it and the first time I played with scythe was horrible. I would be just about to win a fight then one enemy would run towards my group of ranged companions then everyone suddenly got scythed. A truly traumatising experience.
I haven't had much luck with taunt either but I think that sort of tactic could work. Usually I just hit people a few times to draw threat. Well seems like you've got it sorted, have fun killing templars!

Modifié par mr_afk, 26 avril 2011 - 01:16 .


#164
SuicidalBaby

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warrior:
self: surrounded by 3 enemies: taunt
rogue:
hawke/anders: being attacked by melee: Armitice
.
.
.
.
.
.
anders: being attacked by melee or ranged: jump to x
hawke: being attacked by melee or ranged: use current condition for next tactic
warrior: any: Goad - *actual jump destination*
tactic x:

has yet to fail me

note: Goad set should be last thing in tactics or before skip tactics auto deactivate set

Modifié par SuicidialBaby, 26 avril 2011 - 05:05 .


#165
AreleX

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omfg someone buy me some microsoft points so I can get the new dlc items. I promise to make videos until the end of time if you do! I will do ANYTHING for that new robe, it is the hotness.

#166
Sallul

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It really is lol. I love the dlc pack it's a lot of great stuff, all of the companion gear is easily BiS for them I'd say.

#167
AreleX

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Care to post the stats on the items?

#168
SuicidalBaby

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whats this?

#169
AreleX

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SuicidialBaby wrote...

whats this?


A weapon/armor DLC pack just got released, similar to the Firepower/Aegis/Kestrel packs for ME2, with new armor, weapons, and accessories for each class (sold seperately or bought as a bundle for less).

The new Mage robe is f**king sexy.

#170
SuicidalBaby

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aaaaaaaaaaaaaaaaaaahhhhhhhhhhh
/deep breath
aaaaaaaaaaaaaaaaaaahhhhhhhhhhh

damn you psn!

just finished unlocking all the legends gear as well. now i have to wait for this too.

/cries

#171
Sallul

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Theres probably 20+ items, but the robe is 215 armor, 2 rune slots, +3 magic, 44 mana/stam, 117 attack. The staff is "improves with level up" like all of the companion items and most of the weapons (seems the 2h'ers aren't), but at lvl 16 the staff is: 31 spirit damage, +3 atributes, +11% crit chance, +10 mana/stam regen rate, and +28dmg to undead/demons

Random examples:

varris amulet is +7% crit chance, 6% atk speed, 28% healing received, immune to stun.

Anders amulet: +2 mag, +6 mana/stam rate, +14% cold/fire damage

fenris amulet: +1 str, 98 atk, 7% crit chance, 6% atk speed

isabella ring: +2 dex, 4% atk speed, 11% dmg resistance, immune to knockback

aveline ring: +2 con, 49 atk, 3% speed, 8% dmg resist, immune to crits

merrill ring: +2 all atributes, +13% elec / nature damage, +1 blood/health conversion

Also, the mage helm is lvl 17 req, but it is 123 armor, 2 rune slots, 42 mana/stam, +3 mana regen rate and +10% fire/cold/spirit/nature/electric damage

Modifié par Sallul, 26 avril 2011 - 07:29 .


#172
SuicidalBaby

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so OP its retarded

that is a buy me for easy mode dlc

Modifié par SuicidialBaby, 26 avril 2011 - 07:34 .


#173
Zachriel

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Sweet. I probably would have missed that DLC if you guys hadn't mentioned it. Just bought the complete pack, but I'll have to wait until I get home to download and try it out.

#174
AreleX

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SWEET BLOOD OF ANDRASTE

THAT HELM IS DIRTY

WANT

(companion accs are utterly ridiculous)

(thank you for stats)

(I add an Isabela build to my list of promises if someone gets me points)

Modifié par AreleX, 26 avril 2011 - 07:44 .


#175
tonnactus

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Aveline and merill got the best rings.No need for perception and safeguard anymore for aveline.

Modifié par tonnactus, 26 avril 2011 - 09:09 .