IanPolaris wrote...
louise101 wrote...
Not exactly a spur of the moment easy decision. If he had been there when she invoked it and killed her.. that would have been great, the hero angle and all that but it proved at least, cullens loyalty to the order (not Meredith) which was maybe needed after others going rogue. If then cullen and everyone else went to clear out the tower he would, i'd imagine have cleared it and not slaughtered everyone. Happy ending but stories aren't sunshine and bunnies, and bioware like putting dark angles into stories.
Oh bolloxs. This isn't a dark or grey decision. It's an evil one. Meredith from her own clear insanity (it was clear even before we saw the idol) is ording genocide. Legal or not, it's evil and there is NO grey or quibble about it.
You either support genocide or you do not. All other questions are irrelevant next to the scope of that one and it's NOT a grey choice.
-Polaris
It is not a grey choice. You are either morally responsible or you are not. You either make the choices that protect the population from the most unstable element or you choose to vote for anarchy and bloodshed. If you choose the mage ending you effectively free a squadron of blood mages and demonologists into the population and promote the escape of fade creatures into the physical realm. Then you support creating a nationwide bloodbath that will result in repeated mage atrocities.
If you insist on using false arguments and ignoring all evidence that doesn't let you scream "bad, bad dog!", then lets actually investigate your "moral" choice.
1. The population of the Kirkwall circle is made up mainly of blood mages and maleficar. In fact, the population of mages in Thedas is significantly skewed toward being blood mages and demonologists.
Evidence in support - A sample count of all mages encountered in DA2. Sample of possible party members, at best 2 of 4 are blood mages or abominations. At worst 3 of 4 are. Sample of non party mages encountered. Of all non party mages met a total of 2 in the entirety of DA2 do not turn to blood magic or consort with demons. 1. Ella- is an escapee and never casts magic so cannot be fully determined if she is a blood mage. 2. DeLauncet- is an escapee who claims blood magic then conveniently has a case of complete idiocy.
Evidence to debunk - None. Morally irresponsible players will handwave this as a "game" bias, or a "developer" plot, in order to support their own agendas. They will insist that you need to see yet "more" mages and they promise these mages will be different from the experienced sample.
2. The Champion releases all of the blood mages and demonologists that were being held in the Gallows onto the population in general if he chooses the mage path. This allows them to foment rebellion throughout Thedas resulting in massive loss of life.
Evidence in support- End game dialogue states that the mages spread out through Thedas and bring word to the other circles. Since the great majority of mages in Kirkwall were blood mages and demonologists, see point 1, this would result in massive increase in demon and blood magic related deaths among the general populace.
Evidence to debunk - None. End game dialogue does not mention The Champion taking any steps to contain or eliminate blood mages that infested the circle at Kirkwall. Despite the fact that The Champion witnessed the presence of numerous acts of blood magic and demons infesting the Gallows. Even to the point the (s)he has to fight his way through demons to exit.
3. Mages represent a true threat to the people of Thedas if left unchecked. Normal individuals, and even unprepared Templars, have no defense against mages. Mages ability to avoid possession and control by demons is frighteningly unclear.
Evidence to support- In game experience and witness of multiple results of magic. Any NPC in contention with a mage almost died in every case. Huon's wife was mind controlled against her will and unable to resist. Emeric, a Templar, died almost instantly when faced by a demon. Cullen, a Templar, would have died to Wilmod without the aid of The Champion. Kerran and his friends, Templar recruits, were mind controlled by a blood mage and implanted with demons against their will. Qunari assault force, experienced warriors, nearly wiped out by a single mage (Orsino) and decide to use their entire force to handle the threat. This is even though Orsino doesn't intend to fight.
Evidence to debunk- None. Only well prepared forces of Templars or The Champion ever have any success at defeating mages in the entire game. Even a lone untrained girl mage, that was captured by dishonest slavers, turns into an abomination and requires The Champion to defeat it.
4. Average Templars have a much higher moral/immoral ratio than a similar selection of mages. They also do not represent an unusual threat to the population as a whole.
Evidence to support- Of the Templars encountered, 3 are guilty of ordering or committing offenses that are considered universally illegal or immoral. Keras, Alrik, Random Templar Lt. Keras- possible rape or at least a complete mad dog. Alrik- crazy experimentation. Random Templar Lt- torture of a civilian. All three events were based on heresay as evidence, but The Champion could still feel confident that they are true. Meredith will not be listed in this group as she was actually never in an illegal position and her mental instability makes morality difficult to judge. Every other Templar in the game fulfills their duties as a Templar and do not show any indication of moral lack. Notable NPCs, Emeric, Keran, Cullen, Thrask, Emeric's aid, Keran's 3 friends, the old investigator if you frame the Templar, the Templar investigator you frame (described as incorruptible), every Templar trying to join the resistance to improve mages treatment, even Samson (ex Templar removed for helping a mage).
Evidence to debunk- None. Only the above samples are witnessed. All other Templars are seen performing their normal duties or following the commands of their commanders. Even the extra Templars accompanying Alrik and Random Templar Lt are chasing escaped mages or apostates. No other in game evidence other than gossip or heresay is available. Meredith can possibly be added to the list of immoral Templars raising the count to 4.
Congratulations on releasing a new Hell upon Thedas. You have just completed the Mage Choice of DA2!!
The only moral choice is to join Meredith, contain the mages that you
know (see point 1) are corrupted. Convince Cullen to spare mages that he feels have a high enough chance of being uncorrupted. Eliminate all blood mages. Find and protect your 1 and only non blood/abomination mage party member. Remove Meredith from command and replace her with a more moderate commander if she resists. You know more moderate Templars are available from point 4.
OH WOW, all of these choices are possible if you follow the Templar path. In fact, you can follow the Templar path and still kill every single example of immoral Templars. In essence you can clean up both groups!!!
The only reason you would argue that this isn't the most moral choice is if you are willing to dishonestly try and handwave all of the choices The Champion makes during the Templar path.
"Oh you chose to spare innocent mages, that didn't happen even though you just went through 5 min of dialogue saying it did. In fact, let me show you this quote that is completely unrelated to Kirkwall from a non-ingame experience source. It doesn't mention Kirkwall, but if I lie to you hard enough, I can convince you it pertains to it to win my side of the argument!"
Congratulations!!! You are lacking morals outside of a game environment because you want to prove someone else lacks them inside!! You have just finished DA2, the forum returns!!
Modifié par Benchmark, 21 avril 2011 - 11:06 .