Sex Scenes and AftermathThese were excellent. BioWare seems to have gotten flack for not showing skin, but in my opinion, if a sex scene is simply erotic or titillating, you're doing something wrong. Each of them are different and in character, something ME and DA:O failed to do with their one-size fits all sex scenes. The animation and music both gave me a good idea of what sex with the character would be like.
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This is one of the better cut-scenes, in my opinion. If you read
Understanding Comics, McCloud talks about how Western art is very focused on cramming in details and impressing with complexity. I like this scene because it's more relaxed then most (It's a lady walking down stairs, to a tree, and then to the PC) but still very engaging and evocative. The music was also nice.
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GriefDragon Age II has a number of scenes where a character dies and another character shows their grief. I'd say the best of the two were Merehari's death and the Viscount's reaction to Seamus' death.
One of the big differences between acting for theater and for a movie/TV show is emoting. If you whisper in a play, you have to whisper so loudly that someone at the back of the theatre can hear you. If you want to show emotion, you need to use loud body language so someone who's 300 feet away from you can tell if you're happy, sad, or whatever.
Film, on the other hand, gives you close-ups and face shots, so you can be very subtle. Spock is a great example of this. If you watch an old episode of Star Trek, Nimoy constantly reacts but he does so in a very subtle way that still gives him the appearance of being unemotional.
I think video games would benefit from studying play actors and how they convey emotions and response moreso than film actors. Those big, melodramatic movements can add a great deal of splash to what's going on. There's always the danger of coming off as silly, but I'd say it's actually more forgiving than subtle facial gestures.

I have more but I have got to go.
Modifié par Maria Caliban, 19 avril 2011 - 11:05 .