WARNING: Second half of this post will contain spoilers.
I feel there were a couple of spots could have done with more cut-scenes/cinematics, to try and expurgate some of the complaints.
With the fed-ex quests, for the first one, or maybe first one in each act, you have a small cut-scene come up if you have a specific party member with you while holding the item. For example, Eustace's Pommel (think that is the one I mean), if Aveline is in your party, she knows that one of her guardsmen had the pommel break off her sword while on patrol somewhere, so she can lead you to Eustace to turn it in. You are then at least giving the illusion of your party members having an outside life and not being dependent on Hawke for everything and as you have party members in each part of Kirkwall, bar the Gallows, it can allow people to rationalise how Hawke knows where to go to hand stuff in. You may even need to have a party member who is based in the right part of town present before the arrow shows up. That is how I internally reconciled knowing where to go for them, but the little cutscenes may help other people.
*******Spoilers below***********
The other place I would have liked to see more scenes were between acts to try and bring the story together. Between Act 1 and two, you could probably get away with more generic scenes, for example a little one of Varric looking for Bertrand, one of Hawke talking to the Viscount to get the mansion back, one of Merrill doing something with the eluvian. You wouldn't need to show one for each character, maybe just show a couple of Hawke ones, one of Hawke interacting with a couple of team mebers and then a mix of the other characters, maybe for example the ones with highest friendship and rivalry or the ones who have been used in the party the most.
Between Act 2 and 3 some cutscenes to reconcile the story in the 2 Acts would have helped. At that point you've done most of the Mage or Templar quests, so you have pretty much pinned your colours to the mast one way or the other, so starting with a scene that shows the rest of the Qunari being kicked out of Kirkwall, one of Meredith taking power, maybe one of the Templars slowly consolidating that power and beating down on the Mages some more, then get more specific with Hawke happening on one of these incidents and depending on past actions helping out one side or the other.
Something like that may also help to show the passing of time between Acts, something I know has been mentioned on here as not necessarily coming across that well right now.
The cut-scene of Meredith taking control could also smooth out some complaints that I've heard that the Qunari threat was not something that should have led to her taking power. Why was there not some sort of contingency for when a Viscount died without an heir? There were still living members of the nobility, why did they not move up? If the Chantry were going to take over, Templars purely being the Chantry's martial arm, why was it not Elthina or someone she appointed? If it had to be a martial leader, why not Aveline as a member of the civil guard rather than a religious guard?
*******Spoilers end********* (hopefully)
with regard to losing player agency, to tell a story sometimes this needs to happen. There are only so many ways within this medium to move the story on. Table-top RPG games are limited purely by the imagination of the GM, and how well he can react to the players ingenuity, when you lose the human mind behind a response to an action, with there being a few pre-programmed responses to certain actions you notice the funneling more, especially when it is done through cut-scenes. A good gm will just adapt what they have in front of them, to try and shape the story, the rigid nature of a video game doesn't allow that right now to the same degree.
Modifié par Aratark, 21 avril 2011 - 07:12 .