I think two things about what this thread in regards to what he said:
1. It isn't truly DA2 related, since almost none of the discussion relates to it, and the first post addresses Bioware in general.
2. I think most posts are misinterpreting what he's said, if they even watched the video at all. He wasn't bashing cinematics, or the use of cinematography tricks to convey scenes in video games. He didn't laud over Half-Life's ability for you to walk around and ignore discussions of characters by looking at Alyx Vance's behind. He was just stating that he dislikes the general idea that somehow games need to live up to movies. A sentiment that I largely agree with.
I personally haven't played Heavy Rain, but from what I've seen of how the producer approaches games(both within and outside of this video) he discredits the medium by making the assumption that games have anything to live up to. Not that video games can learn things, but he essentially believes that every game should be dragon's lair, which for all of it's beauty was just an interactive movie where you die. A lot.
That is the issue Sterling takes up, the mantle that he fights against. Let's go back to the 80's, if someone walked up to Miyamoto, and asked him when he thought the Citizen Kane of gaming would emerge they would've been laughed at, openly. Certainly there's no issue with good writing or storytelling in video games, and by and large there are certainly scenarios where you don't need control, but the idea that somehow video games need to work harder to be able to stand on equal footing with movies through things like "production values"(a term that holds entirely different connotations depending on the situation used within) is imbecilic at best. The idea that GAME reviewers need to be told that this is meant to rival hollywood, as though a good video game cannot be appreciated by someone who is supposed to enjoy them as an equal in quality to anything in another medium. It's this notion that the video game industry has taken to lately of telling you just how you're "supposed" to play their game.
Here's a few examples of this mentality that a developer can tell you why their game is good, and why you just don't get their brilliance.
http://arstechnica.c...cks-critics.arshttp://ps3.ign.com/a...8/818597p1.htmlhttp://www.destructo...de-158629.phtmlhttp://www.destructo...nk-189184.phtmlShould you disregard these, look no further than Mike Laidlaw. I'm not here to bash him, I'm really not so no need to bring down the banhammer but there are some clear and present issues with Dragon Age 2 on a basic level completely unrelated to the "streamlining".(Somehow despite being a more contained story with less enviornments he couldn't make more unique ones? Every NPC of any given race wears one of two sets of clothing?) Yet he insists that we're all just haters and that some people really do love the way that every non essential NPC is the exact same model(sometimes even having conversations with themselves) and that anyone who doesn't just isn't as forward thinking as him.(or as frugal)
This is the issue that Jim generally takes issue with among developers. He gets that a lot of time goes into it but when a developer starts running their trap about what a game needs to be, or how it must run, or how it must be played, especially if they tell reviewers that they're somehow doing it wrong, that bothers him. At least in my experience of this entire area. He just wants people to own up to their bull. You pirate games? That's fine by him, just don't try and lie and say you aren't a theif if they never see your money for that purchase. Make a garbage game? Okay, do better next time just don't try and tell him he somehow played it wrong because if he really didn't get the controls, or they were too cumbersome or something else that is a failing on the developer, not the player.
Modifié par KingDan97, 19 avril 2011 - 03:29 .