JohnEpler wrote...
...where the compromise is going to be between 'give the player control and let them do something moderately interesting' or 'take some control away and let them do something really, really neat'.
Why can't the player control example you mentioned be really, really neat instead of settling for moderately interesting without the need to take away the player control?
Improve your skills in one aspect instead of the need to fill the void with another.
Modifié par Dragoonlordz, 19 avril 2011 - 04:11 .





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