JohnEpler wrote...
Just to clarify - the feedback I'm looking for here is more cinematic specific. Writing-related feedback, while fair feedback to give, isn't really my department - I'd like to have a list of things that people felt worked and didn't work, cinematically, so we can take a look and see if there are any common threads that we can try to address in the future.
Although it is fairly minor in importance, one that stands out to me was after 'Fool's Rush In' when Isabela had clearly propositioned you and your Hawke seems interested by half-smiling (I'm sure this part annoyed some Isabela haters too) you go to see her at 'The Hanged Man' and she asks you to join her for a drink. My assumption was my Hawke would jump at the chance to enjoy drunken revelry with her, especially post-proposition, and then without being consulted my Hawke says "I don't think that would be wise". Excuse me? This may be tied up with the whole problem of the way romances develope. I've said elsewhere that I don't believe it would take 4 years for that relationship to reach conusmation. However, whenever my character is asked a direct question I expect to be able to give an answer. If you want to guide the narrative in a different way your character shouldn't be used as the vehicle unless absolutely necessary. Isabela didn't have to make those offers but having done so you should have control over your answers.
(Spoiler Warning)
Another fairly minor but very annoying cinematic was confronting the slaver in Dark Town when you are trying to resuce Feynriel. You pull a knife on him and he *easily* bats you away. This did not match either character. Hawke should not have been so swiftly physically overcome by a man who uses magic as his prime weapon. Imagine the outrage if you had a Batarian punk casually disarming Shepherd. This felt similarly wrong, particularly as I butchered that slaver in a heartbeat once combat began in earnest.
So as not to be wholly negative some good points cinematically were;
End of Sherpherding wolves: the fact he walked away and spoke over his shoulder was spot-on. Face-on would have had a totally different tone.
Varric's personal story (BS version).
When it all kicks off with the Qunari in the compound.
(Missed cinematics)
Wouldn't the fight for Kirkwall have had more power if you had rallied the Ferelden refugees to fight for their new home - success depending on previous quests relating to that community? Seems like there was a speech going begging there.
Right at the beginning of the game I would've like to have seen Malcolm Hawke's funeral. Similarly, I started playing DA:O again and noticed that huge windmill in Lothering and thought 'wouldn't it have been cool to see a flaming catapult projectile crash through that as you disappeared into the hills'. Would've signified the seriousness of events to newcomers and shown why the Hawkes would be willing to accept their home in Ferelden was gone.
Modifié par freyafolk, 19 avril 2011 - 04:24 .