DahliaLynn wrote...
I'll play a bit of Devil's Advocate here and ask, where do you draw the line when it comes to viewing your PC in third person? It's alright to see him fight in front of you, talk to the NPCs "next to you", but to view his/her reactions straight on is a no no? Would the ultimate solution in your eyes be first person camera? where you run around your world only able to see your arms and weapon, and refer to NPCs looking directly at you? the Camera? Where do you think it's safe to draw the line?
Third/first person camera and third/first person gameplay aren't as intertwined as is suggested. As long as the character looks as close to what you feel/think or actually you look like, also says/does and acts as close as possible the responses you would say or do or act, even the using your own voice when reading as opposed to spoken. Then the fact you look at them compared to through them doesn't destroy the immersion of the first person RPG player at all. It doesn't have to be a first person camera game to be a first person player style game. One way to think of it would be akin to your looking at a mirror (screen in this case) the third person see's someone else while the first person see's his reflection in appearence and choices. Having a VO main character detracts from this because he/she doesn't sound like you or what you think you sound like while having a silent main character adds immersion for the first person player because while reading the dialogue the voice is your own in your mind.
Modifié par Dragoonlordz, 19 avril 2011 - 05:24 .





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