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Xbox 360 Patch?


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#1
Caliare

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Just curious what the plan is on addressing the bugs in the 360 version of the game? Is there a patch scheduled anytime soon?

#2
Aggular

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Also wondering.....

#3
veryalien

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Me three.



No seriously. I'd love to roll a rogue or a dual wield warrior but with the dexterity bug in place I don't feel I can. Any chance someone from Bioware can give us an ETA. Are you even working on console patches?



Because releasing a PC patch and not addressing issues on the console is a bit meh.


#4
I Valente I

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why can't you? it's not a game breaking bug. My dual-dagger-wielding rogue does the second most damage in my party behind sten.



On topic, I think they did say that when an official patch comes out they will offer it to consoles. Patching games on consoles is pretty easy.

#5
veryalien

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It is a game breaking bug when your dex has no impact on your melee damage. You're not doing as much damage as you think. You're getting by probably but you'll find even sword and board warriors do more damage which is gimped.


#6
Fatcatlol

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Cry please.

#7
Blue_dodo

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Fatcatlol wrote...

Cry please.


 that ^ was not nessary, hopefully a patch will come through and address that and the issue with ranged weapons, but it will take time especially since it needs approval by microsoft

#8
Pirate JeraldxD

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I had no idea Dex was messed up, I'm really praying for a patch that fixes all these problems now

#9
BluesMan1956

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... is there a problem with the 360 version? I have been playing some 70+ hours in 6 playthrus.... haven't noticed anything except for an instance of teleporting armor in the Royal Castle

#10
veryalien

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Blues, all current versions have a problem with dex. The tooltip says it gives extra damage to piercing weapons while it does not due to a bug. This has been confirmed by Bioware staff in a number of posts.


#11
Killjoy10

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I really want a patch also, I encountered a game breaking glitch with my warrior in the quest captured! so I can't ninish the game with my main warrior character. They better fix that problem as I loved my dwarven warrior HE OWNS!

#12
Guest_JJka_*

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i hope Bioware don't forget us Xbox Players

#13
Caliare

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Bugs I have encountered :

After talking to Irving and getting permission for Dagna to study at the circle, she was at both places.. Which was odd.. But not game breaking..

Corpses routinely take up to a minute to become lootable after being killed.. Extremely annoying, especially when you kill something that has a quest item you need to loot.

Several quests 'loop' for instance in the sloth demons domain I killed flemeth, by beheading her no less and then the entire script looped back to her talking to morrgan again, but she was headless (Which was admittedly pretty funny)

The loot bug is by far the most impacting one I have come across, but I am sure there are additional issues such as the DEX Bug..

It is just disheartening that there was time to complete DLC for the initial release.. But not properly debug the core game.. While I understand there were probably completely seperate teams working on these projects, I would hope Bioware sees how this looks from the consumer point of view and has placed a high priority on getting it fixed..

#14
MarshalVaako

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I'm waiting for a patch before I start playing

#15
Bhouse563

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Caliare wrote...

Bugs I have encountered :

After talking to Irving and getting permission for Dagna to study at the circle, she was at both places.. Which was odd.. But not game breaking..

Corpses routinely take up to a minute to become lootable after being killed.. Extremely annoying, especially when you kill something that has a quest item you need to loot.

Several quests 'loop' for instance in the sloth demons domain I killed flemeth, by beheading her no less and then the entire script looped back to her talking to morrgan again, but she was headless (Which was admittedly pretty funny)

The loot bug is by far the most impacting one I have come across, but I am sure there are additional issues such as the DEX Bug..

It is just disheartening that there was time to complete DLC for the initial release.. But not properly debug the core game.. While I understand there were probably completely seperate teams working on these projects, I would hope Bioware sees how this looks from the consumer point of view and has placed a high priority on getting it fixed..


I too have run into all these issues, looting time taking too long, Dagna being in both places at once, convo looping during the sloth sequences.

#16
Ibn al Turki

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I believe we will get patches, but probably a lot less often than the PC version, and i bet there will be a cutoff...but I hope it isn't so.

#17
Caliare

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Ibn al Turki wrote...

I believe we will get patches, but probably a lot less often than the PC version, and i bet there will be a cutoff...but I hope it isn't so.


If that is going to be the case I DEFINATELY want to know before I buy ME2..

It would be helpful if ANYONE from Bioware could comment, if the answer is "Contact EA" then let me know, I just want to know who is working on these issues, if anyone at all, and how to contact them..

#18
Setz69

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I've come across the dagna issue aswell,

aswell as having filda(sp?) (mom in ozrimmar looking for her son) still have a quest turn in icon after i've turned in the quest, and the same with the oak tree in the forest.

Also caused the kinging of Harrowmount to loop cutscenes once by tempesting the whole room, than talking to the steward because the king wouldn't talk to me.

Im hoping we get some patches, but it will take more time to run them through microsoft than they would a direct patch to pc. Would really like to be able to play straight through without having to reload the few bugs I come across :)

veryalien wrote...

It is a game breaking bug when your
dex has no impact on your melee damage. You're not doing as much damage
as you think. You're getting by probably but you'll find even sword and
board warriors do more damage which is gimped.



As for the daggers bug, your actually doing MORE damage than you should, but are losing out on attk and de. Since if it was fixed dex would only give you .5 and str/cunning .5 (Lethality or not) you'd never get close to the same amount of dmg you would with full cunning and dex at a min for skills since you'd never be able to get them both to the same amount as you could just get one. Of course your losing out on attack and defense points though, but really if you crunch numbers its a very small amount either way.

Modifié par Setz69, 20 novembre 2009 - 12:22 .


#19
Nobody Important

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I want a patch too. I have noticed lots of bugs.



1. Sometimes while playing armor and clothing will disappear and everyone will just be floating heads. I have seen some videos on youtube where people have the opposite problem where everyone is missing their head.



2. The dexterity bugs bioware mentioned a couple times.



3. After completing a conversation the conversation will restart.



4. Sound for voices goes out in conversations but dialogue is still going on.



5. Sometimes it takes a long time for a corpse to be lootable usually when it for looting quest items from corpses.



6. In a certain sidequest in the Alienage it becomes impossible to continue since it locks you in the room and won't update. (Tried on 4 characters.)

#20
Evil Anagram

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I've been experiencing a bug in which adding runes that cause additional elemental damage actually seem to be causing healing effects. This occurs regardless of the type of element, but whenever I add an elemental rune the colored additional damage numbers that show up when I attack have plus signs in front of them. This is extremely annoying as I'd like my weapons to actually hurt the bad guys. This only happens with melee weapons, and some weapons that come with elemental damage seem to be doing the same thing. I'm not sure whether the enemies are actually  taking damage and the graphical indicator is wrong, or if they're being healed.

I've also been experiencing the looting bug, which is just as annoying, if not worse.

Modifié par Evil Anagram, 20 novembre 2009 - 05:01 .


#21
I Tsunayoshi I

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Better than having a broken quest 60 hours in. The devs earned a big FU for not doing through testing because some of these problems are unacceptable now

#22
PhantoMSouljaX

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All i want is the dex/rogue patched please bioware,i really want to enjoy my rogue at full strength.

#23
I Tsunayoshi I

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I want my DW Warrior at full strength, but now I use two swords so its not as much as a problem as my pre-DWM hours.

#24
NaclynE

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Caliare wrote...

Bugs I have encountered :

After talking to Irving and getting permission for Dagna to study at the circle, she was at both places.. Which was odd.. But not game breaking..

Corpses routinely take up to a minute to become lootable after being killed.. Extremely annoying, especially when you kill something that has a quest item you need to loot.

Several quests 'loop' for instance in the sloth demons domain I killed flemeth, by beheading her no less and then the entire script looped back to her talking to morrgan again, but she was headless (Which was admittedly pretty funny)

The loot bug is by far the most impacting one I have come across, but I am sure there are additional issues such as the DEX Bug..

It is just disheartening that there was time to complete DLC for the initial release.. But not properly debug the core game.. While I understand there were probably completely seperate teams working on these projects, I would hope Bioware sees how this looks from the consumer point of view and has placed a high priority on getting it fixed..


I came across a bug in the Fade while working on the 'BROKEN CIRCLE' quest where if you bring Sten along and finish the conversation then battle the two spirits, there was this loooooooong pause and for some reason when I spoke to Sten again, I started the whole conversation again. After the conversation ended, I didn't have to fight the evil spirits again and the game continued on like normal. This is another example I feel of the 'looping bug'.

#25
Evil Anagram

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I also noticed a couple minor glitches during the quest to get the support of the Dalish.



The quest marker indicating to return to the talking oak tree after you get the acorn never went away,



The two elves sitting on the bench by the snarky storyteller shifted at some point and are actually sitting in midair. There are actually a lot of shifted characters like that. The elven nurse kneeling down by some patients, for example, is behind a cot and facing the feet of the guy she's talking to after the Dalish get recruited (her back is to his head and it looks weird).



Overall, I've really enjoyed the game, but the gameplay bugs are extremely frustrating and the graphical bugs can be distracting.