But In nightmare mode blows everything out of proportion :
The never ending poping of adds (or parachuting you can actually see them coming down the heavens when not poping 2 foot tall dudes from 10 inch tall bushes) coming out in riddiculous numbers, out of the blue on my side 3 reluctant indisciplined guys and an Aveline with no decent aggro / threat generation ( taunts seems to be pointless most enemy just press on not caring, she'd get more results showing her bosom ).
never ending arrows / knockdown interruptions (arrows are the worst after interruption you have a weird 1 sec where you caracters wont moove desptite being back to normal posture) making very hard to achieve any form of positioning effecient strategy.
30 sec cooldown potion and one heal with 1 healing spell with 40 sec cooldown.
your group is often scattered and butchered.
All this has lead me to move the fights to prior secured areas of the map preferably with a corner to condensate that rabbid football team and force archers to come melee range / and get all clustered for AOE damages and Crowd controls.
And in the same time avoiding annoying constant repops on the actual very spot of an already challenging fight,
Kill the adds kill the lieutenant, then I go and kill the additional foes on the encounter spot.
And yes I sure does feel like lame and yes it still provides more challenge than in hard mode.
2 problems to this :
-Little houses with 2 enemies per square inch, with no terrain nowhere to draw my enemis to. ( possible fights but insanly difficult, you need luck too)
-Rogue bosses....
how do I deal with rogue bosses ? they seem immune to most crowd control or at least have an extremely high
resistance to such spells and when they end up alone (you've killed all adds) they suddenly go bat-crap crazy backstabing for 200 damage every 10 sec on level 8 190 hp max, cloth and leather caracters thus one shotting them, making the very concept of healing spells and potions useless since I need to have a break between 100 and 0% HP to use them.
The only caracter who survives 2 is aveline (tank, plate, defender template, normal).
I've tried paralysing glyth behind my caracters but it's seem it triggers (and usually fails) only after he kills one of my caracters.
So it would take roughly 30 sec to a full team to bring him to 20%, HP then he usually drinks a heath potion despites rushes / mind blasts / freezing spells (he does this twice doesn't seem affected or even aware of the notion of cooldown). but on the other hand my party has at most 50 sec life expectancy with dps falling drastically every 10 to 12 seconds due to secondary effects of death, because of insane backstabbing.
Does anyone have an Idea not to trigger this sort of god mod ?
Modifié par Shina777, 18 avril 2011 - 11:51 .





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