First I would like to thank SuicidalBaby for the factual data he provides. I for one greatly appreciate the time and due diligence he puts into making sure his information is correct and not basing it upon supposition. A lot of what I read here is based off how people believe something should work or how they mistakenly perceive it to.
That being said, I'm looking for a bit of advice on character builds as well as corresponding tactics. A lot of what I've done thus far has been based off the BM Compendium. Though not playing a BM I've altered it to suit my party as well as personal tastes. Should be noted I'm playing on the PS3
I'm currently playing Nightmare and am near the end of Act 1. I am level 8 playing a S&S Hawke(Hate Aveline).
Hawke
Desdemon's Blade with 2 frost runes
Lion of Orlais with 2 RoF
25 Str
13 Will
21 Con
http://biowarefans.c...=NaN#wHJbzkRmcY
Really have no idea what abilities to take from this point on. Suggestions on DPS S&S tank for Nightmare?
Not really using tactics as I'm controlling him. Almost never use Shield Defense. Think I used it on the dragon at the end of the Bone Pit. Otherwise I spam X and use taunt to keep mobs on me. Try and set up multiple mobs for shield bash stagger+CL spam. Use Pommel Strike the same way but as it's only 1 target think those 2 ability points may be spend better elsewhere. I debated an upgraded tremor for aoe 40% stagger. Also have no idea what specialization is best. Not crazy about the berzerk builds I've seen for S*S. I really like the passive in templar but take a lot of points to get to. Thoughts?
Varric
21 Dex
20 Cunning
15 Will
12 Con
http://biowarefans.c...=NaN#8ILnjtE1zc
1. Self Health <50 ->Use health potion
2. Slef stamina < 10 ->Stamina draught
3. Self being attacked by melee ->Use current con for next tactic
4. Anders any ->back to back
5. Stamina <25 ->Deactivate precision
6. Self any ->Activate Precision
7. Enemy target of hawke ->Rhyming Triplet
8. Enemy target of Hawke ->Kickback (plan to change this to staggered once upgraded)
Enemy target of hawke ->Attack
I *think* his tactics are working correctly. Not sure about the activate/deactivation of precision. Ideally I want to keep it up unless stamina starved then deactivate it. Not sure if backtoback is working. Haven't seen it as combat is usually hectic.
I do have large aggro issues. I'm really unhappy goad/Armistice don't work on PS3 or I'd be using them. Also not crazy about 4 points in Specialist for what *seems* like little payoff. Also very unhappy with lack of CCC with Varric. Really thinking I need to rebulid him to suit my party.
Anders
Staff of Parthalion
28 Magic (Took to 28 based off recommendation in BM Compendium but now I wonder why so high)
20 Will
11 Con
http://biowarefans.c...g=NaN#1SihtHqWg
1. Ally health<50 -> Heal
2. Enemy staggered -> CL
3. Enemy attacking varric -> Glyph of paralysis
4. Enemy attacking Merril -> Glyph of paralysis
5. Self any -> Rock armor
6. Self mana < 75 ->activate elemental weapon
7. Self mana <75 -> Activate heroic aura
8. Enemy target of hawke -> attack
9. Enemy at least 1 alive -> Skip tactics
10. Self any -> deactivate elemental weapons
11. Self any -> Deactivate heroic aura
I think he is working well. Suggestions on tactics? I plan on getting haste. I also plan on getting Panacea and Aid Allies and trying to set it up like so.
1. ally: hp <50%: Heal
2. ally: hp <50%: jump to tactic 13
3. self: any: deactivate: Panacea
10. self: at least 1 enemy is alive: skip tactics
11. self: any: deactivate: Elemental Weapons
12. self: any: deactivate: Heroic Aura - actual jump destination
13. ally: hp: <50%: activate: Panacea
14. ally: hp: <50%: activate; Aid Allies
Any way to add in Regroup?
Not sure if that would work, based off your Advanced Tactics Lesson #2. Overall Panacea sucks, but with the advanced tactics and knowing that jump to tactic is actually x-1 I am wondering if it's worth taking advantage of.
Merril (This is where I'm having the most trouble)
The Magister's Scythe
25 Magic
13 Will
20 Con
http://biowarefans.c...lder/?dmg=NaN#7
1. Self health < 50 -> Deactivate Blood of the First
2. Self heatlh < 25 -> Use health potion
3. Self mana <50 -> Activate Blood of the First
Idea here is to let her use mana at first then switch to blood magic. Just got blood of the first and haven't had time to play with this to see if its working properly.
4. Enemy elite of higher -> Hex of Torment
I never see her casting hex of torment. Surely I've fought elites by now(don't know how to tell mob ranks)
Maybe I need another condition to be utilizing this spell better
5. Enemy staggered -> CL (yummy goodness)
6. Enemy using melee attack -> Misdirection Hex (also not seeing this one cast, but maybe it's just not flashy)
7. Enemy attacking Anders -> Horror
8. Enemy attacking varric -> Horror
9. Enemy attacking merrl -> Horror
10. Self any activate rock armor
11. Enemy target of hawke -> Attack
Overall not happy with my Merril build/tactics. I've thought about dropping the hexes and going arcane instead. Which would free Anders up from having to do EW and could get to crushing prison(also something I planned on doing with Anders) Really need Merrill suggestions for my party.
General Questions;
1) Friendship/Rivalry abilities, do they require an ability point to learn? Once you obtain them if your status changes do you lose them? If you keep them can you get both abilities?
2) Why do you recommend Ander's Magic so highly over willpower early on? 28 then 37 respectively, assume this is for a staff later in the game?
3) Am I using skip tactics right on Anders? I believe if the condition is met it skips ALL tactics below that point
Modifié par Grimling, 18 avril 2011 - 11:56 .





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