Charisma max
#1
Posté 19 avril 2011 - 12:08
#2
Posté 19 avril 2011 - 06:36
#3
Posté 19 avril 2011 - 12:54
#4
Posté 19 avril 2011 - 05:21
#5
Posté 19 avril 2011 - 08:37
morbidest2 wrote...
Is your PC a bard type? Otherwise why waste "points" that could go into the other much more useful 5 categories?
Because of roleplaying? I like to have pretty high charisma score no matter what class I play. Also, gives better rewards from time to time.
#6
Posté 19 avril 2011 - 09:04
I know it provides some game raction benefits but beyond 18 I'm clueless.
It WOULD be intersting to know whether the game add bonuses for 19 or higher Charisma as it does for strength for instance.
#7
Posté 19 avril 2011 - 09:33
#8
Posté 19 avril 2011 - 09:41
#9
Posté 19 avril 2011 - 10:55
#10
Posté 20 avril 2011 - 05:07
#11
Posté 21 avril 2011 - 07:11
The trickiest part is spotting a good roll before clicking again and losing it forever. Often a mostly 14s-15s is better than a roll with an 18. I've found the quickest way is to consider 10 as the base value for every stat, and then total up the number of points greater than 10. So a roll of just three numbers, 17, 15, 9, would be 7+5-1, 11. With this system, and depending on the class, I am for 28+. 30s are sweet, but hard to get without a paladin or bard or some other class with high base requirements.
#12
Posté 21 avril 2011 - 12:55
And you're right about clicking too soon and losing it. I do that too. Just as I click I realize I didn't REALLY look at what I rolled and I see the 18s and 17s fading to 9s and 6s. Ouch!
#13
Posté 21 avril 2011 - 01:24
As for Charisma, there's the ring from the circus tent, and ...then hitting people with the ugly stick. You can get anyone a 25 "natural" charisma. Although the method of doing so is a pretty cut & dried exploit.
#14
Posté 22 avril 2011 - 01:00
Reputation (a number from 1-20) and Charisma both affect store prices. You get the best discount with a character with high Charisma in a party with high reputation.
I believe high Charisma influences morale for your party members (the higher your Charisma, the less likely they are to suffer morale failure and/or the shorter the panic will last), but this is all handled in hardcode and I don't know the specifics.
#15
Posté 22 avril 2011 - 03:52
#16
Posté 22 avril 2011 - 04:22
#17
Posté 25 avril 2011 - 02:11
#18
Posté 25 avril 2011 - 07:05
thedude101 wrote...
The difference between cheating for stats and Ctrl+Y for killing everything is the same reason why people cheat to get bag of holding because for them the fun part is in questing and the combat gameplay and they don't find inventory management or clicking reroll a million times to get the ideal stats a very fun part of the game.
Exactly - the stat rerolling is just a pre-game statistical mechanic. If you're going to spend hours rerolling to end up with results of Stats = X, why not save the time and just set them to X right from the beginning? the probability of you ending up with Stats = X is still 100% in both cases..
I can't believe you would try that Straw man argument comparing in game autokilling using Ctrl+Y to the beginning of game stat manipulation (that you were going to artificially do anyway by rerolling).
#19
Posté 25 avril 2011 - 09:45
#20
Posté 27 avril 2011 - 12:11
To me, I dont really see the difference between just SK'ing or Ctrl-8'ing to max and then subtracting to get what you had in mind vs rerolling for hours to do the same thing. It's not like an actual in person DM is going to allow either behavior anyway (for the most part).
But to each their own.
#21
Posté 27 avril 2011 - 04:15
Shadowkeeping would indeed be an easier way to create the stats for a character, but what Grond0 says is true, for me at least, that it helps to identify with a character: if I don't spend some time getting the stats for the character right, it feels like fastfood (just like when for fun I decided to stick with the first roll - the involvement in time isn't enough to get attached to the character). It's like a dinner you cook yourself a go to a snackbar for take-away food: what you made yourself usually tastes better.
#22
Posté 28 avril 2011 - 06:32
#23
Posté 02 mai 2011 - 07:24
#24
Posté 03 mai 2011 - 03:19
Charlestonian Knight Templar wrote...
Personally, I would actually prefer if on starting a new game you could only get one (or maybe two)rolls to come up with stats. I like being able to adjust the numbers around to fit a desired endstate. This kind of equates to someone lifting weights and excercising if they wanted to be a fighter; reading volumes and volumes to increase their intel to become a MU or studying scriptures to become a cleric. At the same time you focus in one area you do so to the detriment of others much of the time.
Well on that note, personally in my games I like to come up with above average stats because you are a bhaalspawn and towards the end of the game you pretty much become a god and it makes sense for having above average stats but I like to start off with really low and ****ty stats and throughout the game slowly raise them after some major achievement like leveling up (well its not as common since I like to play a FMC) or more commonly completing a chapter.
But on that note I guess if going through the experience of having to click reroll enough times to the point where you are satisfied is one of the parts of the game that you feel is important and makes your character feel worth it and not too cheap then by all means thats fine, thats what I love about BG2 is that theres so many different ways to play it and with mods its easier to customize it. I just feel like having to click reroll over and over again is akin to having to play inventory management, yes its a lot harder and makes it feel more rewarding when you finally do find the bag of holding but I'd rather skip that part of the game and go on questing, hacking and killing monsters and anything else that has a red circle around them.





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