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Charisma max


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23 réponses à ce sujet

#1
Squidmaster

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Is there a functional cap on how much charisma I want to have with my primary guy?  I know 20 is the magic number for purchasing.  Is there a point to having more than that for interactions?  I have a few items I carry around with me to buff it, but the space limit is a pain.

#2
Nazo

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I've never seen anything in guides/spoilers/whatever to indicate that an over-18 charisma has any use. (beyond discounts). I remember a few conversations (mostly in BG1) that, if you had 18cha, you got a better reward.

#3
morbidest2

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Is your PC a bard type? Otherwise why waste "points" that could go into the other much more useful 5 categories?

#4
Squidmaster

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I have a thief/illusionist, so the concept is somewhat bard-like. He has a natural 20 now after using a book and a machine. If that will get me the best options for conversations and not just prices, I will sell off my other items.

#5
kinna

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morbidest2 wrote...

Is your PC a bard type? Otherwise why waste "points" that could go into the other much more useful 5 categories?


Because of roleplaying? I like to have pretty high charisma score no matter what class I play. Also, gives better rewards from time to time.

#6
Charlestonian Knight Templar

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Like Kenna, I personally like to have high Charisma purely from a vanity standpoint. Whether I play a Paladin kit or a vanilla fighter I always put points there.

I know it provides some game raction benefits but beyond 18 I'm clueless.

It WOULD be intersting to know whether the game add bonuses for 19 or higher Charisma as it does for strength for instance.

#7
Grond0

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Dudleyville has a brief section on reaction adjustments here.  Charisma reaction adjustments are in the manual (reaction of +5 at 18 goes up to +14 at 25) so higher scores will potentially have an effect.  However, I doubt whether this would be noticed much unless you normally go around with very low reputation and need an off-setting charisma adjustment to get people to talk to you. 

#8
Squidmaster

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That makes sense. I have read about the adjustment used in the game before, but wondered if it had any actual practicality to it.

#9
Nazo

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Yeah ... despite it being only debatably useful, I always go for it too. I max out the standard stats (primary Int or Str, then some con) but I don't think I've rolled a character in the past 5 years with a charisma below 15. If you're willing to sit and click on 'reroll' for an hour, anything is possible! :D

#10
Charlestonian Knight Templar

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Cracks me up Nazo. I'll lose more gaming time rerolling than anything. Standard rule for my new PCs is a minimum of one 18, three others at or above 15 and the other two at or above 10. I put 'em in S, D, C and Ch except in that rare instance I play a Cleric.

#11
Nazo

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I'm vaguely embarrassed at the amount of effort I put into rerolling ... but not enough to avoid talking about it, apparently.

The trickiest part is spotting a good roll before clicking again and losing it forever. Often a mostly 14s-15s is better than a roll with an 18. I've found the quickest way is to consider 10 as the base value for every stat, and then total up the number of points greater than 10. So a roll of just three numbers, 17, 15, 9, would be 7+5-1, 11. With this system, and depending on the class, I am for 28+. 30s are sweet, but hard to get without a paladin or bard or some other class with high base requirements.

#12
Charlestonian Knight Templar

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Nazo, you're not alone in the rerolling thing. But the way I figure it is, my PC is the offspring of a Demi-God and should have some of that blood translate to above avg stats. My last PC started with four 18s and two 10s and by the time I fought Sarevok I had it up to four 19s. It took me about two hours to get those scores though. Using my rule of thumb above your last post, once I get my minimums once I work them out the way I want them and store them, then roll until I get them again. Then I choose the best of the two between what I'm looking at and what is stored. Converserly, I could have taken my first roll and probably would be all the way to Baldur's Gate by now. LOL

And you're right about clicking too soon and losing it. I do that too. Just as I click I realize I didn't REALLY look at what I rolled and I see the 18s and 17s fading to 9s and 6s. Ouch!

#13
Matuse

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I just use Frabjulous's BG roller program. Run it for an hour or so, and you're pretty much guaranteed of getting a 92 or higher (depends on class) for total attribute points.

As for Charisma, there's the ring from the circus tent, and ...then hitting people with the ugly stick. You can get anyone a 25 "natural" charisma. Although the method of doing so is a pretty cut & dried exploit.

#14
devSin

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Charisma can go as close to 25 as you want. There shouldn't be any Charisma check in the game that requires more than 18 or 19. Reaction is mostly unused in BG2 (it was used heavily in BG/TotSC), so the bonus it gives to reaction rolls is not worth worrying about.

Reputation (a number from 1-20) and Charisma both affect store prices. You get the best discount with a character with high Charisma in a party with high reputation.

I believe high Charisma influences morale for your party members (the higher your Charisma, the less likely they are to suffer morale failure and/or the shorter the panic will last), but this is all handled in hardcode and I don't know the specifics.

#15
Dante2377

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If you're going to spend hours re-rolling or using a different program like Frab's to get a certain score, why not just save the trouble and use ShadowKeeper from the start and save the time?

#16
Grond0

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Because that would be cheating of courseImage IPB.  You could also ask why not cut down the time spent on the game by using Ctrl Y to kill everything you meet .

#17
thedude101

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The difference between cheating for stats and Ctrl+Y for killing everything is the same reason why people cheat to get bag of holding because for them the fun part is in questing and the combat gameplay and they don't find inventory management or clicking reroll a million times to get the ideal stats a very fun part of the game.

#18
Dante2377

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thedude101 wrote...

The difference between cheating for stats and Ctrl+Y for killing everything is the same reason why people cheat to get bag of holding because for them the fun part is in questing and the combat gameplay and they don't find inventory management or clicking reroll a million times to get the ideal stats a very fun part of the game.


Exactly - the stat rerolling is just a pre-game statistical mechanic.  If you're going to spend hours rerolling to end up with results of Stats = X, why not save the time and just set them to X right from the beginning? the probability of you ending up with Stats = X is still 100% in both cases..

I can't believe you would try that Straw man argument comparing in game autokilling using Ctrl+Y to the beginning of game stat manipulation (that you were going to artificially do anyway by rerolling).

#19
Grond0

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I admit that my original response was a bit tongue in cheek. However, I genuinely think that a lot of people would not accept your argument that the game only starts after character generation. Personally I think it helps to identify with your character if you've put a bit of effort into creating them. There is also a significant element of chance as I almost never roll with definite stats in mind, but just keep going until I get a character that feels right.

#20
Dante2377

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right, but a lot of the posters above have a specific stat total in mind or rerolling enough (e.g. hours) that there's subconsciously a stat total or approximate total in mind.

To me, I dont really see the difference between just SK'ing or Ctrl-8'ing to max and then subtracting to get what you had in mind vs rerolling for hours to do the same thing. It's not like an actual in person DM is going to allow either behavior anyway (for the most part).

But to each their own.

#21
Son of Imoen

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I recently discovered you can leave points unused when rolling for stats, when after rerolling the stats, the total turns out to be higher then what you have in mind for the particular character you want to make.

Shadowkeeping would indeed be an easier way to create the stats for a character, but what Grond0 says is true, for me at least, that it helps to identify with a character: if I don't spend some time getting the stats for the character right, it feels like fastfood (just like when for fun I decided to stick with the first roll - the involvement in time isn't enough to get attached to the character). It's like a dinner you cook yourself a go to a snackbar for take-away food: what you made yourself usually tastes better.

#22
Matuse

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Shadowkeeper is cheating. Using a roller just saves my poor mouse from excessive abuse.

#23
Charlestonian Knight Templar

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Personally, I would actually prefer if on starting a new game you could only get one (or maybe two)rolls to come up with stats. I like being able to adjust the numbers around to fit a desired endstate. This kind of equates to someone lifting weights and excercising if they wanted to be a fighter; reading volumes and volumes to increase their intel to become a MU or studying scriptures to become a cleric. At the same time you focus in one area you do so to the detriment of others much of the time.

#24
thedude101

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Charlestonian Knight Templar wrote...

Personally, I would actually prefer if on starting a new game you could only get one (or maybe two)rolls to come up with stats. I like being able to adjust the numbers around to fit a desired endstate. This kind of equates to someone lifting weights and excercising if they wanted to be a fighter; reading volumes and volumes to increase their intel to become a MU or studying scriptures to become a cleric. At the same time you focus in one area you do so to the detriment of others much of the time.


Well on that note, personally in my games I like to come up with above average stats because you are a bhaalspawn and towards the end of the game you pretty much become a god and it makes sense for having above average stats but I like to start off with really low and ****ty stats and throughout the game slowly raise them after some major achievement like leveling up (well its not as common since I like to play a FMC) or more commonly completing a chapter.

But on that note I guess if going through the experience of having to click reroll enough times to the point where you are satisfied is one of the parts of the game that you feel is important and makes your character feel worth it and not too cheap then by all means thats fine, thats what I love about BG2 is that theres so many different ways to play it and with mods its easier to customize it. I just feel like having to click reroll over and over again is akin to having to play inventory management, yes its a lot harder and makes it feel more rewarding when you finally do find the bag of holding but I'd rather skip that part of the game and go on questing, hacking and killing monsters and anything else that has a red circle around them.