GameInformer: The Sound Design of Mass Effect 3
#26
Posté 20 avril 2011 - 02:23
#27
Posté 20 avril 2011 - 02:29
Rob Blake wrote...
We're working on the new powers right now, the biotics sound so much better it's shocking, very very cool. Things are getting so exciting right now, every day I get excited to go into work just to see what cool new stuff is in the build
Awesome! Nice to hearB)
#28
Posté 20 avril 2011 - 02:32
Modifié par Kane-Corr, 20 avril 2011 - 02:33 .
#29
Posté 20 avril 2011 - 02:33
Rob Blake wrote...
We're working on the new powers right now, the biotics sound so much better it's shocking, very very cool. Things are getting so exciting right now, every day I get excited to go into work just to see what cool new stuff is in the build
This IS really awesome. Mass 3 is so going to fulfill my dream from way back in 2006. It's been a crazy ride...thank you for your time building this truly inspirational game!
#30
Posté 20 avril 2011 - 03:04
Please don't say that! You are making the waiting worse!!Rob Blake wrote...
We're working on the new powers right now, the biotics sound so much better it's shocking, very very cool. Things are getting so exciting right now, every day I get excited to go into work just to see what cool new stuff is in the build
#31
Posté 20 avril 2011 - 03:05
...feel free to keep doing that. I can only imagine the auditory upgrades shockwave have gotten...
Modifié par DominusVita, 20 avril 2011 - 03:05 .
#32
Posté 20 avril 2011 - 03:16
aw what a teaseRob Blake wrote...
We're working on the new powers right now, the biotics sound so much better it's shocking, very very cool. Things are getting so exciting right now, every day I get excited to go into work just to see what cool new stuff is in the build
#33
Posté 20 avril 2011 - 03:18
Rob Blake wrote...
We're working on the new powers right now, the biotics sound so much better it's shocking, very very cool. Things are getting so exciting right now, every day I get excited to go into work just to see what cool new stuff is in the build
If that sounds cool, cant wait to hear how the explosive weapons, sinpers and those shock rods the assult troopers have sound!
#34
Posté 20 avril 2011 - 03:24
#35
Posté 20 avril 2011 - 03:31
#36
Posté 20 avril 2011 - 04:11
Rob Blake wrote...
We're working on the new powers right now, the biotics sound so much better it's shocking, very very cool. Things are getting so exciting right now, every day I get excited to go into work just to see what cool new stuff is in the build
That sir, is how I know this is going to be some fantastic quality stuff
#37
Posté 20 avril 2011 - 05:07
Sound is one of two most importaint thing in game, or film, or life.
that is why you should pay more attentiong to it. Without proper support of sound everything falls apart.
You have to feel the moment, capture it and open illusive road to human heart!!
I dont think any other game Had that much sound in history of games...
In ME2 sound was everywhere! and it was almost perfect.
Just kiding. "perfect" does not exist in this universe.
Sound is a catalist fr our feelings so please do NOT temper with it to much. find a balance.
Spicy food is tasty but would you eat it if it was to hot ? or too salt ? or too sweet? Could you?
Balance
Btw Loved The sound of Widow 89, her reloading sond, The sound of perfect round pircing geth armor.
Modifié par Creator001, 20 avril 2011 - 05:08 .
#38
Posté 20 avril 2011 - 05:27
Oh god, I read:Creator001 wrote...
Sound
Sound is one of two most importaint thing in game, or film, or life.
that is why you should pay more attentiong to it. Without proper support of sound everything falls apart.
You have to feel the moment, capture it and open illusive road to human heart!!
I dont think any other game Had that much sound in history of games...
In ME2 sound was everywhere! and it was almost perfect.
Just kiding. "perfect" does not exist in this universe.
Sound is a catalist fr our feelings so please do NOT temper with it to much. find a balance.
Spicy food is tasty but would you eat it if it was to hot ? or too salt ? or too sweet? Could you?
Balance
Btw Loved The sound of Widow 89, her reloading sond, The sound of perfect round pircing geth armor.
"Btw Loved The sound of WINDOWS 89"
I think I'm too drunk like to be reading...
Modifié par El_Chala_Legalizado, 20 avril 2011 - 05:30 .
#39
Posté 20 avril 2011 - 05:28
Rob, are you guys changing the sounds from the ground up or tweaking the existing audio using different modulation, EQ's and compressors to really make things pop out?
#40
Posté 20 avril 2011 - 05:29
Modifié par El_Chala_Legalizado, 20 avril 2011 - 05:31 .
#41
Posté 20 avril 2011 - 12:23
bald man in a boat wrote...
Rob, are you guys changing the sounds from the ground up or tweaking the existing audio using different modulation, EQ's and compressors to really make things pop out?
Depends on the content, but usually both. We have a lot of new cool features with our ME3 audio system so have way more options in regards to effects and mixing... but we're also improving the quality of the core assets too. Don't worry, we're not going to go changing the style drastically or anything... things are just sounding much cleaner, punchier, bassier, more focused and other nice words like that
#42
Posté 20 avril 2011 - 12:26
Rob Blake wrote...
and other nice words like that
like "lulzier"?
Modifié par Mr.Kusy, 20 avril 2011 - 12:26 .
#43
Posté 20 avril 2011 - 12:43
#44
Posté 20 avril 2011 - 02:09
Yet I have to be honest, I think Mass Effect's (1) sound engine was better. It was incredibly buggy (for a 5.1 setups with non-Creative Audigy sounds cards, at least), sure, but on those occasions when it did work, it was better in sound quality. Sound effects had more of a punch and sounded a bit clearer than in Mass Effect 2. Just my humble opinion.
#45
Posté 20 avril 2011 - 03:49
#46
Posté 20 avril 2011 - 04:46
You`ve got a hell of an sound editing equipment out there, can we expect that ASUS Xonar Essence STX/ASUS Xonar HDAV1.3 Deluxe coupled with Edifier S550 or Microlab H-600 can translate this awesome sound succesfully?
Edifiers are picking minimum 20 Hertz, while microlab is bit worse at 35 Hertz, can they handle this in every detail?
As for the Xonar STX - is with measured dB of 116.7@192khz that is pretty nice, but is this enough? or we shoult get something like E-MU 1616M?
#47
Posté 28 avril 2011 - 07:30
Modifié par JoelGreen, 28 avril 2011 - 07:31 .
#48
Posté 28 avril 2011 - 07:32
Let me know if you have any favorites from ME2 (though I can't take credit for them), I'm very interested in which ones struck a chord. I played infiltrator on my first ME2 playthrough, and I have to agree that the Widow is a beefy kind of wonderful. Oh, and Rob wasn't kidding about the biotics/powers sounding waaay better... Get a new subwoofer and prepare for a body massage!!
#49
Posté 28 avril 2011 - 07:43
Joel Green wrote...
Under the command of our handsome lead, Rob Blake, I'm handling the weapon audio for ME3, so I thought I'd come say hi and that I'm glad you all seem to like the new assault rifle
Let me know if you have any favorites from ME2 (though I can't take credit for them), I'm very interested in which ones struck a chord. I played infiltrator on my first ME2 playthrough, and I have to agree that the Widow is a beefy kind of wonderful. Oh, and Rob wasn't kidding about the biotics/powers sounding waaay better... Get a new subwoofer and prepare for a body massage!!
Yessir the Claymore shotgun... always a pleasure to hear that beast when ruining an enemy's day. Some more bang like that (maybe even more bang in some new weapons) would be awesome!
#50
Posté 28 avril 2011 - 08:01
Revenant also. That sounded.... like it meant business.





Retour en haut






