Aller au contenu

Photo

GameInformer: The Sound Design of Mass Effect 3


92 réponses à ce sujet

#76
Canadish

Canadish
  • Members
  • 185 messages
Wow, this is sounding great! Can I just say, keep up the good work? ^_^

Also...I may be seeing things but...
Image IPB

Does this confirm we're back to blue menus!? :happy:
I hate orange. This would make me very happy if it is true! :o

#77
st6212

st6212
  • Members
  • 75 messages
Looks like purple menu to me.

#78
lolwut666

lolwut666
  • Members
  • 1 470 messages
Looks like ME2's menu.

It looks blue because of the lightning in the room, I think.

#79
bald man in a boat

bald man in a boat
  • Members
  • 428 messages
^It's actually a difference between the camera's framerate and the tv's.

#80
Joel Green

Joel Green
  • BioWare Employees
  • 52 messages

bald man in a boat wrote...

What are you guys using for MIDI controllers in the studio? I've got an Axiom at home, love it. Oh and one last question: do y'all have a lot of outboard gear? Some places you walk into are just jammed with goodies (SSL compressors, Neve Pre's, LA Two-Ways *drool*) and are generally a gear porn overdose.


We keep things pretty simple on the MIDI controller front.  I think most of the guys find that we don't need much for sound design, just a few knobs and faders that are assignable on the fly.  Not much outboard gear either, it's something we'd like to have more of but hardware gets very expensive when you need to outfit a whole team with it :)

#81
gorrillasnake

gorrillasnake
  • Members
  • 516 messages
do you guys use Pro-tools hd?

Joel Green wrote...

bald man in a boat wrote...

What are you guys using for MIDI controllers in the studio? I've got an Axiom at home, love it. Oh and one last question: do y'all have a lot of outboard gear? Some places you walk into are just jammed with goodies (SSL compressors, Neve Pre's, LA Two-Ways *drool*) and are generally a gear porn overdose.


We keep things pretty simple on the MIDI controller front.  I think most of the guys find that we don't need much for sound design, just a few knobs and faders that are assignable on the fly.  Not much outboard gear either, it's something we'd like to have more of but hardware gets very expensive when you need to outfit a whole team with it :)



#82
Joel Green

Joel Green
  • BioWare Employees
  • 52 messages

William Adama wrote...

Well you guys really improved the sound design between ME1 and ME2! I have faith that you guys will do the same fantastic job in 3!


Thanks!  We all love the ME universe and are always trying to give it the audio treatment that it deserves.

#83
Kusy

Kusy
  • Members
  • 4 025 messages
Mr. Green, does modding the weapon also affects how it sounds?
(Not quite sure if this wasn't asked before.

Modifié par Mr.Kusy, 02 mai 2011 - 04:57 .


#84
Haventh

Haventh
  • Members
  • 742 messages
 I love the new sound.  It sounds primal, and vicious! :o

#85
Haleeadf

Haleeadf
  • Members
  • 33 messages
Actually my fav. weapon was the widow it presented just strength and power 1 shot 1 kill i loved it.
Next thing what i liked was the nuke launcher very cool. What i disliked sometimes was that sometimes it heard like plastic weapons. Oh and if i shot with widow it heard very badass but if legion fired with widow it just heard **** rly. The weapons of squad members should sound as they sound if you fire them.

#86
Kusy

Kusy
  • Members
  • 4 025 messages
I liked that handgun with laser targeting, the sound was strong.
I belive that Mass Effect 3 should have a gun that makes you remember the bank robbery scene from Dirty Harry upon fireing.

Modifié par Mr.Kusy, 02 mai 2011 - 05:11 .


#87
Joel Green

Joel Green
  • BioWare Employees
  • 52 messages

Mr.Kusy wrote...

Mr. Green, does modding the weapon also affects how it sounds?
(Not quite sure if this wasn't asked before.


We're definitely hoping to add some audible feedback to the modding system.  Having said that, we want the weapons to each have identifiable character, so we don't want to change things too drastically.  Right now the goal is to add detail, rather than swapping out sounds completely.

#88
javierabegazo

javierabegazo
  • Members
  • 6 257 messages

Joel Green wrote...

Mr.Kusy wrote...

Mr. Green, does modding the weapon also affects how it sounds?
(Not quite sure if this wasn't asked before.


We're definitely hoping to add some audible feedback to the modding system.  Having said that, we want the weapons to each have identifiable character, so we don't want to change things too drastically.  Right now the goal is to add detail, rather than swapping out sounds completely.


Can't say how happy this makes me good sir. That's one of the things about the Weapons in Mass Effect 2 that I love so much. They're each so distinct I can rattle off their names by memory. The only thing I can do that with in ME1 is the weapons manufacterers

#89
bald man in a boat

bald man in a boat
  • Members
  • 428 messages

gorrillasnake wrote...

do you guys use Pro-tools hd?


There's a 003 on Rob's desk in the vid. 

#90
gorrillasnake

gorrillasnake
  • Members
  • 516 messages
yeah thats some preatty good stuff..i sold all of my pro-tool related things..... i used to record music

bald man in a boat wrote...

gorrillasnake wrote...

do you guys use Pro-tools hd?


There's a 003 on Rob's desk in the vid. 



#91
Guest_michaelrsa_*

Guest_michaelrsa_*
  • Guests
Laser weaponry? Oh man, sounds like we'll have the option to bypass shields entirely. This sounds like a very interesting addition to combat tactics.

#92
Jzadek72

Jzadek72
  • Members
  • 1 884 messages

Joel Green wrote...

Of course some of the weapons are purely energy based so all the rules go out the window.  I've had a few sleepless nights trying to figure out what a laser gun should sound like from far away...   pew pew pew?


I'd have said a low, bassy hum.

#93
Dogmatix314

Dogmatix314
  • Members
  • 9 messages

Joel Green wrote...

Under the command of our handsome lead, Rob Blake, I'm handling the weapon audio for ME3, so I thought I'd come say hi and that I'm glad you all seem to like the new assault rifle :)

Let me know if you have any favorites from ME2 (though I can't take credit for them), I'm very interested in which ones struck a chord. I played infiltrator on my first ME2 playthrough, and I have to agree that the Widow is a beefy kind of wonderful. Oh, and Rob wasn't kidding about the biotics/powers sounding waaay better... Get a new subwoofer and prepare for a body massage!!


I did enjoy both sound environments in Mass Effect 1 and 2, but bass effects were a lot more impressive in the latter. From what I here read, I the third one must be even better. Oh, and the best sounding weapon in ME2 was either collector particle beam or widow for me. If there will be a laser gun in ME3, I'd like it to sound a bit like an electric welding machine. :)

But a question about of the subwoofer sounds in ME3... Does the quoted comment mean there is a complitely separate subwoofer sound channel or just some (hopefully also adjustable) crossover frequency for all sound effects?

Modifié par Dogmatix314, 04 mai 2011 - 08:57 .