Earth, stop hating on it.
#51
Posté 19 avril 2011 - 12:49
--
As for Earth, the first part of the game is on Earth, it isn't really focused ON Earth, it's focused on the Reapers. Earth might play a large role, but it won't be the focus of everything for sure.
#52
Posté 19 avril 2011 - 12:55
Gavinthelocust wrote...
Who needs Earth, it's just a rock covered in water and racists.
But i like water
#53
Posté 19 avril 2011 - 03:19
Johner: Earth, what a s**thole.
#54
Posté 19 avril 2011 - 04:04
Gavinthelocust wrote...
Who needs Earth, it's just a rock covered in water and racists.
And you. *OHHHHHHHHHHHHH SNAP* no I jest, I jest...
But agreed with OP. Yeah that's all I came here for, to contribute in a manner that no one cares about, hoping that I raise a smirk on someone who reads this.
#55
Posté 19 avril 2011 - 04:12
and PornGavinthelocust wrote...
Who needs Earth, it's just a rock covered in water and racists.
#56
Posté 19 avril 2011 - 04:41
Failing that, I'd be happy to see it in The Hague, considering that places political court importance.
#57
Posté 19 avril 2011 - 05:00
Quole wrote...
Ill hate on it all I want.
#58
Posté 19 avril 2011 - 05:02
#59
Posté 19 avril 2011 - 05:50
and beer.DinoSteve wrote...
and PornGavinthelocust wrote...
Who needs Earth, it's just a rock covered in water and racists.
#60
Posté 19 avril 2011 - 05:51
#61
Posté 19 avril 2011 - 05:53
Someone With Mass wrote...
I don't hate Earth. I hate how every living being in Mass Effect makes it sound like it's the center of the universe.
You mean every human? I wonder why that is...
#62
Posté 19 avril 2011 - 05:54
#63
Posté 19 avril 2011 - 05:54
AngelicMachinery wrote...
You mean every human? I wonder why that is...
Win.
#64
Posté 19 avril 2011 - 07:17
Dave666 wrote...
Too late for that now I'm afraid, they made an entire game about it so we're stuck with it.
Why on earth didn't Bioware simply have the abducted colonists be turned into more advanced versions of husks? (Scions, Praetorians etc) That would have been just as much of a moral dilema, do we keep these husks which we've found a way to control, or do we put them out of their misery?
That the Reapers make more of themselves, and use organics to do so, seems pretty important to me. Not only did they "make an entire game about it", but I'm pretty sure it will actually be a central element of understanding what the Reapers are and where they came from.
#65
Posté 19 avril 2011 - 07:33
Lvl20DM wrote...
Dave666 wrote...
Too late for that now I'm afraid, they made an entire game about it so we're stuck with it.
Why on earth didn't Bioware simply have the abducted colonists be turned into more advanced versions of husks? (Scions, Praetorians etc) That would have been just as much of a moral dilema, do we keep these husks which we've found a way to control, or do we put them out of their misery?
That the Reapers make more of themselves, and use organics to do so, seems pretty important to me. Not only did they "make an entire game about it", but I'm pretty sure it will actually be a central element of understanding what the Reapers are and where they came from.
Agreed. If you want the generic galactic invaders that have no purpose for what they do apart from "For Teh Evulz", then go play a classic 80s arcade game. The Reapers actually seem to have a motive behind what they do (reproduction), and I thought that was one of those things that just went "WHAM!" to me.
Remember when you discovered that Sovereign was a Reaper, not simply a ship? That same feeling of "Oh God, we're so boned" applies here for the Human-Reaper larva.
#66
Posté 19 avril 2011 - 07:36
Urdnot Orrad wrote...
What gets me is how the Reapers are supposedly going to be having a tough time against Earth. It is the most heavily defended of all human planets, of course, and it's the most heavily populated with nearly 12 billion people on it-- twice what we have in the present day. And yet, in the teaser trailer that came out months ago, Big Ben said that a total of 9 million humans were dead after the first week of the Reaper invasion of Earth.
That's miniscule compared to Earth's total population in that time period, and it makes me wonder exactly why the nigh-unstoppable Reaper fleets would have such trouble with Earth.
The reapers are air support. You cannot hold territory with air support. You can obliterate territory from orbit with air support. But to hold it (or capture prisoners), you need ground troops. And that requires time to shake-and-bake, since the reapers do not come with those preinstalled.
Remember, the reapers are harvesters, not destroyers. If they wanted to destroy life, they would just nuke every planet into a rock and not let life evolve.
The bigger concern is indoctrination, not fire power. With enough reapers about, you should be able to indoctrinate a non-trivial portion of the population in a week. And that solves ALL problems, particularly the ground troop issues. That is why there needs to be a very serious clock installed in this game. I want to actually feel like time is running out for Earth. Not "as long as I do not complete mission X, I can take my time with whatever side missions I want". There needs to be an actual sense of urgency.
#67
Posté 19 avril 2011 - 07:38
Walker White wrote...
Urdnot Orrad wrote...
What gets me is how the Reapers are supposedly going to be having a tough time against Earth. It is the most heavily defended of all human planets, of course, and it's the most heavily populated with nearly 12 billion people on it-- twice what we have in the present day. And yet, in the teaser trailer that came out months ago, Big Ben said that a total of 9 million humans were dead after the first week of the Reaper invasion of Earth.
That's miniscule compared to Earth's total population in that time period, and it makes me wonder exactly why the nigh-unstoppable Reaper fleets would have such trouble with Earth.
The reapers are air support. You cannot hold territory with air support. You can obliterate territory from orbit with air support. But to hold it (or capture prisoners), you need ground troops. And that requires time to shake-and-bake, since the reapers do not come with those preinstalled.
Remember, the reapers are harvesters, not destroyers. If they wanted to destroy life, they would just nuke every planet into a rock and not let life evolve.
The bigger concern is indoctrination, not fire power. With enough reapers about, you should be able to indoctrinate a non-trivial portion of the population in a week. And that solves ALL problems, particularly the ground troop issues. That is why there needs to be a very serious clock installed in this game. I want to actually feel like time is running out for Earth. Not "as long as I do not complete mission X, I can take my time with whatever side missions I want". There needs to be an actual sense of urgency.
I actually addressed the Indoctrination idea earlier. And you know, the idea of an in-game clock never occurred to me, but it makes perfect sense, now that I think about it.
#68
Posté 19 avril 2011 - 07:54
Urdnot Orrad wrote...
I actually addressed the Indoctrination idea earlier. And you know, the idea of an in-game clock never occurred to me, but it makes perfect sense, now that I think about it.
I have played some Indy RPGs that worked this way. They kept track of the days according to travel time and sleep cycle. In one game, a major event on day 150 wiped out your base of operations in the primary mage tower (stupid apprentices summoning demons).
You could do this in ME3. Don't track actual playing time; that penalizes exploration too much. Just assign a cost to each travel transaction. Time passes when you go through a ME relay. Time passes when you land on a planet. Time passes each time you start a planetary mission, and so on. That is enough to give urgency while still allowing the player some flexibility.
#69
Posté 19 avril 2011 - 07:56
Walker White wrote...
Urdnot Orrad wrote...
I actually addressed the Indoctrination idea earlier. And you know, the idea of an in-game clock never occurred to me, but it makes perfect sense, now that I think about it.
I have played some Indy RPGs that worked this way. They kept track of the days according to travel time and sleep cycle. In one game, a major event on day 150 wiped out your base of operations in the primary mage tower (stupid apprentices summoning demons).
You could do this in ME3. Don't track actual playing time; that penalizes exploration too much. Just assign a cost to each travel transaction. Time passes when you go through a ME relay. Time passes when you land on a planet. Time passes each time you start a planetary mission, and so on. That is enough to give urgency while still allowing the player some flexibility.
The only full game I knew of that actually had a constant, in-game clock was Pikmin. 30 days to do what was needed. Games like Animal Crossing don't count because they merely keep track of the time, they don't count down to an endgame.
#70
Posté 19 avril 2011 - 07:58
I didn't really play enough of it though.
#71
Posté 20 avril 2011 - 03:43
I would like to do the sidequest and so forth and take my time about getting troops like in DA I would do a main plot then side quest then run around and do whatever and back to main plot I like to take breaks between main plot points. If the story is written in a way that makes me as the player care about shortening my game experience then that's one thing which isn't the same as adding a timer and saying care about time here!
For instance in DA as village elf when your the female and you need to save your friends I feel this is urgent and so race to get to her asap or when that building in SB blew up and Liara was inside I felt I needed to hurry to get her before she burned. Where as in fable 3 you're suppose to race to raise a resistance to take out your evil king brother but the story is written in a way where they keep screaming care and hurry hurry and I really don't.
Modifié par Destroy Raiden , 20 avril 2011 - 03:46 .
#72
Posté 20 avril 2011 - 04:23
#73
Posté 20 avril 2011 - 04:46
Frankly, most of the problems arise when you deal with humans. Many don't want a threat that can be defeated solely by humans like rock beats scissors.
Also, I am inclined to believe that Shepard was a "right place right time" individual, garrus probably could have done his job, with infinitely more style.
In the end, Sci fi expands the boundaries beyond earth, which means humans need to accept that they are not as important as they think or want.
So, in the words of the trolls.... F*ck earth, let it burn. Show those useless monkeys that immortality comes at too high a cost.
#74
Posté 20 avril 2011 - 05:10
However for a game series that prides itself on galaxy-wide exploration to limit the entire finale to Earth, is completely unacceptable. Luckily, that is not (or at least does not seem to be) the case.
...and also I'm afraid ME 3 will adopt a "OMG HUMANITY F*CK YEAH WE CAME OUT OF NOWHERE TO SAVE THE GALAXY" storyline.
Modifié par nevar00, 20 avril 2011 - 05:11 .
#75
Posté 20 avril 2011 - 05:24
nevar00 wrote...
I don't mind a mission or two taking place on Earth. It could be interesting to see what "it looks like in the future".
However for a game series that prides itself on galaxy-wide exploration to limit the entire finale to Earth, is completely unacceptable. Luckily, that is not (or at least does not seem to be) the case.
...and also I'm afraid ME 3 will adopt a "OMG HUMANITY F*CK YEAH WE CAME OUT OF NOWHERE TO SAVE THE GALAXY" storyline.
Zelnik wrote...
Ah yes, "Earth", a useless ball of rock with a parasitic infection of self destructive life forms with senses of self-superiority.
Frankly, most of the problems arise when you deal with humans. Many don't want a threat that can be defeated solely by humans like rock beats scissors.
Also, I am inclined to believe that Shepard was a "right place right time" individual, garrus probably could have done his job, with infinitely more style.
In the end, Sci fi expands the boundaries beyond earth, which means humansneed to accept that they are not as important as they think or want.
So, in the words of the trolls.... F*ck earth, let it burn. Show those useless monkeys that immortality comes at too high a cost.
I agree with these posts.
Modifié par Sparroww, 20 avril 2011 - 05:24 .





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