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Why is Mike Laidlaw never wrong?


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#126
DamnThoseDisplayNames

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Perhaps Mike likes Family Guy too much and learned a lesson from Brian and his book, and tries to stand by his sh** and defend it instead of suddenly abandoning it and running with tears away. But sh** is sh** now matter how you talk about it.
Maybe he just loves his team. Though it would be a decent step to take all the blame on himself, then.
DA2 shows that Bioware still has decent writers, artists. I don't believe even Gaider is that devil people think of him. He is just a writer, it's not his fault his writing was't implemented in game well. What DA2 really suffers from is abcense of some kind of strong, solid lead-designer hand, which would pull together artistic visions of many and put the writers story into the game well. And time, of course, time..
DA2 is a sad story of lack of time, and maybe strong lead designer or lack of time to become one. Dunno. It's just all kinda sad for me.

Modifié par DamnThoseDisplayNames, 19 avril 2011 - 01:43 .


#127
AkiKishi

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Maverick827 wrote...

Corto81 wrote...

But a LOT of the things are just sub-standard and lazy and lacking compared to what people are used to from Bioware.

Name them.  

The only one I can think of is recycled maps, which I have yet to see anyone from BioWare say was an intentional change that they were happy to make rather than a concession made from a lack of time.


1. Recycled maps
2. Waves
3. Spawning
4. Lack of animations

#128
Rockpopple

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It's called "spin" people.

Oi, I can't believe this needs to be gone over again. The simple fact that Laidlaw can't come out and say "Oh yeah, DA II sucked because of this this and this" is because not all the fans and critics agree what this, this, and this is.

So he'd be alienating those fans who enjoyed aspects of the game that he criticizes were done stupidly or lazily, etc.

So all he can do for now is defend his product. You want him to tear down his own work while he's trying to sell it? I'd like to see you sell anything doing it that way.

Wait a year or so. Patience, God.

#129
Dubya75

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Mike Laidlaw is NEVER wrong.
Mike Laidlaw IS awesome.

There, I fixed it.

#130
elearon1

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BobSmith101 wrote...
The only one I can think of is recycled maps, which I have yet to see anyone from BioWare say was an intentional change that they were happy to make rather than a concession made from a lack of time.

1. Recycled maps
2. Waves
3. Spawning
4. Lack of animations


Recycled maps are a given.  Not sure what the difference between waves and spawning are, really.  And Lack of Animations is possibly a matter of taste ... I certainly don't recall any points at which I said "I wish they'd had more animations for This, That or the Other Thing."

Modifié par elearon1, 19 avril 2011 - 01:45 .


#131
DownyTif

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Maverick827 wrote...

Corto81 wrote...

But a LOT of the things are just sub-standard and lazy and lacking compared to what people are used to from Bioware.

Name them.  

The only one I can think of is recycled maps, which I have yet to see anyone from BioWare say was an intentional change that they were happy to make rather than a concession made from a lack of time.


My opinion:
- Recycled maps
- Story is sub-standard (I like the fact that it's more personal, but the story is really not shining).
- Character choices that doesn't really affect the game is sub-standard (except if you compare to Arrival);
- Interaction between Hawke and the companions is sub-standard. Where is all the chatting about their past, like ME1, ME2, DAO?
- Voice acting, except cameos and Fenris is sub-standard.
- The majority of side-quests are sub-standard, lack information and are just connections of places to go (many time the connections are BAD, but hey, that makes the game longer!).
- The items lore and pictures in inventory are sub-standard
- Kirkwall is sub-standard (not evolving through the years and it's the only city ?????)
- Companions, one of the Bioware trademarks, are extremely sub-standards.
- Lack of customization is sub-standard. 
- Lack of dialog options is sub-standard (things like Intimidate options or Persuade options, based on skill or behavior (see ME1-2, DA)).
- Lack of options is sub-standard (options like 2nd weapon slot, detachable camera for PC, etc.)

I deliberatly didn't mentioned lazy because I think they lacked time. And I'm sure they worked really hard to meet the deadlines.

#132
AkiKishi

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elearon1 wrote...

BobSmith101 wrote...
The only one I can think of is recycled maps, which I have yet to see anyone from BioWare say was an intentional change that they were happy to make rather than a concession made from a lack of time.

1. Recycled maps
2. Waves
3. Spawning
4. Lack of animations


Recycled maps are a given.  Not sure what the difference between waves and spawning are, really.  And Lack of Animations is possibly a matter of taste ... I certainly don't recall any points at which I said "I wish they'd had more animations for This, That or the Other Thing."



Waves are exactly that. Spawning is how they appear. Lack of animations effects tactics.

It's all about cutting corners and padding out a short game.

#133
MorrigansLove

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DownyTif wrote...

Maverick827 wrote...

Corto81 wrote...

But a LOT of the things are just sub-standard and lazy and lacking compared to what people are used to from Bioware.

Name them.  

The only one I can think of is recycled maps, which I have yet to see anyone from BioWare say was an intentional change that they were happy to make rather than a concession made from a lack of time.


My opinion:
- Recycled maps
- Story is sub-standard (I like the fact that it's more personal, but the story is really not shining).
- Character choices that doesn't really affect the game is sub-standard (except if you compare to Arrival);
- Interaction between Hawke and the companions is sub-standard. Where is all the chatting about their past, like ME1, ME2, DAO?
- Voice acting, except cameos and Fenris is sub-standard.
- The majority of side-quests are sub-standard, lack information and are just connections of places to go (many time the connections are BAD, but hey, that makes the game longer!).
- The items lore and pictures in inventory are sub-standard
- Kirkwall is sub-standard (not evolving through the years and it's the only city ?????)
- Companions, one of the Bioware trademarks, are extremely sub-standards.
- Lack of customization is sub-standard. 
- Lack of dialog options is sub-standard (things like Intimidate options or Persuade options, based on skill or behavior (see ME1-2, DA)).
- Lack of options is sub-standard (options like 2nd weapon slot, detachable camera for PC, etc.)

I deliberatly didn't mentioned lazy because I think they lacked time. And I'm sure they worked really hard to meet the deadlines.


You definitely wrote it better than I ever could. There you go, forumites. This is why Dragon Age 2 is sub-standard.

#134
Zeevico

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Shazzie wrote...

All I know is I blindly worshipped at the altar of BioWare prior to DA2. I never said 'BioWare' without also saying 'Gods of Gaming' or 'my Canadian Overlords' or commenting in joke about lighting the candles on my BioWare Altar. Yes, I'm serious. I was a blind fangirl through and through. I didn't expect every game they ever made to be a Perfect 10, but I did expect to thoroughly enjoy every one. I KNEW I would enjoy whatever they made. After all, they had never let me down before.

They did with DA2, though. And to see Laidlaw profess its perfection without acknowledging that it might even have the slightest actual flaws punches me in the gut, hard.

I guess nothing lasts forever. I can't say I'll never love a BioWare game again, I can only say that... for the first time... I will not be blindly assuming a BioWare game will be good before it's released. I will no longer be pre-ordering. I will no longer be telling my friends 'of course it's going to be great'. I can speak for no one but myself, of course. And, of course, many will read this and think how ridiculous I'm being.

Maybe I am being ridiculous. But I trusted BioWare, and I don't trust them any longer, especially- and primarily due to- seeing the responses coming about certain fan reactions to DA2.


I think this is the reaction of half the fan base.

#135
Persephone

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DownyTif wrote...

Maverick827 wrote...

Corto81 wrote...

But a LOT of the things are just sub-standard and lazy and lacking compared to what people are used to from Bioware.

Name them.  

The only one I can think of is recycled maps, which I have yet to see anyone from BioWare say was an intentional change that they were happy to make rather than a concession made from a lack of time.


My opinion:
- Recycled maps
- Story is sub-standard (I like the fact that it's more personal, but the story is really not shining).
- Character choices that doesn't really affect the game is sub-standard (except if you compare to Arrival);
- Interaction between Hawke and the companions is sub-standard. Where is all the chatting about their past, like ME1, ME2, DAO?
- Voice acting, except cameos and Fenris is sub-standard.
- The majority of side-quests are sub-standard, lack information and are just connections of places to go (many time the connections are BAD, but hey, that makes the game longer!).
- The items lore and pictures in inventory are sub-standard
- Kirkwall is sub-standard (not evolving through the years and it's the only city ?????)
- Companions, one of the Bioware trademarks, are extremely sub-standards.
- Lack of customization is sub-standard. 
- Lack of dialog options is sub-standard (things like Intimidate options or Persuade options, based on skill or behavior (see ME1-2, DA)).
- Lack of options is sub-standard (options like 2nd weapon slot, detachable camera for PC, etc.)

I deliberatly didn't mentioned lazy because I think they lacked time. And I'm sure they worked really hard to meet the deadlines.


Pretty much everything here is subjective and highly exaggerated and your description of the dialogue system is completely inaccurate.

#136
Persephone

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MorrigansLove wrote...

DownyTif wrote...

Maverick827 wrote...

Corto81 wrote...

But a LOT of the things are just sub-standard and lazy and lacking compared to what people are used to from Bioware.

Name them.  

The only one I can think of is recycled maps, which I have yet to see anyone from BioWare say was an intentional change that they were happy to make rather than a concession made from a lack of time.


My opinion:
- Recycled maps
- Story is sub-standard (I like the fact that it's more personal, but the story is really not shining).
- Character choices that doesn't really affect the game is sub-standard (except if you compare to Arrival);
- Interaction between Hawke and the companions is sub-standard. Where is all the chatting about their past, like ME1, ME2, DAO?
- Voice acting, except cameos and Fenris is sub-standard.
- The majority of side-quests are sub-standard, lack information and are just connections of places to go (many time the connections are BAD, but hey, that makes the game longer!).
- The items lore and pictures in inventory are sub-standard
- Kirkwall is sub-standard (not evolving through the years and it's the only city ?????)
- Companions, one of the Bioware trademarks, are extremely sub-standards.
- Lack of customization is sub-standard. 
- Lack of dialog options is sub-standard (things like Intimidate options or Persuade options, based on skill or behavior (see ME1-2, DA)).
- Lack of options is sub-standard (options like 2nd weapon slot, detachable camera for PC, etc.)

I deliberatly didn't mentioned lazy because I think they lacked time. And I'm sure they worked really hard to meet the deadlines.


You definitely wrote it better than I ever could. There you go, forumites. This is why Dragon Age 2 is sub-standard.


No. It's why one person thought the game was "sub-standard".-_-

#137
Riknas

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Really, if you look at the forums here, you'd find that he's ALWAYS wrong.

In fact, he is not only the cause of bugs in the game, design flaws, any clipping you might encounter, he is also the cause of global warming and world hunger.

#138
MorrigansLove

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Persephone wrote...

MorrigansLove wrote...

DownyTif wrote...

Maverick827 wrote...

Corto81 wrote...

But a LOT of the things are just sub-standard and lazy and lacking compared to what people are used to from Bioware.

Name them.  

The only one I can think of is recycled maps, which I have yet to see anyone from BioWare say was an intentional change that they were happy to make rather than a concession made from a lack of time.


My opinion:
- Recycled maps
- Story is sub-standard (I like the fact that it's more personal, but the story is really not shining).
- Character choices that doesn't really affect the game is sub-standard (except if you compare to Arrival);
- Interaction between Hawke and the companions is sub-standard. Where is all the chatting about their past, like ME1, ME2, DAO?
- Voice acting, except cameos and Fenris is sub-standard.
- The majority of side-quests are sub-standard, lack information and are just connections of places to go (many time the connections are BAD, but hey, that makes the game longer!).
- The items lore and pictures in inventory are sub-standard
- Kirkwall is sub-standard (not evolving through the years and it's the only city ?????)
- Companions, one of the Bioware trademarks, are extremely sub-standards.
- Lack of customization is sub-standard. 
- Lack of dialog options is sub-standard (things like Intimidate options or Persuade options, based on skill or behavior (see ME1-2, DA)).
- Lack of options is sub-standard (options like 2nd weapon slot, detachable camera for PC, etc.)

I deliberatly didn't mentioned lazy because I think they lacked time. And I'm sure they worked really hard to meet the deadlines.


You definitely wrote it better than I ever could. There you go, forumites. This is why Dragon Age 2 is sub-standard.


No. It's why one person thought the game was "sub-standard".-_-


Mmmhm.

#139
Ndutz

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Lame sidequest?

Seriously how is dragon age ii sidequest any lamer than the chanter board sidequest in DA:O.

I dont think DA 2 is bad it just lacks focus (though intenionally by design choice). DA:O have the whole stopping the blight arc and grey warden sacrfice which is very engaging and urges yopu to see the game through.

DA 2 lacks that and i think it really hurts the experience for some people. You dont really get the sense of desperation to make a name for yourself in Kirkwall. Hwke just happen to be a at the right place and the right time when the Qunari suddenly rebelled. It almost as if he/she just stumble upon the title of Champion. There's no 'Rise to Power Feel to it."

Modifié par Ndutz, 19 avril 2011 - 02:11 .


#140
Persephone

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Riknas wrote...

Really, if you look at the forums here, you'd find that he's ALWAYS wrong.

In fact, he is not only the cause of bugs in the game, design flaws, any clipping you might encounter, he is also the cause of global warming and world hunger.


He also caused the Adventure Genre to die.

Burn him, I say!:devil:

#141
Persephone

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Ndutz wrote...

Lame sidequest?

Seriously how is dragon age ii sidequest any lamer than the chanter board sidequest in DA:O.


Because DAII wasn't named DAO. DAO is über-standard. :D

#142
AkiKishi

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Ndutz wrote...

Lame sidequest?

Seriously how is dragon age ii sidequest any lamer than the chanter board sidequest in DA:O.


GPS tracking on randomly found items.

As well as the dialogue when returning some of them it's cringeworthy.

#143
MorrigansLove

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Ndutz wrote...

Lame sidequest?

Seriously how is dragon age ii sidequest any lamer than the chanter board sidequest in DA:O.


It's not. But you'd think they would have learnt from origins, instead of just re-using the same formula to save time.

#144
billy the squid

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Persephone wrote...

MorrigansLove wrote...

DownyTif wrote...

Maverick827 wrote...

Corto81 wrote...

But a LOT of the things are just sub-standard and lazy and lacking compared to what people are used to from Bioware.

Name them.  

The only one I can think of is recycled maps, which I have yet to see anyone from BioWare say was an intentional change that they were happy to make rather than a concession made from a lack of time.


My opinion:
- Recycled maps
- Story is sub-standard (I like the fact that it's more personal, but the story is really not shining).
- Character choices that doesn't really affect the game is sub-standard (except if you compare to Arrival);
- Interaction between Hawke and the companions is sub-standard. Where is all the chatting about their past, like ME1, ME2, DAO?
- Voice acting, except cameos and Fenris is sub-standard.
- The majority of side-quests are sub-standard, lack information and are just connections of places to go (many time the connections are BAD, but hey, that makes the game longer!).
- The items lore and pictures in inventory are sub-standard
- Kirkwall is sub-standard (not evolving through the years and it's the only city ?????)
- Companions, one of the Bioware trademarks, are extremely sub-standards.
- Lack of customization is sub-standard. 
- Lack of dialog options is sub-standard (things like Intimidate options or Persuade options, based on skill or behavior (see ME1-2, DA)).
- Lack of options is sub-standard (options like 2nd weapon slot, detachable camera for PC, etc.)

I deliberatly didn't mentioned lazy because I think they lacked time. And I'm sure they worked really hard to meet the deadlines.


You definitely wrote it better than I ever could. There you go, forumites. This is why Dragon Age 2 is sub-standard.


No. It's why one person thought the game was "sub-standard".-_-


No.  This is why, among other things, a significant number of individuals critisize the game as sub-standard.

Modifié par billy the squid, 19 avril 2011 - 02:07 .


#145
DownyTif

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Persephone wrote...

DownyTif wrote...

Maverick827 wrote...

Corto81 wrote...

But a LOT of the things are just sub-standard and lazy and lacking compared to what people are used to from Bioware.

Name them.  

The only one I can think of is recycled maps, which I have yet to see anyone from BioWare say was an intentional change that they were happy to make rather than a concession made from a lack of time.


My opinion:
- Recycled maps
- Story is sub-standard (I like the fact that it's more personal, but the story is really not shining).
- Character choices that doesn't really affect the game is sub-standard (except if you compare to Arrival);
- Interaction between Hawke and the companions is sub-standard. Where is all the chatting about their past, like ME1, ME2, DAO?
- Voice acting, except cameos and Fenris is sub-standard.
- The majority of side-quests are sub-standard, lack information and are just connections of places to go (many time the connections are BAD, but hey, that makes the game longer!).
- The items lore and pictures in inventory are sub-standard
- Kirkwall is sub-standard (not evolving through the years and it's the only city ?????)
- Companions, one of the Bioware trademarks, are extremely sub-standards.
- Lack of customization is sub-standard. 
- Lack of dialog options is sub-standard (things like Intimidate options or Persuade options, based on skill or behavior (see ME1-2, DA)).
- Lack of options is sub-standard (options like 2nd weapon slot, detachable camera for PC, etc.)

I deliberatly didn't mentioned lazy because I think they lacked time. And I'm sure they worked really hard to meet the deadlines.


Pretty much everything here is subjective and highly exaggerated and your description of the dialogue system is completely inaccurate.


Yep, that's why I wrote "My opinion" before anything else. And please enlight me on the dialogue system and how I'm "completely inaccurate", I'm really curious!

#146
Merci357

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He is likely often wrong, and he'll admit it, in time. Right now it's just that he needs to sell this game, and you don't do that if the developer bashes it. Once we are closer to DA3 (if that's the next project, and not JE2), he might be quite open minded about what was wrong with DA2, or didn't work so well.

#147
sevalaricgirl

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djwyattwood wrote...

HTTP 404 wrote...

I wouldn't talk poorly about a game PUBLICALLY I was a part of so soon after release when sales can still be affected. What do you expect djwyattwood?


right now, i dont expect any sort of criticism until maybe 9 to 12 months down the road.


I work for a multi-million dollar company that spans the globe. When you talk to us and we've made a mistake, we try our best to rectify that mistake. That is no lie.


I work for a multi billion dollar world wide tech company and if we make a mistake our jobs could be on the line so people have learned not to fess up or to blame it on someone else.  I like DA2.  I don't like the sell out and I don't like some of the blatantly obvious changes made, but the game is still fun to play.  I'm holding out for ME3 because I just think the ME team does a better job with games than the DA team does though I loved Origins enough to play it 17 times.

Modifié par sevalaricgirl, 19 avril 2011 - 02:08 .


#148
Curlain

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Ndutz wrote...

Lame sidequest?

Seriously how is dragon age ii sidequest any lamer than the chanter board sidequest in DA:O.


I'll bite on this.  The Chanter's Board at least gave you a logical ingame reason to know why a sextant you found belonged to someone and there was a reward for handing it in, etc it framed the fetch quests as a way for hired swords to quickly earn money.

This is opposed to pychic Hawke just finding things and knowing that some book/bones/spoon etc belongs to someone standing in Hightown around the market square/or in Low Town around the Hanged Man.  The fetch quests were litterly stripped down to the bearest minum of implimention, to the point that they don't make sense at at all in the world.  Hawke just 'knows' where to take them, and that s/he'll be rewarded by these random sttrangers?  Seriously?

The board at least gave the fetch quest a logical frame of reference for the Warden to know such things are wanted, and they would be rewarded for them.  The DA2 fetch quests were streamlined to the point of silliness, completely breaking the 4th wall.  Since they are hardly mandatory, I wish they had just cut the fetch quests out rather then strip them down to the extent they did.

Modifié par Curlain, 19 avril 2011 - 02:10 .


#149
Guest_Alistairlover94_*

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MorrigansLove wrote...

Ndutz wrote...

Lame sidequest?

Seriously how is dragon age ii sidequest any lamer than the chanter board sidequest in DA:O.


It's not. But you'd think they would have learnt from origins, instead of just re-using the same formula to save time.


This. Fetch quests in both games were cringe-worthy (why would the Chantry need zombie brains, and why is Sister Plinth's remains garbagePosted Image)

#150
sevalaricgirl

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Merci357 wrote...

He is likely often wrong, and he'll admit it, in time. Right now it's just that he needs to sell this game, and you don't do that if the developer bashes it. Once we are closer to DA3 (if that's the next project, and not JE2), he might be quite open minded about what was wrong with DA2, or didn't work so well.


Unfortunately the game is selling very well and because it's selling very well, you'll not see him admit that anything was wrong with it.  Face it, the game was not meant for us hard core DAO fans.  It was meant to bring in new people to the Bioware customer list.