Curlain wrote...
Ndutz wrote...
Lame sidequest?
Seriously how is dragon age ii sidequest any lamer than the chanter board sidequest in DA:O.
I'll bite on this. The Chanter's Board at least gave you a logical ingame reason to know why a sextant you found belonged to someone and there was a reward for handing it in, etc it framed the fetch quests as a way for hired swords to quickly earn money.
This is opposed to pychic Hawke just finding things and knowing that some book/bones/spoon etc belongs to someone standing in Hightown around the market square/or in Low Town around the Hanged Man. The fetch quests were litterly stripped down to the bearest minum of implimention, to the point that they don't make sense at at all in the world. Hawke just 'knows' where to take them, and that s/he'll be rewarded by these random sttrangers? Seriously?
The board at least gave the fetch quest a logical frame of reference for the Warden to know such things are wanted, and they would be rewarded for them. The DA2 fetch quests were streamlined to the point of silliness, completely breaking the 4th wall. Since they are hardly mandatory, I wish they had just cut the fetch quests out rather then strip them down to the extent they did.
I agree, I felt the same way. Hell, I even liked the idea of Chantry board, Mage Collective, etc. !! And at least there was a background to the side-quests that way. but hey again, it's just my opinion




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