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Neural Shockwave vanguard


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23 réponses à ce sujet

#1
Mars Nova

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Tried out something I've been meaning to do for a while, put neural shockwave on my vanguard.  I liked the results, very effective and fun, especially when paired with the Viper, it's good up close too, and it has a very short cooldown, plus it's an intsa-kill against husks.

I was playing on normal, so I can't say if it would work on insanity, but I might try it out later.  This was the most fun I've had as a vanguard in a while.

#2
Irrepressible

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So Neural Shock paired with the Viper on a Vanguard? That all sounds rather obsolete to me, especially considering Pull would essentially do the same thing if your wanting to go down the blasphemous route of sticking a Sniper on a Vanguard. 

Mind filling me in on where Neural Shock ties in with the Vanguard's already existing skills as i'm quite intrigued as to why you'd think of sticking such a power on a Vanguard?

Modifié par Irrepressible, 19 avril 2011 - 07:05 .


#3
Kronner

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I can see the potential on Normal. Most enemies have no defense, and most of them are organic. Neural Shock is instacast, and has only 3s base cooldown - which is about 2s later in the game (when you have the upgrades).
That said, I'd still prefer Slam or Pull.

Neural Shock is awesome on Insanity too (I love it on my Shotgun Infiltrator), but it is quite redundant for a Vanguard imho, not to mention it's a tech power and Vanguard is anything but tech class.

#4
Mars Nova

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Irrepressible wrote...

So Neural Shock paired with the Viper on a Vanguard? That all sounds rather obsolete to me, especially considering Pull would essentially do the same thing if your wanting to go down the blasphemous route of sticking a Sniper on a Vanguard. 

Mind filling me in on where Neural Shock ties in with the Vanguard's already existing skills as i'm quite intrigued as to why you'd think of sticking such a power on a Vanguard?


I think it ties in well with the vanguard's focus on close combat by giving it a means of crowd control. 

#5
Sparrow44

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Slam achieves the same thing and more. I really like NS on techs as a bonus but Slam does suit the Vanguard better.

#6
Mars Nova

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Slam can't hit multiple enemies at once.

#7
lazuli

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Irrepressible wrote...

So Neural Shock paired with the Viper on a Vanguard? That all sounds rather obsolete to me, especially considering Pull would essentially do the same thing if your wanting to go down the blasphemous route of sticking a Sniper on a Vanguard. 

Mind filling me in on where Neural Shock ties in with the Vanguard's already existing skills as i'm quite intrigued as to why you'd think of sticking such a power on a Vanguard?


There's nothing blasphemous about putting a sniper rifle on a Vanguard.  Unless your strategy hinges on the Claymore, you don't really have anything to lose by expanding your tactical options with the Viper.

#8
Mars Nova

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I must admit after trying it out on insanity, my neural shockwave vanguard doesn't seem to be viable, at least not with the way my squadmates' points are assigned. Or maybe I'm just not that good.

#9
aimlessgun

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It just doesn't feel like it would be that useful for a Vanguard. If you just want the CC you already have Pull. If you're using it to line up sniper shots...you're playing the wrong class :P

#10
Irrepressible

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Mars Nova wrote...

I think it ties in well with the vanguard's focus on close combat by giving it a means of crowd control. 

Pull Field? Heavy Shockwave? Both of those would do the job on crowd control (yeh even Shockwave can be of use on Insanity) and both are skills the Vanguard already has! Either of those would leave you with a different option for your Bonus power to fulfil a different role.

lazuli wrote...

There's nothing blasphemous about putting a sniper rifle on a Vanguard.  Unless your strategy hinges on the Claymore, you don't really have anything to lose by expanding your tactical options with the Viper.

Yah, i wasn't really being all that serious with that comment, was essentially just tongue in cheek. 

#11
Mars Nova

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I've yet to find shockwave impressive on insanity, and I don't want to have to invest 3 points in a skill I'll likely not be using to unlock pull.

I was going to give up on the neural shock vanguard idea, but after playing around some more, I believe it can work on insanity, might just need some more work.  The idea I'm going for is sort of a vanfiltrator, charge the rearmost part of a pack of enemies, use neural shockwave to keep them pinned while gunning them down with the eviscerator, then switch to the Viper and mow down the front.

Modifié par Mars Nova, 20 avril 2011 - 04:44 .


#12
JimL68

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Neural Shock will stagger protected enemies. That plus the low cooldown make it a good bonus for a CQC character. I'm considering a Neural Shock bonus for a Claymore Soldier.

#13
aimlessgun

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Mars Nova wrote...

I've yet to find shockwave impressive on insanity, and I don't want to have to invest 3 points in a skill I'll likely not be using to unlock pull.

I was going to give up on the neural shock vanguard idea, but after playing around some more, I believe it can work on insanity, might just need some more work.  The idea I'm going for is sort of a vanfiltrator, charge the rearmost part of a pack of enemies, use neural shockwave to keep them pinned while gunning them down with the eviscerator, then switch to the Viper and mow down the front.


It sounds like it could work, but of course it just wouldn't be as effective as a traditional Vanguard. Stripping protections so you can neural shock is comparatively a waste when you can just one-shot the enemies through protections with the Claymore, which frees up your cooldown for more Charging.

If you can get like 3 dudes with an Area Overload/Neural shock combo, it would be pretty nice I guess. Not really sure how much that happens. Also what would the attack order be? Overload/Shock then Charge? (and it would be inconvenient to Charge an unprotected dude because it just knocks them out of shotgun range).

Modifié par aimlessgun, 20 avril 2011 - 08:06 .


#14
Mars Nova

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Well, yeah, the point is for it not to be a traditional vanguard.  I've tried that, it gets boring after a while.

Modifié par Mars Nova, 20 avril 2011 - 08:24 .


#15
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A Vanguard doesn't need Neural Shock, and it's not because of Pull, Slam, or Shockwave. It's because *Inferno Ammo* is already an AOE cc against unprotected Organics (which is exactly what Neural Shockwave is) and it does massive extra damage and has no cool down.

Neural Shock is indeed a very satisfying power to use though. I use it all the time on my Engineers/Infiltrators, as they have great powers to deal with synthetics but lack a handy power to deal with organics (Incinerate's cool down is too long).

Modifié par iOnlySignIn, 20 avril 2011 - 09:32 .


#16
JimL68

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I would have to agree NS a better fit for Infiltrators and Engineers. Maybe I'll have to play an engineer next. Haven't done that in a while.

#17
lazuli

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Irrepressible wrote...

lazuli wrote...

There's nothing blasphemous about putting a sniper rifle on a Vanguard.  Unless your strategy hinges on the Claymore, you don't really have anything to lose by expanding your tactical options with the Viper.

Yah, i wasn't really being all that serious with that comment, was essentially just tongue in cheek. 


I probably shouldn't have jumped on that comment.  Can you tell I'm a bit defensive about my lack of Claymore skills?  I had a terrible experience with the Claymore early on in my ME2 career, and have yet to give it another chance.

#18
Mars Nova

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Yeah, the Claymore seems awesome at first, but I can't get past the 1-round clip. No room for error. I'll take the Eviscerator over it any day.

#19
Influ

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iOnlySignIn wrote...

A Vanguard doesn't need Neural Shock, and it's not because of Pull, Slam, or Shockwave. It's because *Inferno Ammo* is already an AOE cc against unprotected Organics (which is exactly what Neural Shockwave is) and it does massive extra damage and has no cool down.


Actually, Inferno Ammos AoE works through protections, so it's even better for cc than Neural Shockwave in that regard.

#20
lazuli

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Influ wrote...

Actually, Inferno Ammos AoE works through protections, so it's even better for cc than Neural Shockwave in that regard.


Neural Shockwave has a guaranteed stagger vs. organics, though, unless I'm very much mistaken.  Inferno Ammo's panic dance isn't guaranteed to trigger.  Still, of the two I certainly employ Inferno Ammo more frequently.

#21
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The mechanics are different, but both powers work to a lesser extent against protected Organics- just as they both work best against unprotected organics.

Neural Shock induces a very short (~1 second) stagger animation whenever you cast it on any protected Organic.

Inferno Ammo will induce fire dance animations (~3 seconds) on protected (AND unprotected) enemies within a 3m radius of an unprotected Organic target you're firing at, with a probability depending on the single shot damage of your weapon, for each shot. For a high ROF weapon (Tempest) or a high single shot damage weapon (Viper), this happens with near certainty. For a high ROF weapon with good single shot damage (Mattock/Revenant) it always happens. All shotguns ignite with 100% certainty (except perhaps the GPS) as they fire 8 high damage pellets.

Enemies in fire dance suffer additional damage if their only protection is Armor.

So if you want Inferno Ammo's AOE CC effect, you only need to strip one enemy (the one in the middle of the group). For Neural Shock, you need to strip the entire group if you want a better result than Inferno Ammo- otherwise you only get a very short stagger.

This is why Inferno Ammo is godly with the Mattock/Viper, as both a very good at quickly stripping the protection of a single target and both have near 100% ignition rate.

Modifié par iOnlySignIn, 21 avril 2011 - 05:54 .


#22
turian councilor Knockout

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I think Vanguard is the one class that bonus powers are somewhat wasted on since most of the skills that Vanguard have is already better, you should max the passive ability, charge, ammo powers instead of wasting points on neural shock.but if you always tag along with a squadmate who have squadcryo/incendiary you may as well pick up neural shock (it doesn't really matter).

#23
Influ

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lazuli wrote...

Neural Shockwave has a guaranteed stagger vs. organics, though, unless I'm very much mistaken.  Inferno Ammo's panic dance isn't guaranteed to trigger.  Still, of the two I certainly employ Inferno Ammo more frequently.


Well with shotguns it's very highly likely that the AoE triggers. Usually even with the same shot that takes down their defenses. In the end the only real advantages with Neural Shock is it's longer stun duration and better usability at range. In my opinion, Vanguard doesn't need more cc capabilities when you have access to Inferno and Squad Cryo Ammo. Then there's Pull Field, but it's ruined, atleast for me, for being unlocked via Shockwave. I always rather max out the passive, Charge and ammo powers.

#24
JimL68

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The problem I have with AoE powers is that enemies are pretty uncooperative about clustering together. I look at area effects more as something to use opportunistically. Any tactical planning I do will look for those opportunities but mostly I just try to figure out how to kill everyone as quickly as possible - usually in the order of how big a threat they are.