Rockpopple wrote...
@ Persephone - Oh I'm not afraid of you (Take that in a good way... Oh Maker, forget I said anything). You and Bob just seem to have a thing going and I don't want to interfere overmuch.
@ Dubya75 - Hmm... I didn't really notice any of that. Or let's just say, I noticed the bodies in Fenris' mansion a lot more. I could auto-rationalize why characters were standing in the same place time and time again. I have, after-all, played video games all my life. I know how things go.
But Fenris' mansion, those were bodies. They'd stink after a while. I knew that. And I knew that large periods of time were flying by, because Fenris always mentioned it while at his place. So it was more in the front of my mind than in the back.
@ Bob - I'll give you that it was immersion-breaking, but I didn't see it as a lazy-attitude. I saw it as stuff they wish they could have done better but couldn't, for whatever reason. As Persephone has pointed out, I saw the same stuff in Origins. I didn't call the devs lazy at the time for it either. There's a lot of things put up on the whiteboard that never get crossed out. Just how things go.
Ok fair enough RockPopple, maybe my examples were over-simplifying things.
To put things in perspective, go visit Redclife Village from time to time during a playthrough of Origins and see just how static things can be...it's definitely not something new.
Fenris' house happen to have corpses lying around (which in hindsight probably is not a good prop choice) but all the companion locations remain just as static during the game.
Modifié par Dubya75, 19 avril 2011 - 02:46 .





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