http://social.biowar...8/index/6778619
Mage Base Health Regeneration - 0.1%
Mage Base Mana Regeneration - 0.3%
Elemental Mastery Mana Regeneration Bonus - 0.1%
Galvanism Mana Regeneration Bonus - 0.1%
Spirit Mastery Mana Regeneration Bonus - 0.1%
Vitality Health Regeneration Bonus - 1.0%
No Compromises Health Regeneration Bonus - 0.5%
I've been messing about with Merrill's blood magic.
Merrill has 200 HP and hawke friendship.. ( 3 mana to hp casting ratio )
In Act II Merrill is granted a +20 health regeneration through her armor upgrade.
Now here is where it gets interesting. Blood magic items all reduce her spell cost by 1 HP to 1 mana regeration. In act II I also noticed a belt for sale (belt of vigor) which adds 22 health and 2 health regeneration rate.
I decided to compare the ring and the belt
case 1
Merrill equiped with blood mage ring only
HP to mana ratio is 1:3 and 1:1 from ring = 1:4
Health regeneration rate is 0.001 + 0.002 = 0.003
The most expensive spells cost 60 mana with a 30 second cooldown. At 1:4 ratio these spells will cost her 15 HP. Under ideal circumstances you would also want her to regenerate all her health during the spell cool down.
60 / 4 = 15 health cost
Health regeneration rate = 200 * 0.003 = 0.6
Health regeneration over 30 seconds = 0.6 * 30 = 18 HP
18 - 15 = 3
Therefore she will regenerate 3 HP over unity
Caste 2
Merrill equiped with the belt of vigor (+22 health and 2 health regeneration)
HP to mana ratio is 1:3 and 1:1 from ring = 1:3
Health regeneration rate is 0.001 + 0.002 + 0.0002 = 0.0032
60 / 3 = 20 health cost
Health regeneration rate = 222 * 0.0032 = 0.7104
Health regeneration over 30 seconds = 30 * 0.7104 = 21.312
21.312 - 20 = 1.312
Therefore she will regenerate 1.312 HP over unity
Case 3
Merrill is equipped with 2 blood mage rings
HP to mana ratio = 1:3 + 1:1 + 1:1 = 1:5
Health regeneration rate = 0.001 + 0.002 = 0.003
60 / 5 = 12 Health cost
Health regeneration rate = 200 * 0.003 = 0.6
Health regeneration over 30 seconds = 0.6 * 30 = 18 HP
18 - 12 = 6
therefore she will regenerate 6 health over unity
case 4
Merrill is equiped with 1 blood mage ring and the belt of vigor
HP to mana ratio = 1:3 + 1:1 = 1:4
Health regeneration rate is 0.001 + 0.002 + 0.0002 = 0.0032
60 / 4 = 15
Health regeneration rate = 222 * 0.0032 = 0.7104
Health regeneration over 30 seconds = 30 * 0.7104 = 21.312
21.312 - 15 = 6.312
Therefore she will regenerate 6.312 HP over unity.
Modifié par Jack-Nader, 19 avril 2011 - 08:36 .





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