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Every class should be able to use 'Ammo Powers' in ME3...


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#51
The Spamming Troll

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JayhartRIC wrote...

"Unbalanced" meaning there would be no point to playing an adept.  Sentinel would have the best adept powers, plus Tech Armor.  Being able to set up warp combos means you don't necessarily need another biotic squadmate.  If you don't like the protections, just play on Veteran.  Insane is supposed to be harder.



the games already unbalanced. are you kidding yourself? a stasis infiltrator can do the adepts job, as well as the infiltrators.

i like being chalenged but not in a way that takes away from the very reason im playing a certain class. i dont play adepts on insanity, becasue its the lamest gaming experience ive ever forced myself to enjoy.

#52
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naledgeborn wrote...

Ammo Powers is Tech Powers for weapons
Disruptor Ammo is Overload
Incendiary Ammo is Incinerate
Cryo Ammo is Cryo Blast

Want "proof"? Compare the Infiltrators Power setup against the Engineer. If you remove Cloak and Drone they're pretty much the same. The devs decided to do this for class balance. I may not agree with it and I see eye to eye with Stardusk but I also understand why the devs did it. Hopefully Ammo Powers stay as a Passive talent where you can upgrade it if you want but it doesn't ruin your overall build. As for different variations of "Ammo Powers", make them puchasable and their effectivness is dependant on how many points you put in the Passive.


whats even worse is that if all the classes power setups are essentially the same, then why do vangaurd and infiltrators get more guns too? espesially ones that synergize with their abilities. caster classes get screwed, and adepts are at the forfront of the screwing.

#53
JayhartRIC

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The Spamming Troll wrote...

JayhartRIC wrote...

"Unbalanced" meaning there would be no point to playing an adept.  Sentinel would have the best adept powers, plus Tech Armor.  Being able to set up warp combos means you don't necessarily need another biotic squadmate.  If you don't like the protections, just play on Veteran.  Insane is supposed to be harder.



the games already unbalanced. are you kidding yourself? a stasis infiltrator can do the adepts job, as well as the infiltrators.

i like being chalenged but not in a way that takes away from the very reason im playing a certain class. i dont play adepts on insanity, becasue its the lamest gaming experience ive ever forced myself to enjoy.


But you did enjoy it, lol.

The thing is, I actually had the easiest time on the Collector Ship and Suicide Mission with the Adept.  Protections are usually not a problem for me.  The stagger that powers do on protected enemies can buy you that extra time to get into cover or line up a shot.  The Locust has made the Adept even better at taking down protection.

#54
Ahglock

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JayhartRIC wrote...

The Spamming Troll wrote...

JayhartRIC wrote...

"Unbalanced" meaning there would be no point to playing an adept.  Sentinel would have the best adept powers, plus Tech Armor.  Being able to set up warp combos means you don't necessarily need another biotic squadmate.  If you don't like the protections, just play on Veteran.  Insane is supposed to be harder.



the games already unbalanced. are you kidding yourself? a stasis infiltrator can do the adepts job, as well as the infiltrators.

i like being chalenged but not in a way that takes away from the very reason im playing a certain class. i dont play adepts on insanity, becasue its the lamest gaming experience ive ever forced myself to enjoy.


But you did enjoy it, lol.

The thing is, I actually had the easiest time on the Collector Ship and Suicide Mission with the Adept.  Protections are usually not a problem for me.  The stagger that powers do on protected enemies can buy you that extra time to get into cover or line up a shot.  The Locust has made the Adept even better at taking down protection.


Well since the protections there are all barrier oriented it is one area where the adpet actually shines.  Against blue suns though you need teammates or to be good with that SMG of yours. 

#55
The Spamming Troll

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JayhartRIC wrote...

The Spamming Troll wrote...

JayhartRIC wrote...

"Unbalanced" meaning there would be no point to playing an adept.  Sentinel would have the best adept powers, plus Tech Armor.  Being able to set up warp combos means you don't necessarily need another biotic squadmate.  If you don't like the protections, just play on Veteran.  Insane is supposed to be harder.



the games already unbalanced. are you kidding yourself? a stasis infiltrator can do the adepts job, as well as the infiltrators.

i like being chalenged but not in a way that takes away from the very reason im playing a certain class. i dont play adepts on insanity, becasue its the lamest gaming experience ive ever forced myself to enjoy.


But you did enjoy it, lol.

The thing is, I actually had the easiest time on the Collector Ship and Suicide Mission with the Adept.  Protections are usually not a problem for me.  The stagger that powers do on protected enemies can buy you that extra time to get into cover or line up a shot.  The Locust has made the Adept even better at taking down protection.


no no i certainly dont enjoy the ME2 adept. i clearly hate the ME2 adept. i forced myself to try to enjoy it, but using a master ability on some random merc with 1 HP of shields and ONLY crating a half second stun, is NOT playing an adept. i dont get off playing an adept and staggering my enemies. im commander shepard, the savior of the galaxy. i should be putting those idiots on their ASSES.

your only fooling yourself if you thin enemy protections are a goodthing, especially for adepts. theres many more methods of creating challenge in a game like ME, that dont revolve around taking away those very reason im playing ME to begin with.

#56
Stardusk78

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The Spamming Troll wrote...

JayhartRIC wrote...

The Spamming Troll wrote...

JayhartRIC wrote...

"Unbalanced" meaning there would be no point to playing an adept.  Sentinel would have the best adept powers, plus Tech Armor.  Being able to set up warp combos means you don't necessarily need another biotic squadmate.  If you don't like the protections, just play on Veteran.  Insane is supposed to be harder.



the games already unbalanced. are you kidding yourself? a stasis infiltrator can do the adepts job, as well as the infiltrators.

i like being chalenged but not in a way that takes away from the very reason im playing a certain class. i dont play adepts on insanity, becasue its the lamest gaming experience ive ever forced myself to enjoy.


But you did enjoy it, lol.

The thing is, I actually had the easiest time on the Collector Ship and Suicide Mission with the Adept.  Protections are usually not a problem for me.  The stagger that powers do on protected enemies can buy you that extra time to get into cover or line up a shot.  The Locust has made the Adept even better at taking down protection.


no no i certainly dont enjoy the ME2 adept. i clearly hate the ME2 adept. i forced myself to try to enjoy it, but using a master ability on some random merc with 1 HP of shields and ONLY crating a half second stun, is NOT playing an adept. i dont get off playing an adept and staggering my enemies. im commander shepard, the savior of the galaxy. i should be putting those idiots on their ASSES.

your only fooling yourself if you thin enemy protections are a goodthing, especially for adepts. theres many more methods of creating challenge in a game like ME, that dont revolve around taking away those very reason im playing ME to begin with.


What are those methods?

#57
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i could write down anything, and itd be better then enemy protections.i dont consider enemy protections to be a challenge so much as i think enemy protections bore the hell out of my adept.

ME is a game that revolves around abilites, especially for the firepower lacking adept class, and insanity says "no, you cant use those abilities."

honestly it blows my mind how ridiculous dealing with enemy protections are(to my adept) in mass effect 2. i couldnt imagine playing a star wars game and NOT useing force push untill i cleaned off some shields off my opponent. enemy protections take away from the game, they dont add to it.

#58
Stardusk78

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The Spamming Troll wrote...

i could write down anything, and itd be better then enemy protections.i dont consider enemy protections to be a challenge so much as i think enemy protections bore the hell out of my adept.

ME is a game that revolves around abilites, especially for the firepower lacking adept class, and insanity says "no, you cant use those abilities."

honestly it blows my mind how ridiculous dealing with enemy protections are(to my adept) in mass effect 2. i couldnt imagine playing a star wars game and NOT useing force push untill i cleaned off some shields off my opponent. enemy protections take away from the game, they dont add to it.


You sound angry.

Seriously, what methods do you propose? Be specific.

#59
SidJr

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I would emphasize two points here and they are related somehow!

1) Why not let me choose what I think is best for my class? all in the name of "balancing" the game, then create a better way to balance the game and not force you to use something that you dislike or not want to use. I like to use "Incendiary Ammo"instead of "Incinerate" (Infiltrator).
2) Another thing that is bad are pre-requisites, I think it's ridiculous you HAVE to learn Shockwave in order to have access to Pull (Vanguard).

Decrease the cooldown to Adept? Why do it if you can have a Sentinel with 55% Cooldown (30% Passive, 20% Upgrade and 5% Equalizer Pack)? Use Warp and Overload in less than 3 seconds? Use Throw or Slam in less than 1.5 seconds? Why Adept need it? You already have a class like that! : D

One idea would be: OK, you're an Infiltrator, you can only use 2 "Combat Powers" and 2 "Tech Powers" ... choose them!

#60
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Stardusk78 wrote...

The Spamming Troll wrote...

i could write down anything, and itd be better then enemy protections.i dont consider enemy protections to be a challenge so much as i think enemy protections bore the hell out of my adept.

ME is a game that revolves around abilites, especially for the firepower lacking adept class, and insanity says "no, you cant use those abilities."

honestly it blows my mind how ridiculous dealing with enemy protections are(to my adept) in mass effect 2. i couldnt imagine playing a star wars game and NOT useing force push untill i cleaned off some shields off my opponent. enemy protections take away from the game, they dont add to it.


You sound angry.

Seriously, what methods do you propose? Be specific.


its easy to do really, just use your imagination. but if you want me to spell it out for you i can......

maybe more enemies, more difficult enemies, enemies with better firepower, enemies that use biotics and tech mines against you, waste high walls that break down after some time so you cant camp, enemies with differnt combat AI or more advanced AI, useing 1 squadmate, using no squadmates, limiting carried weapons, blah, blah, blah..............

you dont make a game harder by eliminating the very thing that defines your character.

#61
AK404

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Or a Shepard-specific ability that allows him to bypass protections?

#62
RGFrog

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The Spamming Troll wrote...

RGFrog wrote...

jamesp81 wrote...

"Every Marine is a rifleman" is not something they came up with for Ash to say in ME1 to sound cool.  That's a real doctrine exercised today by the US Marine Corps.  EVERY Marine is required to qualify as a rifleman regardless of his specific job, whether that's infantry or not.  Pilots, truck drivers, tank crews, artillerymen, cooks, doctors, nurses, mechanics, EVERYONE in the Marines qualifies with a service rifle, from the Commandant himself on down to the lowly private.  Some may not carry a rifle daily due to their jobs, but they are all trained to use one.


True, but as you pointed out, not every marine carries a rilfe. Marine pilots would be insane to have much more than a pistol or smg.

Just like an adept, which in the me universe, has to concentrate and use physical motions to initiate biotics would be insane to try and do all that with a ton of kit on its back. A biotic has to run relatively light or sacrifce energy, motion, and concentration to carry a kit. Those resources would/could/should be better used on the craft of using biotics.

If a pistol, smg, or shotgun does the job of stripping defenses so the adept can use the biotics then there's really no reason to also cary an AR, a sniper rifle and a heavy weapon, is there?

Unless the class is a combo class where the biotics support weapon usage (eg, Vanguard), then weapons should only play a secondary support role.


your confusing the current adept, with an unstopable biotic wrecking ball the adept should be. once i see an enemy protection as an adept, im stuck using ONLY my pistol. theres no such thing as carrying less amounts of weapons in order to use my biotics better. your making up what an adept is, when its clearly nothing like that.

the adept is only as strong as its best weapon, a pistol. adepts are pathetic, laughable soldiers.


I'm not confusing anything. At no point am I even suggesting that the Adept is a biotic wrecking ball. All I said, if you bothered to try and read, was that weapons for an adept are secondary because the class as it exists in the universe uses weapons to support biotics. A biotic requires focus to create mass effect fields and anything that affects focus naturally affects an adept's ability to use biotics....

That you personally can't play the class means nothing to the way it exists both in the BW created universe and the game. I have no problem stripping defenses both with and without weapons. I just finished horizon on insanity without firing a single shot nor having a squad member die once nor having to restart.

Your argument that the adept is only as strong as any given weapon is both incorrect within the game and clearly at odds with the universe, the story line, the books, basically everything BW has created to support this game.

Sucks that you can't figure out how to get past guns... but your situation only exists on your side of the monitor. Your inabilities have nothing to do with the game or the universe.

#63
The Spamming Troll

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RGFrog wrote...

I'm not confusing anything. At no point am I even suggesting that the Adept is a biotic wrecking ball. All I said, if you bothered to try and read, was that weapons for an adept are secondary because the class as it exists in the universe uses weapons to support biotics. A biotic requires focus to create mass effect fields and anything that affects focus naturally affects an adept's ability to use biotics....

That you personally can't play the class means nothing to the way it exists both in the BW created universe and the game. I have no problem stripping defenses both with and without weapons. I just finished horizon on insanity without firing a single shot nor having a squad member die once nor having to restart.

Your argument that the adept is only as strong as any given weapon is both incorrect within the game and clearly at odds with the universe, the story line, the books, basically everything BW has created to support this game.

Sucks that you can't figure out how to get past guns... but your situation only exists on your side of the monitor. Your inabilities have nothing to do with the game or the universe.


how does an adpet use weapons to support biotics? you mean an adept uses weapons first in order to use their biotics later, right? in order to use a biotic ability, i dont need anything other then 1 skill point, whether im an adept or a soldier. i dont need focus, or the inability to wield an AR. i simply put one point into stasis, and my soldier then becomes an extremely effective CCer.

why do you assume i cant play an adept class? i can and it involves me spamming singularity, followed by warp. im very happy for you that you completed horizon. what a superb accomplishment! do you think i dont have apposable thumbs or something? i mean really, what are you trying to prove?

to me, it sucks that my heavy throw will never actually be a heavy throw on a protected enemy. im investing 30-40 points on abilites that do nothing more then stagger an enemy for the exact ammount of time it takes to cast said ability. this isnt about my inability to play a game, homey.

Modifié par The Spamming Troll, 21 avril 2011 - 02:59 .


#64
RGFrog

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...

how does an adpet use weapons to support biotics? you mean an adept uses weapons first in order to use their biotics later, right? in order to use a biotic ability, i dont need anything other then 1 skill point, whether im an adept or a soldier. i dont need focus, or the inability to wield an AR. i simply put one point into stasis, and my soldier then becomes an extremely effective CCer.

why do you assume i cant play an adept class? i can and it involves me spamming singularity, followed by warp. im very happy for you that you completed horizon. what a superb accomplishment! do you think i dont have apposable thumbs or something? i mean really, what are you trying to prove?

to me, it sucks that my heavy throw will never actually be a heavy throw on a protected enemy. im investing 30-40 points on abilites that do nothing more then stagger an enemy for the exact ammount of time it takes to cast said ability. this isnt about my inability to play a game, homey.

Nah, the problem exists with you confusing how you, spamming troll, play the game with my response to a point about every marine being a rifleman and therefore every marine carrying a rifle.

To beat the dead horse for your edification:

Not every marine will carry a rifle because it gets in the way of many jobs outside of a standard issue jarhead. Just like a heavy weapons load would get in the way of an adept using biotics in the ME universe.

Has absolutely nothing to do with your comment: "once i see an enemy protection as an adept, im stuck using ONLY my pistol" nor with "the adept is only as strong as its best weapon, a pistol. adepts are pathetic, laughable soldiers"

Both comments are directly and singularly related to your ability to play the game and ONLY your ability to play the game. Not the hypothetical relation between an ME marine and a modern day marine.

Nor did I assume you couldn't play an adept class. I was merely referencing your own comments on your own lack of skill and providing a counter example that all is not as you say it is.

In the ME universe the biotic wouldn't be bogged down with a ton of equipment strapped to its back.

In ME2 the game, the adept has everything it needs in an SMG and pistol--yes, even on insanity--to support its biotic usage in a myriad of ways.

However, the initial post was never about gameplay, was it...

#65
The Spamming Troll

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so throw would become more effective if i didnt carry around my pistol, SMG, and my bonus weapons. or maybe if i wore mage robes i could use throw better too??? what a soldier does today means nothing to me on what a soldier would do in the year 2147. i think your confusing ME with a different game, and a different time.

i thought i put it out there pretty clearly that i CAN play video games. what exactly do you think im here complaining about? again, it has nothing to do with anyones ability, mine or yours, to play ME2. it has everything to do with my biotics becomin nothing more then a melee button, with its half second stager. id actually say melee is more effective then heavy throw. thats not a problem to you?

you dont need anything to beat insanity. i could beat insanity with only the melee button. your completely misleading someone if you think a pistol and SMG are equally as effective as having an AR and a shotgun.

id also like to see an instance where an adepts weapon synergizes with its biotics.

also, dont assume i know what the heck the word "edification" means.

Modifié par The Spamming Troll, 21 avril 2011 - 04:36 .


#66
JayhartRIC

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Stasis Soldier CC's 1 person
Stasis Adept CC's up to 8 people
8>1

#67
lazuli

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AK404 wrote...

Or a Shepard-specific ability that allows him to bypass protections?


My concern with this is a lack of clarity.  How do we know that some powers will bypass protections and some won't?  How does the game make this apparent?  If it doesn't, it becomes confusing and combat suffers for it.

#68
The Spamming Troll

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JayhartRIC wrote...

Stasis Soldier CC's 1 person
Stasis Adept CC's up to 8 people
8>1


what? ive never seen an adept able to control more then 4ish people, on insanity ofcorse. singularity phases out after 2 people step into it, it barely holds one protected enemy in place as is. stasis works on 1 enemy. so thats 3 or 4 people MAX.

the problem is stasis works on EVERYTHING and is available to ALL classes.

its more like pistol + singularity is an adept while stasis plus AR plus all the weapons is a soldier. what seems more effective?

Modifié par The Spamming Troll, 21 avril 2011 - 03:51 .


#69
RGFrog

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The Spamming Troll wrote...

so throw would become more effective if i didnt carry around my pistol, SMG, and my bonus weapons. or maybe if i wore mage robes i could use throw better too??? what a soldier does today means nothing to me on what a soldier would do in the year 2147. i think your confusing ME with a different game, and a different time.


Nope, it's just your failure to follow the thread of a discussion when it has nothing to do with what you want to b1tch about. I'm confusing nothing. On the other hand, you may want slow down while you read.

Just to be clear: everything following is no longer about hypotheticals comparing modern day marines to marines within the ME universe. The discussion is instead about actual gameplay mechanics... The two are separate discussions... I hope you're able to grasp the different concepts since the above seems to indicate otherwise.

-----------------------------------------------------------------------------------------------------------------------------------

i thought i put it out there pretty clearly that i CAN play video games. what exactly do you think im here complaining about? again, it has nothing to do with anyones ability, mine or yours, to play ME2. it has everything to do with my biotics becomin nothing more then a melee button, with its half second stager. id actually say melee is more effective then heavy throw. thats not a problem to you?


No, it's not a problem to me. I understand the game mechanics and have adapted to use them. I don't use biotics when it's obvious they are useless. I do use them when they aren't . I don't cast a throw when it's obvious that a protection will block it. I cast something else, or use a weapon to strip the protection first.

An obvious and simple solution for your headaches would be to play on Veteran level where you're less likely to be frustrated. Or, instead go back to playing ME1 where protections worked the way you wish.

you dont need anything to beat insanity. i could beat insanity with only the melee button. your completely misleading someone if you think a pistol and SMG are equally as effective as having an AR and a shotgun.


No, not misleading. For an adept in game pistol and smg are highly effective... When you can't strip a defense with powers, they fill that gap. Then you finish with powers. Pretty simple. Peeps don't play adept so they can use guns. They play the role so they can use biotics. Pistol and SMG support this especially on Insanity where biotics are not as easily implemented as they are on lower gameplay levels.

If all you're doing is using your weapons then you should stick to soldier. Otherwise there are plenty of posts and videos that show a wide variety of gameplay on insanity level where biotics are quite effective.

id also like to see an instance where an adepts weapon synergizes with its biotics.

also, dont assume i know what the heck the word "edification" means.


I don't even assume you know what your complaining about half the time. That's why I've based all my responses on what you type. If you can't figure out how a weapon that strips bariers and shields (smg) or a weapon that strips armor (pistol) effectively "synergyze" with biotics then there's nothing I can type that will change that. They do synergyze both in game (ME2) and in the ME universe.

Modifié par RGFrog, 21 avril 2011 - 07:43 .


#70
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rgfrog,

its not difficult to understand throw wont work on a protected enemy. adapting to the current game mechanics means im not using pull, throw or shockwave, because singularity is ALWAYS going to be better. so in a way you are right. the majority of biotics are useless on insanity. imagine if a soldier had to use a biotic ability before it could use its weapons. that doesnt make sense and its the exact same thing in reverse for the adept.

i dont play ME2 anymore. im not here because of that game. im here because of ME1 and what im hoping to see in ME3.

are you trying to tell me a sidearm is better then having the shotgun, the sniper rifle, an assault rifle, and also a sidearm??? its just simply not true. if you appreciate the SMG, more power to you. but nobody intheir right mind is gonna take a pistol over shotguns and rifles.

i dont give a rats behind what ME:revolutions has in it. im talking about the ME video game franchise. in the ME universe ive seen a biotic character tear through 3 heavy mechs in 1 second, ive seen a biotic character biotic smash someones face off, and ive seen another basically float through the air. i dont care about that. i care about using heavy throw on a protected enemy and causing more then a half second stagger. im looking for my adpet to be something more then a singularity spammer.

if your trying to convince me that an adept on insanity is anything like playing what an adept should be, you might as well stop trying.

#71
RGFrog

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Nope, not trying to convince you of anything. However, as an adept, you don't really have to even use a weapon in game...on insanity... in ME2. And I'm not talking about spamming singularity, either. I rarely use that power anymore myself. Gets boring quick.

I can understand the nostalgia for ME1's biotic system.

However, I just went through yet another ME1 run through as an adept because I, too, was pining for the old system where biotics bypassed protections. I was bored out of my mind.

There has to be some kind of counter for biotics that exists. Otherwise, where's the challenge?

It's a natural progression in any universe that defenses are created to deal with general and specific offenses. So why wouldn't there be a technology to deal with biotics? I Agree, in ME2 the defenses are heavy handed.

And, yes, I too would like more than a momentary stagger for a fully evolved power. But that has absolutely nothing to do with weapon synergy. An SMG does a great job of stripping between warp casts. As does a pistol. Are they better than an AR? No, of course not. But from an RPG standpoint, an adept wouldn't have a full compliment of weapons. It'd just be a soldier tank and biotics would be a back seat parlor trick.

ME: revolutions is a pos. It seems we agree on that.

#72
JayhartRIC

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The Spamming Troll wrote...

JayhartRIC wrote...

Stasis Soldier CC's 1 person
Stasis Adept CC's up to 8 people
8>1


what? ive never seen an adept able to control more then 4ish people, on insanity ofcorse. singularity phases out after 2 people step into it, it barely holds one protected enemy in place as is. stasis works on 1 enemy. so thats 3 or 4 people MAX.

the problem is stasis works on EVERYTHING and is available to ALL classes.

its more like pistol + singularity is an adept while stasis plus AR plus all the weapons is a soldier. what seems more effective?


When playing Arrival with my Adept, I had 4 people in a singularity, 1 person in Stasis, and pulled 1 person.  I don't think you could do more than that on Insanity.  In any other part of the game, your squadmates would have killed some enemies before my count got that high.  Also, I wasn't doing it just to have as many people CC'd as possible.  It was basically the only way to keep from dying in that situation.  Spamming Singularity is actually ineffective because when you cast a Singularity, the previous one disappears.  You are better off using your weapons or squadmate powers to strip protections and then use pull or throw.  Stasis is a great power and I like using it on the Adept (sometimes I use warp ammo or Barrier.)  I don't put Stasis on a Soldier because I don't like bonus powers that don't jive with the class.  

If you're saying that a Soldier is stronger than an Adept, I would agree, but I feel the problem is that the Soldier is too strong.  Not that the Adept is weak.  As the game is constructed now, if you removed enemy protections Adept would be stupid easy to play.  I can't get behind that because the whole point of Insanity is to up the difficulty.  Most games just give the guys more health on higher difficulties.  Protections actually make you switch up your strategy and I think it does a good job of that.  Like I said before, if you don't like them, just play on Veteran and be the biotic wrecking ball you think you should be.

#73
The Spamming Troll

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rgfrog,

so now you think an adept IS gimped by enemy protections?

you keep trying to put adepts in the same category as mages or something. theres no such thing as a biotic being better at biotics due to carrying less amounts of weaponry.  when would a weaponless adept out perform a revenant adept?

JayhartRIC wrote...

The Spamming Troll wrote...

JayhartRIC wrote...

Stasis Soldier CC's 1 person
Stasis Adept CC's up to 8 people
8>1


what?
ive never seen an adept able to control more then 4ish people, on
insanity ofcorse. singularity phases out after 2 people step into it, it
barely holds one protected enemy in place as is. stasis works on 1
enemy. so thats 3 or 4 people MAX.

the problem is stasis works on EVERYTHING and is available to ALL classes.

its
more like pistol + singularity is an adept while stasis plus AR plus
all the weapons is a soldier. what seems more effective?


When
playing Arrival with my Adept, I had 4 people in a singularity, 1
person in Stasis, and pulled 1 person.  I don't think you could do more
than that on Insanity.  In any other part of the game, your squadmates
would have killed some enemies before my count got that high.  Also, I
wasn't doing it just to have as many people CC'd as possible.  It was
basically the only way to keep from dying in that situation.  Spamming
Singularity is actually ineffective because when you cast a Singularity,
the previous one disappears.  You are better off using your weapons or
squadmate powers to strip protections and then use pull or throw.
 Stasis is a great power and I like using it on the Adept (sometimes I
use warp ammo or Barrier.)  I don't put Stasis on a Soldier because I
don't like bonus powers that don't jive with the class.  

If
you're saying that a Soldier is stronger than an Adept, I would agree,
but I feel the problem is that the Soldier is too strong.  Not that the
Adept is weak.  As the game is constructed now, if you removed enemy
protections Adept would be stupid easy to play.  I can't get behind that
because the whole point of Insanity is to up the difficulty.  Most
games just give the guys more health on higher difficulties.
 Protections actually make you switch up your strategy and I think it
does a good job of that.  Like I said before, if you don't like them,
just play on Veteran and be the biotic wrecking ball you think you
should be.


sorry but "an adept is better off using its weapons first" isnt how i should be playing an adept.

i see no strategy becasue of enemy protections. to me enemy protections means im using singularity becasue nothing else i have in my arsenal works, other then my pistol.

lowering the difficulty isnt a solution to this problem. completely renovating the current difficulty settings is.

Modifié par The Spamming Troll, 22 avril 2011 - 02:11 .


#74
Tony Gunslinger

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TST, your shooting-first-is-lame argument doesn’t hold up. Here are the class powers that counters defenses:

Overload > counters shields
Incinerate > armor
Warp > armor and barrier

That’s it. And hey, guess which class has a power that counters two types of defenses?

And the rest of the ME2 class powers?

Cryo Blast: CC power
AI Hacking: CC power
Concussive Shot: CC power at best
Throw: CC power
Pull: CC power
Shockwave: CC power

Now let’s take a look at the bonus powers:

Neural Shock: CC power
Dominate: CC power (biotic version of AI hacking)
Reave: Defense-stripping + CC power + buff (poor man’s Warp)
ED: Defense-stripping + buff (poor man’s Overload)
Slam: CC power (poor man’s Pull)
GSB: buff
Barrier: buff
Fortification: buff
DLC Stasis: CC power
DLC Inferno grenades: armor stripping, some CC
DLC Flashbang grenades: CC power

Counting all powers, you’ll get:
Total defense-stripping powers: 6
Total buffing powers: 5
Total CC powers: 12 (not counting CC properties of Overload, Incinerate and Warp. If so, then that’s 15)

All bonus ammo powers except for Shredder are for defense stripping. They’re for your guns to, you know, help you strip defenses. With your GUNS.

So holy crap, that’s a lot of crowd control powers!!! I wonder what that means... do YOU???


Three more things:

1) Overload, Incinerate, and Warp have secondary CC effects. Overload disables synthetics and jams weapons for a short period. Incinerate makes people dance. And of course, that Warp explosion you hate so much. Damn CC powers. So lame!

2) All guns deal bonus damage to defense and none to health, and most enemies have more health than defenses, so it’s slower to strip defenses with powers and use guns to take down health. But I guess you're the macho type, so go ahead and exposed your for 5 seconds out in the open just to kill a common goon.

3) It’s been proven that ammo powers really don’t add up that much damage to defenses in most instances, so it’s no surprise that only combat classes need Incendiary, Disruptor, and Cryo ammos for their CC properties AFTER they shoot through defenses, and the bonus against defenses is minor.

If every enemy in ME2 had barriers, then you’d complain that Engineer is gimped. And guess what, when I’m playing the Engineer, I often use Overload on Collectors, because It’s insta-cast and it deals some damage. It's the same way I use my Adept’s Warp against shields when the situation calls for it. I also use Incinerate against shields and barriers because it’s a curving power and there are many situations where you cannot use insta-cast powers. Throw, Pull and Cryo Blast deals some damage against all protections and they can be spammed fast enough to stun-lock. It’s not about the powers, it’s not about the guns, it’s about making the right decision at the right time. Guns first? Powers first? Which powers? Squadmate power first? Then what? Use more guns? Use more powers? Retreat? Advance? Take cover? Use Medigel? Melee? Reload? Switch weapons? Decisions. In real time.

So if you’re saying that it’s lame to use guns to strip defenses and apply CC powers afterwards, then you’re saying EVERY class is lame in ME2, because EVERY class does that, and therefore Mass Effect 2 is lame lame lame. If you think that countering defenses is lame, then you shouldn’t play most games made in this past couple of decades, because they all require the same on-the-fly decision making as ME2. I think you should relegate yourself to only turn-based games because that have no time limits, they’re better suited for you. Or play games that doesn’t have challenges, rewards and penalities. I think in those Legos games you can never really die or have infinite life. I love the SW ones, they’re awesome. Really, you should check them out.

#75
RGFrog

RGFrog
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The Spamming Troll wrote...

rgfrog,

so now you think an adept IS gimped by enemy protections?


Nope. And were you to actually read you would find I've said exactly the opposite.

Don't lose your ME1 discs. I imagine it's going to be the only version of ME that you'll be happy with.