Tony Gunslinger wrote...
TST, your shooting-first-is-lame argument doesn’t hold up. Here are the class powers that counters defenses:
Overload > counters shields
Incinerate > armor
Warp > armor and barrier
That’s it. And hey, guess which class has a power that counters two types of defenses?
And the rest of the ME2 class powers?
Cryo Blast: CC power
AI Hacking: CC power
Concussive Shot: CC power at best
Throw: CC power
Pull: CC power
Shockwave: CC power
Now let’s take a look at the bonus powers:
Neural Shock: CC power
Dominate: CC power (biotic version of AI hacking)
Reave: Defense-stripping + CC power + buff (poor man’s Warp)
ED: Defense-stripping + buff (poor man’s Overload)
Slam: CC power (poor man’s Pull)
GSB: buff
Barrier: buff
Fortification: buff
DLC Stasis: CC power
DLC Inferno grenades: armor stripping, some CC
DLC Flashbang grenades: CC power
Counting all powers, you’ll get:
Total defense-stripping powers: 6
Total buffing powers: 5
Total CC powers: 12 (not counting CC properties of Overload, Incinerate and Warp. If so, then that’s 15)
All bonus ammo powers except for Shredder are for defense stripping. They’re for your guns to, you know, help you strip defenses. With your GUNS.
So holy crap, that’s a lot of crowd control powers!!! I wonder what that means... do YOU???
Three more things:
1) Overload, Incinerate, and Warp have secondary CC effects. Overload disables synthetics and jams weapons for a short period. Incinerate makes people dance. And of course, that Warp explosion you hate so much. Damn CC powers. So lame!
2) All guns deal bonus damage to defense and none to health, and most enemies have more health than defenses, so it’s slower to strip defenses with powers and use guns to take down health. But I guess you're the macho type, so go ahead and exposed your for 5 seconds out in the open just to kill a common goon.
3) It’s been proven that ammo powers really don’t add up that much damage to defenses in most instances, so it’s no surprise that only combat classes need Incendiary, Disruptor, and Cryo ammos for their CC properties AFTER they shoot through defenses, and the bonus against defenses is minor.
If every enemy in ME2 had barriers, then you’d complain that Engineer is gimped. And guess what, when I’m playing the Engineer, I often use Overload on Collectors, because It’s insta-cast and it deals some damage. It's the same way I use my Adept’s Warp against shields when the situation calls for it. I also use Incinerate against shields and barriers because it’s a curving power and there are many situations where you cannot use insta-cast powers. Throw, Pull and Cryo Blast deals some damage against all protections and they can be spammed fast enough to stun-lock. It’s not about the powers, it’s not about the guns, it’s about making the right decision at the right time. Guns first? Powers first? Which powers? Squadmate power first? Then what? Use more guns? Use more powers? Retreat? Advance? Take cover? Use Medigel? Melee? Reload? Switch weapons? Decisions. In real time.
So if you’re saying that it’s lame to use guns to strip defenses and apply CC powers afterwards, then you’re saying EVERY class is lame in ME2, because EVERY class does that, and therefore Mass Effect 2 is lame lame lame. If you think that countering defenses is lame, then you shouldn’t play most games made in this past couple of decades, because they all require the same on-the-fly decision making as ME2. I think you should relegate yourself to only turn-based games because that have no time limits, they’re better suited for you. Or play games that doesn’t have challenges, rewards and penalities. I think in those Legos games you can never really die or have infinite life. I love the SW ones, they’re awesome. Really, you should check them out.
you wasted aot of time writing that. why are you trying to explain how to play mass effect to me??? its easy to understand my adept has 3 options on insanity, those being singularity, warp and my pistol.
i dont have time to repeatedly say, "enemy protections turn heavy throw into a half second stagger, and it simply SHOULDNT be that way." is that really something you disagree with?
RGFrog wrote...
There has to be some kind of counter for biotics that exists. Otherwise, where's the challenge?
It's a natural progression in any universe that defenses are created to
deal with general and specific offenses. So why wouldn't there be a
technology to deal with biotics? I Agree, in ME2 the defenses are heavy
handed.
And, yes, I too would like more than a momentary stagger for a fully evolved power.
the counter to biotics, is enemy protections. and what is it again that enemy protections do? they force my adept, to shoot, use warp, or use singularity. thats NOT playing an adept. its playing a bull****-adept.
it should seem obviouse that defense should never be better then offense. and ME2 defense is the only thing that matters.
Modifié par The Spamming Troll, 22 avril 2011 - 11:32 .