Meredith's end was my least favorite part of the entire story.
I didn't have any big problems with Orsino's reveal. Orsino is not crazy, he just gets backed in to a corner in the end. He's a reasoned and reasonably good advocate for the mages. He just happens to be corrupt as hell, too. I agree we probably didn't see enough of both him and Meredith, but I thought it worked well enough when he turned out to be just as corrupt and willing to sacrifice innocents as Meredith had shown herself to be.
He does hold off on the blood magic for a while, even after the mages are beaten back in to the keep. Before that, he goes to some pains during Act 3 to try to avoid a confrontation at all. It's only when he loses hope and figures he's going to die anyway that he goes and turns in to a Harvester, one final pox to leave for the "mundanes" or whatever term you'd prefer for non-mages. As Maria Caliban says, there really should have been an immediate danger; it's presented a bit odd in that you defeat a wave of Templars and
then he goes bat**** before the next one even arrives. That's just an issue of cutscene implementation though, all that was needed was a bit more cutscene where a whole horde of Templars marching into the hall just before he did it.
Mind you, the Harvester
was a tad gratuitous. But it makes sense enough for him to do
something desperate, and if Bioware wants to go for the old "big boss fight at the end" saw I'm not going to complain.
Meredith, though... why. Just why. Her character was great to begin with, and I say that even though I apparently missed some exposition on her past that she delivers if you're sympathetic to her in Act 3. But then at the end she suddenly devolves. DA2 is very good at having its major characters be responsible for theiractions, especially considering this is a world where people can reasonably claim "a demon made me do it." Meredith could have been Orsino's proper counterpart, an extremist who is fully, tragically responsible for her own actions. Instead, the idol ends up making her look like a victim who might not have gone down the path she did if she was in her right mind.
srieser wrote...
I have no problem with the idol. It actually ties Hawke to her downfall in that he/she helped drag it out of the deep roads to begin with. I also don't think the idol really changed Meredith's thinking or methods. It just amped it up to 11.
Fair enough, I guess we could say Meredith was already on this path. If that's true, though, that makes the idol seem at least as unnecessary to me.
Jedi Master of Orion wrote...
In Orsino's case he could have still felt blood magic and aiding necromancer serial killers was necessary to free mages while still presenting a facade of reason to the knight commander AND not randomly abominized himself.
I thought he did fine on the "facade" of reason front. He pushes back against Meredith, yes, but he also takes steps to try to avoid the conflict that eventually happens due to Meredith & Anders.
Giltspur wrote...
So the idol's role with Meredith felt cheap. I don't ever like to feel that agency has been taken away from a major character.
Yes, exactly.
Anders being willingly possessed by Justice or Merrill's flirtation with demons is much more of a real choice, because they have some understanding that this is a risky thing going in, even if they of course can't predict exactly where it will lead. Further, it works on a metaphorical level because both of them hope to gain something from it. They lack necessary conviction/power to accomplish their goals, and the game investigates what they gain from these decisions and what it costs them. "What do they want, and how far will they go to get it?" as I've seen it phrased. It may still be fantastical on a literal level, but at the same time it's very human and respectful of the characters.
But what did Meredith need the idol for? I'm sure there's more backstory then we saw, but as it was presented, it seemed like she was feeling in the mood for a new sword and went "ooh, look, shiny lyrium, make me a sword from that!" It's not clear she even understood the risk. Even if she did, there was no reason for her to desire a lyrium sword; her authority is her power, she doesn't need to become even better at killing people to secure that. It just seems senseless. She paid a price there is no indication she had an inkling of, for a "gain" that she had no apparent reason to want.
Modifié par Kloreep, 21 avril 2011 - 06:31 .