What reason would Hawke have to take his sister to the deep roads?
#1
Posté 19 avril 2011 - 11:11
#2
Posté 19 avril 2011 - 11:14
#3
Posté 19 avril 2011 - 11:15
Also, a Warrior or Rogue Hawke would benefit from having at least one mage in the party, and Bethany is pretty powerful. (um... that's roleplaying right? Roleplaying a competent team leader or something?)
Modifié par Icy Magebane, 19 avril 2011 - 11:16 .
#4
Posté 19 avril 2011 - 11:16
Why wouldn't Hawke take Bethany? They love each other. Hawke can protect Bethany in the Deep Roads. And besides Bethany wants to go, she says something like "Between Templars and Darkspawn, at least I can kill darkspawn."
#5
Posté 19 avril 2011 - 11:17
Use your imagination.
#6
Posté 19 avril 2011 - 11:17
because an ogre may rip off her head?
good ideas my rogue hawke is close with her and doesn't want her dead.
Modifié par Gamer Ftw, 19 avril 2011 - 11:19 .
#7
Posté 19 avril 2011 - 11:20
If you were worried about her dying in battle, then you wouldn't include her on any missions... the Deep Roads is no more dangerous than Sundermount or the Wounded Coast.Gamer Ftw wrote...
Why wouldn't Hawke take Bethany?
because an ogre may rip off her head?
good ideas my rogue hawke is close with her and doesn't want her dead.
#8
Posté 19 avril 2011 - 11:22
#9
Posté 19 avril 2011 - 11:24
#10
Posté 19 avril 2011 - 11:25
Since this is Act 1, Merril doesn't have access to most of the blood mage abilities or any good blood mage equipment, so she pales in comparison to Bethany as a mage, since Bethany can also use the occassional healing spell to compliment Anders.
My characters all role play that they REALLY like surviving.
#11
Posté 19 avril 2011 - 11:26
#12
Posté 19 avril 2011 - 11:26
Gamer Ftw wrote...
She didn't go to those place I used Anders.
But when you didn't took her with you, you left her in a city full of templars that are not really following the chantry rulebook and who can negate her only defense.
The question is more: Do you want to take her with you to dangerous places where you can do your best to defend her, or do you want to leave her in a dangerous place and hope the threats don't find her.
Edit: And like Jack wrote, the templars are already asking questions. Not the best time to let her alone for 2-3 weeks.
Modifié par TobiTobsen, 19 avril 2011 - 11:31 .
#13
Posté 19 avril 2011 - 11:27
Gamer Ftw wrote...
from a roleplaying point of view.
Because the whole thing was her idea. She was your partner for the entire year prior, probably helped you raise the money for the trip, and she wanted to go. Even Varric mentions the first time you meet him that the templars are starting to ask questions and it might be a good idea for you to get out of town for a bit.
In other words, they hinted right there what would happen if you leave her behind.
There was only one reason not to take her and that's your mother.
Modifié par Cutlass Jack, 19 avril 2011 - 11:28 .
#14
Posté 19 avril 2011 - 11:28
#15
Posté 19 avril 2011 - 11:30
#16
Posté 19 avril 2011 - 11:30
Which is terrible RP from someone like myself who makes most decisions based off RP reasons.
#17
Posté 19 avril 2011 - 11:31
#18
Posté 19 avril 2011 - 11:33
he hee hee
#19
Posté 19 avril 2011 - 11:34
Cutlass Jack wrote...
Gamer Ftw wrote...
from a roleplaying point of view.
Because the whole thing was her idea. She was your partner for the entire year prior, probably helped you raise the money for the trip, and she wanted to go. Even Varric mentions the first time you meet him that the templars are starting to ask questions and it might be a good idea for you to get out of town for a bit.
In other words, they hinted right there what would happen if you leave her behind.
There was only one reason not to take her and that's your mother.
This: And after bringing her along to help Anders with Karl, my Hawke wanted to make sure the Templars could never do the same to her.
#20
Posté 19 avril 2011 - 11:36
#21
Posté 19 avril 2011 - 11:36
Gamer Ftw wrote...
Jack she's your sister shame on you!
he hee hee
Hah not that kind of 'better.' If that were true, I'd keep her in her in Varric's version of her starter outfit.
#22
Posté 19 avril 2011 - 11:37
rolls eyesAlexXIV wrote...
What would be a good roleplay reason to take your sister in your party to begin with? She is a mage so she should keep a low profile and why risk her life to begin with? The reason I did it was because I knew nothing bad would happen. Until the deep roads. Just one of the many things in the story that don't make sense. Sorry, but the more people talk about it, the more I realize how bad the story really is.
#23
Posté 19 avril 2011 - 11:38
If you can't come up with something better you probably shouldn't post at all.Gamer Ftw wrote...
rolls eyesAlexXIV wrote...
What would be a good roleplay reason to take your sister in your party to begin with? She is a mage so she should keep a low profile and why risk her life to begin with? The reason I did it was because I knew nothing bad would happen. Until the deep roads. Just one of the many things in the story that don't make sense. Sorry, but the more people talk about it, the more I realize how bad the story really is.
#24
Posté 19 avril 2011 - 11:40
#25
Posté 19 avril 2011 - 11:43
AlexXIV wrote...
What would be a good roleplay reason to take your sister in your party to begin with? She is a mage so she should keep a low profile and why risk her life to begin with? The reason I did it was because I knew nothing bad would happen. Until the deep roads. Just one of the many things in the story that don't make sense. Sorry, but the more people talk about it, the more I realize how bad the story really is.
Not that I'm not usually ready to start talking about poor story execution at the drop of a hat, but how does thinking that nothing bad could go wrong, because of metagaming more than anything, and then something does go horribly wrong "not make sense"?
Modifié par TheBlackBaron, 19 avril 2011 - 11:43 .





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