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What reason would Hawke have to take his sister to the deep roads?


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#1
Gamer Ftw

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from a roleplaying point of view.

#2
Bobad

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My Hawke took her along in my first playthrough because they had grown very close after Carver's death, with the bond reinforced during the events of the Birthright quest, he was then devastated to read on the internet that he should also have taken Anders to the Deep Roads.

#3
Icy Magebane

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Well, leaving Bethany at home means that she's vulnerable to capture by the Templars. The way I see it, with all the problems in the Kirkwall Circle, it just doesn't seem like a safe environment.

Also, a Warrior or Rogue Hawke would benefit from having at least one mage in the party, and Bethany is pretty powerful. (um... that's roleplaying right?  Roleplaying a competent team leader or something?)

Modifié par Icy Magebane, 19 avril 2011 - 11:16 .


#4
Foolsfolly

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Because she's Hawke's sister.

Why wouldn't Hawke take Bethany? They love each other. Hawke can protect Bethany in the Deep Roads. And besides Bethany wants to go, she says something like "Between Templars and Darkspawn, at least I can kill darkspawn."

#5
TheBlackBaron

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Figuring that it was better to have Beth with her in the Deep Roads fighting Darkspawn than having to worry about the Templars back home. Leaning on each other for support since they've grown much closer together over all that's happened since the fall of Ostagar. Because they can have wild lesbian orgies in the dark corners without people interrupting them.

Use your imagination.

#6
Gamer Ftw

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Why wouldn't Hawke take Bethany?
because an ogre may rip off her head?
good ideas my rogue hawke is close with her and doesn't want her dead.

Modifié par Gamer Ftw, 19 avril 2011 - 11:19 .


#7
Icy Magebane

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Gamer Ftw wrote...

Why wouldn't Hawke take Bethany?
because an ogre may rip off her head?
good ideas my rogue hawke is close with her and doesn't want her dead.

If you were worried about her dying in battle, then you wouldn't include her on any missions...  the Deep Roads is no more dangerous than Sundermount or the Wounded Coast.

#8
Gamer Ftw

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She didn't go to those place I used Anders.

#9
Icy Magebane

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@Gamer Ftw - whoops... I didn't realize that. Well, if you don't include her on missions, then you have a fair point. In my playthroughs of DA2, Bethany is a skilled combatant and one of Hawke's most powerful companions. I wouldn't even consider excluding her from missions... but then again, I know that nobody "dies" in combat, so maybe that's metagaming... never really considered playing the game with the mindset that people could die at any moment.

#10
Fast Jimmy

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From a strategy point of view, I always had two mages in my party, one rogue and one warrior. One mage was my healer (always Anders... which sucked, it gets old ALWAYS having him in your party) and the other mage could have been Merril or Bethany.

Since this is Act 1, Merril doesn't have access to most of the blood mage abilities or any good blood mage equipment, so she pales in comparison to Bethany as a mage, since Bethany can also use the occassional healing spell to compliment Anders.

My characters all role play that they REALLY like surviving.

#11
Gamer Ftw

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Well I am trying to justify taking her cause I want her to be a warden lol but thats kinda metagaming.

#12
TobiTobsen

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Gamer Ftw wrote...

She didn't go to those place I used Anders.


But when you didn't took her with you, you left her in a city full of templars that are not really following the chantry rulebook and who can negate her only defense.

The question is more: Do you want to take her with you to dangerous places where you can do your best to defend her, or do you want to leave her in a dangerous place and hope the threats don't find her.

Edit: And like Jack wrote, the templars are already asking questions. Not the best time to let her alone for 2-3 weeks.

Modifié par TobiTobsen, 19 avril 2011 - 11:31 .


#13
Cutlass Jack

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Gamer Ftw wrote...

from a roleplaying point of view.


Because the whole thing was her idea. She was your partner for the entire year prior, probably helped you raise the money for the trip, and she wanted to go. Even Varric mentions the first time you meet him that the templars are starting to ask questions and it might be a good idea for you to get out of town for a bit.

In other words, they hinted right there what would happen if you leave her behind.

There was only one reason not to take her and that's your mother.

Modifié par Cutlass Jack, 19 avril 2011 - 11:28 .


#14
Gamer Ftw

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Hey thats true as a protective older brother I couldn't leave her alone.

#15
Icy Magebane

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Why not rp a series of "proving" missions that culminate in the quest to find Ironbark (an area filled with darkspawn). Over time, Hawke might grow more trustful of Bethany's skill. Hell, you could even rp that Anders is a "mentor" of sorts, and that's why he goes with you into the Deep Roads.

#16
Cutlass Jack

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I'll admit though the only reason I did keep the version where I took her was because I thought she looked better in her warden outfit than her circle one.

Which is terrible RP from someone like myself who makes most decisions based off RP reasons. Image IPB

#17
Wulfram

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She's good at blowing things up

#18
Gamer Ftw

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Jack she's your sister shame on you!
he hee hee

#19
Persephone

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Cutlass Jack wrote...

Gamer Ftw wrote...

from a roleplaying point of view.


Because the whole thing was her idea. She was your partner for the entire year prior, probably helped you raise the money for the trip, and she wanted to go. Even Varric mentions the first time you meet him that the templars are starting to ask questions and it might be a good idea for you to get out of town for a bit.

In other words, they hinted right there what would happen if you leave her behind.

There was only one reason not to take her and that's your mother.


This: And after bringing her along to help Anders with Karl, my Hawke wanted to make sure the Templars could never do the same to her.

#20
AlexXIV

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What would be a good roleplay reason to take your sister in your party to begin with? She is a mage so she should keep a low profile and why risk her life to begin with? The reason I did it was because I knew nothing bad would happen. Until the deep roads. Just one of the many things in the story that don't make sense. Sorry, but the more people talk about it, the more I realize how bad the story really is.

#21
Cutlass Jack

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Gamer Ftw wrote...

Jack she's your sister shame on you!
he hee hee


Hah not that kind of 'better.' If that were true, I'd keep her in her in Varric's version of her starter outfit. Image IPB

#22
Gamer Ftw

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AlexXIV wrote...

What would be a good roleplay reason to take your sister in your party to begin with? She is a mage so she should keep a low profile and why risk her life to begin with? The reason I did it was because I knew nothing bad would happen. Until the deep roads. Just one of the many things in the story that don't make sense. Sorry, but the more people talk about it, the more I realize how bad the story really is.

rolls eyes

#23
AlexXIV

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Gamer Ftw wrote...

AlexXIV wrote...

What would be a good roleplay reason to take your sister in your party to begin with? She is a mage so she should keep a low profile and why risk her life to begin with? The reason I did it was because I knew nothing bad would happen. Until the deep roads. Just one of the many things in the story that don't make sense. Sorry, but the more people talk about it, the more I realize how bad the story really is.

rolls eyes

If you can't come up with something better you probably shouldn't post at all.

#24
Gamer Ftw

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I believe that summed it up so tired of the countless posts on how bad the game is that wasn't even what the thread was about.

#25
TheBlackBaron

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AlexXIV wrote...

What would be a good roleplay reason to take your sister in your party to begin with? She is a mage so she should keep a low profile and why risk her life to begin with? The reason I did it was because I knew nothing bad would happen. Until the deep roads. Just one of the many things in the story that don't make sense. Sorry, but the more people talk about it, the more I realize how bad the story really is.


Not that I'm not usually ready to start talking about poor story execution at the drop of a hat, but how does thinking that nothing bad could go wrong, because of metagaming more than anything, and then something does go horribly wrong "not make sense"?

Modifié par TheBlackBaron, 19 avril 2011 - 11:43 .