What reason would Hawke have to take his sister to the deep roads?
#26
Posté 19 avril 2011 - 11:44
Bethany, dude. You can role-play anything. Knight-Captain Cullen's been asking questions about her in Lowtown. You need to hide her and it's week trip just to the thiag and another week back. That'll allow things to cool down.
Or it's love and you two are best friends and inseparable. Then your love for her kills her/turns her into a Warden.
You decide to listen to her instead of your mother. Bethany wants to come why not bring her?
I mean, Hawke already had her as a mercenary or smuggler. And Leandra brought her to the Templar capital of the world. There's plenty of times in the game where no one cares about Bethany's safety.
I'm sure you can figure out some role-play reason.
#27
Posté 19 avril 2011 - 11:46
The point is there is no roleplay reason to take Bethany anywhere if Hawke is no mage and Bethany is a mage. Because if she stayed at home and acted as a normal person there is a higher chance the templars wouldn't know about it. And taking Bethany with you to protect her better is probably the most stupid answer of all. Because that would imply that Hawke is allmighty. But how does Hawke keep Bethany from being infected with the darkspawn plaque or be taken to the Circle? Right, Hawke can't because he/she is human and not god. Exposing Bethany to any sort of danger is just foolish and selfish. And that's where the game fails (again). Because it is never really addressed. This thread is about roleplay reasons? You should know of all people, you started it. Then discuss it or leave it to people who can.Gamer Ftw wrote...
I believe that summed it up so tired of the countless posts on how bad the game is that wasn't even what the thread was about.
#28
Posté 19 avril 2011 - 11:47
Also, on one particular occasion, I wanted her to die so I could have my LI kidnapped in later Acts. So... that time she came because I was pretty sure the jerks in my old outfit would rat her out to the Templars the minute I wasn't in town to beat them down for it.
#29
Posté 19 avril 2011 - 11:52
Of course every game has faults.
#30
Posté 19 avril 2011 - 11:55
It's not our fault that this game is selective in its recognition of mages. I still think it's risky to leave her in Kirkwall, and what do you know? My fears were substantiated. Maybe if the game made perfect sense at all times you could call this a foolish decision, but as long as Anders can routinely identify himself as a mage in front of Templars, then you shouldn't criticize the decisions other players make.AlexXIV wrote...
The point is there is no roleplay reason to take Bethany anywhere if Hawke is no mage and Bethany is a mage. Because if she stayed at home and acted as a normal person there is a higher chance the templars wouldn't know about it. And taking Bethany with you to protect her better is probably the most stupid answer of all. Because that would imply that Hawke is allmighty. But how does Hawke keep Bethany from being infected with the darkspawn plaque or be taken to the Circle? Right, Hawke can't because he/she is human and not god. Exposing Bethany to any sort of danger is just foolish and selfish. And that's where the game fails (again). Because it is never really addressed. This thread is about roleplay reasons? You should know of all people, you started it. Then discuss it or leave it to people who can.Gamer Ftw wrote...
I believe that summed it up so tired of the countless posts on how bad the game is that wasn't even what the thread was about.
#31
Posté 19 avril 2011 - 12:01
#32
Posté 19 avril 2011 - 12:02
Icy Magebane wrote...
It's not our fault that this game is selective in its recognition of mages. I still think it's risky to leave her in Kirkwall, and what do you know? My fears were substantiated. Maybe if the game made perfect sense at all times you could call this a foolish decision, but as long as Anders can routinely identify himself as a mage in front of Templars, then you shouldn't criticize the decisions other players make.AlexXIV wrote...
The point is there is no roleplay reason to take Bethany anywhere if Hawke is no mage and Bethany is a mage. Because if she stayed at home and acted as a normal person there is a higher chance the templars wouldn't know about it. And taking Bethany with you to protect her better is probably the most stupid answer of all. Because that would imply that Hawke is allmighty. But how does Hawke keep Bethany from being infected with the darkspawn plaque or be taken to the Circle? Right, Hawke can't because he/she is human and not god. Exposing Bethany to any sort of danger is just foolish and selfish. And that's where the game fails (again). Because it is never really addressed. This thread is about roleplay reasons? You should know of all people, you started it. Then discuss it or leave it to people who can.Gamer Ftw wrote...
I believe that summed it up so tired of the countless posts on how bad the game is that wasn't even what the thread was about.
I am not attacking people, I attack the game. I take Bethany everywhere like I said in my first post. Because I know nothing happens to her until the deep roads. But that's metagame information and I want to group with her as long as she is available. But from a role play point of view it still makes no sense. The deep roads are not much more dangerous as any fight for Bethany. She can always die, she can always be spotted by a templar everytime she uses magic. And she is an apostate. Anders is a Grey Warden. Maybe a rogue Grey Warden, but still. I just find it a silly argument to say Hawke takes his sister with him/her to protect her. Then Hawke would have to take his/her mother as well. Because Hawke is so good at protecting people who are with him/her.
#33
Posté 19 avril 2011 - 12:04
#34
Posté 19 avril 2011 - 12:05
Not really. If she goes with Hawke and casts spells all around Kirkwall the chances of her being exposed as an apostate is much higher than when she spends her time only doing things that normal people do. Of course the idiot Gamlen let it slip first that she is a mage, and of all things to a band of mercs and/or smugglers.Rifneno wrote...
I believe Bethany, like many mages, at one point states she'd rather be killed than made tranquil. And as Anders warns about how overzealous the Kirkwall Circle is in regards to tranquility by comparison to Ferelden (if you ask him some optional questions upon meeting him) then I'd say you could go with the tranquility fear as the reason to bring her along. Doesn't explain why she'd only go along on that one adventure and not the rest though...
#35
Posté 19 avril 2011 - 12:07
Have you played past Act2 yet? Just sayin'.Gamer Ftw wrote...
His mother isn't a mage so she isn't in that much danger if he leaves her.
The point is taking family members into dangerous situations isn't the best way to protect them in the normal world. I mean if you were a cop and had a little sister, would you insist she comes with you to hunt criminals because if she stays home someone could rape her while you are away?
#36
Posté 19 avril 2011 - 12:08
but honestly I have no idea about sisters in real life I have 4 brothers.
Modifié par Gamer Ftw, 19 avril 2011 - 12:11 .
#37
Posté 19 avril 2011 - 12:11
Sometimes.Gamer Ftw wrote...
are you mental?
#38
Posté 19 avril 2011 - 12:12
AlexXIV wrote...
Have you played past Act2 yet? Just sayin'.Gamer Ftw wrote...
His mother isn't a mage so she isn't in that much danger if he leaves her.
The point is taking family members into dangerous situations isn't the best way to protect them in the normal world. I mean if you were a cop and had a little sister, would you insist she comes with you to hunt criminals because if she stays home someone could rape her while you are away?
Well given that analogy Bethany would also be a cop surely, it's not like she isn't combat proficient.
EDIT: Although if she is spec'd as a healer she might be more of a paramedic.
Modifié par Bobad, 19 avril 2011 - 12:14 .
#39
Posté 19 avril 2011 - 12:15
Yeah but if it was your decision as an older brother/sister, would you rather take her with you in danger or leave her at home? I mean people are a bit too genre savvy maybe because the plot constantly seperates you from people just to kill them off, so I understand that people rather have those they want to survive close. But it isn't really a realistic point of view. In general people who stay at home are safer than those who go out to risk their life for some reason.Bobad wrote...
AlexXIV wrote...
Have you played past Act2 yet? Just sayin'.Gamer Ftw wrote...
His mother isn't a mage so she isn't in that much danger if he leaves her.
The point is taking family members into dangerous situations isn't the best way to protect them in the normal world. I mean if you were a cop and had a little sister, would you insist she comes with you to hunt criminals because if she stays home someone could rape her while you are away?
Well given that analogy Bethany would also be a cop surely, it's not like she isn't combat proficient.
#40
Posté 19 avril 2011 - 12:18
Well I have a younger sister. And I am a protective type.Gamer Ftw wrote...
but honestly I have no idea about sisters in real life I have 4 brothers.
#41
Posté 19 avril 2011 - 12:18
#42
Posté 19 avril 2011 - 12:20
Actually most people die at home. Or in hospitals.Gamer Ftw wrote...
Yeah cause people never die at home.....
#43
Posté 19 avril 2011 - 12:21
#44
Posté 19 avril 2011 - 12:31
Edit: Also, if Hawke was worried about the Taint, then he wouldn't be going down there either. You can't use the end results to dictate how he plans the expedition.
Modifié par Icy Magebane, 19 avril 2011 - 12:33 .
#45
Guest_HonRosie_*
Posté 19 avril 2011 - 12:40
Guest_HonRosie_*
Because they're so close they do everything together??
But mostly because being a grey warden is sooo much cooler than being a circle mage.
Modifié par HonRosie, 19 avril 2011 - 12:42 .
#46
Posté 19 avril 2011 - 12:40
#47
Posté 19 avril 2011 - 12:43
For example, the whole year when you work for smugglers or the mercenaries is the year where you start making yourself known around town by performing tasks here and there. And this part is poorly explained in a few seconds during a cut-scene between prologue and ACT I.
Because of this, you fail to realize that your sister has pretty much zero chance to stay undetected forever in town by the templars, that's because she's also known around as an apostate mage by someone, and that someone might as well talk (or be forced) to templars anytime.
The funny thing is that this is much better explained with Carver during ACT I start.
Another poorly explained (or detailed) part, is the condition of mages in the circle, you can't really understand if they are treated like slaves or if they are treated like "forced guests", in the end you never have a clear idea on what are the conditions of mages inside the circle because you never live that experience (Unlike in DA:O where you have an origin and a companion for that).
This literally doesn't give you any elements to balance the choice between "risk her life in the Deeproads, but hey she's a fighter, she's got the same chance of dying as anyone else. But if I leaver her behind, she could end up as a sort of a slave or even worse, a tranquil, in the circle. That would be a fate worse than death" or "I can't risk her life, the Deep Roads are too dangerous, sure, she may get in the circle, but how bad can it be?"
TLDR version: Imho the story was rushed and not well detailed from a RP point of view.
#48
Posté 19 avril 2011 - 12:47
#49
Posté 19 avril 2011 - 12:49
Gamer Ftw wrote...
Is there a reason every thread I make turns into a debate? 0.o
You make interesting threads?
#50
Posté 19 avril 2011 - 12:51
Modifié par AlexXIV, 19 avril 2011 - 12:58 .





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