Valamir's Guide to Spell and Magic Tricks
#51
Posté 22 novembre 2009 - 07:53
#52
Posté 22 novembre 2009 - 07:54
#53
Posté 22 novembre 2009 - 11:29
#54
Posté 26 novembre 2009 - 07:36
#55
Posté 01 décembre 2009 - 03:00
Modifié par anillop, 02 décembre 2009 - 01:46 .
#56
Posté 09 décembre 2009 - 10:30
#57
Posté 09 décembre 2009 - 10:39
#58
Posté 09 janvier 2010 - 08:51
#59
Posté 09 janvier 2010 - 09:20
Paralysis line gets resisted on nightmare a LOT btw.
#60
Posté 25 janvier 2010 - 05:21
- class Combos
AW+BM here things get more tricky... there are lot of claims about the uber AW+BM... stronger than a fighter with the same casting potential as a mage... well this is not true, remember that a BM can heal himself just with blood sacrifice and that the heal is for 100 hps. how good is AW+BM mostly depend by the option you chose and how you use it
- option1
imo is quite bad... a frontline warrior in full armor who cant be healed and spend a load of hps everytime he cast is quite a fail in my eyes,,, sure you can cast using hps and pop out of bm mode to get heals but then why not just to boost will and dont risk to kill yourself with spells and get benefit from group heals or a fast healing spell/potion?
Actually, it works very well. There is particularity of how blood magic works. When BM mode is on, you still use mana for sustainables. Normally shimmering shield drains mana continuously in combat, and will deactivate itself when mana is dry. Interestingly, the constant mana drain from shimmering shield will NOT cause it deactivate once blood magic mode is on. This means an AW/BM can have shimmering shield constantly on in battle, making you impervious as a tank.
#61
Posté 06 avril 2010 - 05:02
As the poster above me said, AW + BM is pretty nuts. You start without armor(or rather spellpower and willpower boosting robes), cast down most of your mana, then either switch into armor to tank or turn on blood magic to use your health or both. Once health goes down you can just turn off blood magic and get healed again. By then some of your mana should have come back so you can cast some more spells (though if you had enough sustainables on, maybe not). Either way at the cost at a bit (or maybe a lot) extra micromanagement you get a lot more flexibility and power.
Modifié par oyzar, 06 avril 2010 - 05:07 .
#62
Posté 06 avril 2010 - 06:10
#63
Posté 06 avril 2010 - 09:03
#64
Posté 06 avril 2010 - 10:14
Inferno knocks people down...? I can't say I've ever seen that happen.
That said, this thread is four months old and the OP is pretty outdated, given that some of these spells have even been patched.
#65
Posté 07 avril 2010 - 01:10
I've also never seen Earthquake shatter something.
#66
Posté 07 avril 2010 - 04:42
fire resistant mobs? Mana clash. Easy peezy.
#67
Posté 07 avril 2010 - 05:09
Modifié par d3c0yBoY, 07 avril 2010 - 05:10 .
#68
Posté 09 avril 2010 - 08:45
btw, main reason to take AW for me is to spare a char the painful embarrassment of the Mage hats
#69
Posté 17 août 2012 - 02:24
#70
Posté 18 septembre 2013 - 01:05





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