Flanking Damage Bonus Proposal for ME3.
#1
Posté 19 avril 2011 - 03:22
I would further propose an evolution for Infiltrators (passive one perhaps or for Cloak) that would further enhance flanking damage bonuses. This would make the CQC Infiltrator even more rewarding in its playstyle, though even higher risk as well, assuming enemy AI is greatly improved.
What say ye Lords of ME?
#2
Posté 19 avril 2011 - 03:25
#3
Posté 19 avril 2011 - 03:29
#4
Posté 19 avril 2011 - 03:39
#5
Posté 19 avril 2011 - 06:23
Waltzingbear wrote...
I did read something about different effects when shooting at different armor parts.
Whilst that is nice, I think flanking should definitely be in as well.
#6
Posté 19 avril 2011 - 06:29
#7
Posté 19 avril 2011 - 06:54
Honestly having an open line of fire without him being able to duck behind cover is enough, add in if they reposition they are not shooting at you and I'm fine with it as is.
#8
Posté 19 avril 2011 - 07:34
#9
Posté 19 avril 2011 - 07:49
As much as I'd love to see some sort of variant on the sneak attack from D&D, I'd have to agree with this. No damage bonus would be needed, as the enemies are going to die fast enough.Locutus_of_BORG wrote...
I don't really think an actual programmed damage bonus is needed. Flanking already does in ME2 pretty much of what it does in real life: splits enemy fire, opens up enemy positions, etc.
#10
Posté 19 avril 2011 - 11:01
#11
Posté 19 avril 2011 - 11:30
Agreed, shot in the back of the head or shot in the front...it really shouldn’t make a difference in terms of damage in a gun fight. Flanking is already very useful for getting enemies out of cover. A damage bonus is unnecessary. I still think they need to extend the range for squad commands tho.Locutus_of_BORG wrote...
I don't really think an actual programmed damage bonus is needed. Flanking already does in ME2 pretty much of what it does in real life: splits enemy fire, opens up enemy positions, etc.
#12
Posté 20 avril 2011 - 01:49
Yes, definitely, now that they've said they're expanding the size and complexity of battles in ME3.Manic Sheep wrote...
Agreed, shot in the back of the head or shot in the front...it really shouldn’t make a difference in terms of damage in a gun fight. Flanking is already very useful for getting enemies out of cover. A damage bonus is unnecessary. I still think they need to extend the range for squad commands tho.Locutus_of_BORG wrote...
I don't really think an actual programmed damage bonus is needed. Flanking already does in ME2 pretty much of what it does in real life: splits enemy fire, opens up enemy positions, etc.
#13
Posté 21 avril 2011 - 07:58
#14
Posté 21 avril 2011 - 03:31
Flanking damage could be a nice addition against certain enemies, but first BW has to design levels and (squad) AI behavior that allows flanking in the first place.
#15
Posté 21 avril 2011 - 04:41
In terms of other flanking damage I'm not sure if I'd go much further than that. Enemies defenses fall quickly enough anyway without needing additional bonuses.
Against shields & barriers I'm not sure if there should be a flanking bonus anyway as a shield/barrier may well be configured to give 360 degree protection.
Modifié par Alamar2078, 21 avril 2011 - 04:43 .





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