Leliana's Last Words In DA2
#26
Posté 20 avril 2011 - 01:00
Regarding the Orlesian accent... I don't mind it. Especially if the PC is has Hubert's voice. Heh. And let's keep in mind that Tevinters can have wild accents... unless Vincento was some exception to the rule (another awesome voice though...).
#27
Posté 20 avril 2011 - 05:58
#28
Posté 20 avril 2011 - 08:32
I'm guessing his DD comes from over exposure to lyrium? (lol I'm weirdly reminded of Final Fantasy VII, how overexposure to Mako also makes you kinda... slow) But he's obviously still special in some way (and I don't mean that in a derogatory way at all). Some kind of link to the old world...
I'm assuming the third game will finally get around to Flemeth and the Old God Baby of Morrigan's, even though I heard that wasn't totally "canon" because you can choose not to do the ritual. Still, what else could Bioware be setting up unless they introduce a ton of new plot elements?
#29
Posté 21 avril 2011 - 12:52
Masako52 wrote...
I think Sandal IS developmentally delayed. I don't think he's tranquil or anything, he's honestly mentally retarded. Which is actually kind of cool. That's part of what makes him endearing to me. I mean, yeah, he's still mostly played for comic relief, but you don't often get a DD kid in a video game that's clearly some kind of hint to a much bigger, ongoing plot - plus that he can do enchantments and is obviously very capable in defending himself, he's not just pitiful or anything.
I'm guessing his DD comes from over exposure to lyrium? (lol I'm weirdly reminded of Final Fantasy VII, how overexposure to Mako also makes you kinda... slow) But he's obviously still special in some way (and I don't mean that in a derogatory way at all). Some kind of link to the old world...
I'm assuming the third game will finally get around to Flemeth and the Old God Baby of Morrigan's, even though I heard that wasn't totally "canon" because you can choose not to do the ritual. Still, what else could Bioware be setting up unless they introduce a ton of new plot elements?
I doubt very much that a company as good as bioware and a writer as good as Gaider would write the storyline for the first game of a warden fathering a child with the spirit of the Archdemon, only to just brush it off and forget about it later on. No, no, remember Morrigan's last words in Witch Hunt? 'Change is coming to the world...' 'the child will serve as a symbol, a beacon for change' or words to those effects. Now you remember Flemeth said the exact same thing regarding change when you summon her on Sundermount. That change is the fact that the mages of every circle in Thedas rebellling i believe.
Perhaps the reason DA2 went off on a complete tangent from DAO is because Bioware wanted to build suspense for the Holy War that's about to ignite and possibly because EA only gave them X money and X Amount of Hours to create the game, hence lazy dungeon replication etc.
#30
Posté 21 avril 2011 - 09:44
Tielis wrote...
Vincento was Antivan. Antivans have Spanish-sounding names (and accents). Tevinters seem to have Ancient Roman-type names.
If i'm honest, Tevinter sounds much more interesting than Orlais. And besides, if everyone in DA3 sounds like The Come de Launcets, i may have to break something
'Hello, my name, is Cah-laaadr-ius'
#31
Posté 21 avril 2011 - 10:02
#32
Posté 21 avril 2011 - 10:12
YourFunnyUncle wrote...
I could easily be wrong, but my impression was that Leliana mentions that the Warden and Hawke have disappeared precisely to set the stage for a new hero. I'm expecting that they'll have cameo roles at best.
God i hope not ... i seriously want to continue the story of my warden, and also i remember reading before that someone sent a PM to Gaider, asking if we'll not play our warden's again, and, surprisingly, he replied with 'the warden's story is far from over' or the like. I can only hope :|
#33
Posté 21 avril 2011 - 10:56
Modifié par Wompoo, 21 avril 2011 - 10:57 .
#34
Posté 21 avril 2011 - 11:14
This pretty much. I don't care about my Warden, but I do for Hawke. I want Hawke to be the DA Sheppard. Jo Wyatts voice is just so amazing.Wompoo wrote...
I don't care about the Warden, hopefully he/she is nothing but nug food in the Deep roads. Hawke, I definitely want to continue that story (or play as the dragon/old god child, that would be epic). I think there are enough pointers for Orley (spelling) as the next destination (but who knows for sure), you have: Sandal heading to the Empresses court, the religious zealot freak Liliana and the Divine involved, the Nexus's golem's comments about blood spilled within the stone and that stone being beneath Oley and the French accents are cool(as are the Welsh)
#35
Posté 23 avril 2011 - 12:50
noxsachi wrote...
This pretty much. I don't care about my Warden, but I do for Hawke. I want Hawke to be the DA Sheppard. Jo Wyatts voice is just so amazing.Wompoo wrote...
I don't care about the Warden, hopefully he/she is nothing but nug food in the Deep roads. Hawke, I definitely want to continue that story (or play as the dragon/old god child, that would be epic). I think there are enough pointers for Orley (spelling) as the next destination (but who knows for sure), you have: Sandal heading to the Empresses court, the religious zealot freak Liliana and the Divine involved, the Nexus's golem's comments about blood spilled within the stone and that stone being beneath Oley and the French accents are cool(as are the Welsh)
How can you not care for your warden? Hawke's story asserts itself as 'not your story' because of the way it is told from an outside perspective... the warden's story felt really personal in comparison, YOUR story.
Just my opinion anyway.:innocent:
#36
Posté 23 avril 2011 - 03:27
Since morrigan is said to return, it would be natural that the warden returns with her, for those of us that had our warden follow her into the mirror at least.
Would be great if we get to choose between warden and hawke as pc for da3.
#37
Posté 23 avril 2011 - 06:40
bti79 wrote...
I hope we get to play as the warden again. I agree that the wardens story felt much more personal than hawkes.
Since morrigan is said to return, it would be natural that the warden returns with her, for those of us that had our warden follow her into the mirror at least.
Would be great if we get to choose between warden and hawke as pc for da3.
Unlikely due to budgeting, but personally, i wouldn't mind a mute warden if it came to that again. The vast majority of people have shown more love for Origins than DA2 (if you look at stats), but a voiced warden for each race would be a dream come true, if they say the exact words the text says and not a vague interpretation of the dialogue wheel. We all chose a voice for battle cries in Origins; would it truly be so hard to create a standard voice like Hawke's?
#38
Posté 24 avril 2011 - 01:44
#39
Posté 24 avril 2011 - 02:27
#40
Posté 24 avril 2011 - 10:39
Maybe just wishful thinking on my part. I was thinking alon the lines that we had more than two backgrounds to choose from in DA:O and it would be something similar to have either the Warden or Hawke as "backgrund story". Ofcourse I do realize it might be a zillion times more complex than the noble/circle mage/etc in origins, so you may be right. On the other hand though, this would give DA 3 the broadest appeal possible, thus should give the best basis for sales. I think it might be worth to consider.Arrun wrote...
Unlikely due to budgeting, but personally, i wouldn't mind a mute warden if it came to that again. The vast majority of people have shown more love for Origins than DA2 (if you look at stats), but a voiced warden for each race would be a dream come true, if they say the exact words the text says and not a vague interpretation of the dialogue wheel. We all chose a voice for battle cries in Origins; would it truly be so hard to create a standard voice like Hawke's?
Anyway, if we have to choose one, I'd hope we get the warden back - mute or voiced is fine by me. Hawke was fun to play, but the warden still feels like the more epic character.
#41
Posté 24 avril 2011 - 11:30
I think he says "The stone lives beneath Orlais, Gathas Nar Far Salroka Atrast" I'm not sure what the last part means but i think it is something about "standing with your brothers."RationalDelirium wrote...
Am I the only one who noticed the strange rabbling from the golem merchant near the dalish camp? Among the various lines he has I remember him saying "The stone is alive beneath Orlais" and "once we were more than now we are" (or something along that line...). Thoughts on that?
The other things is "We were once more than we are." a clear reference to the Dwarven Empire.
"Amgarrak tapped the blood, spilled within the stone." my own guess is that "the blood" is lyrium, if you played Golems of Amgarrak you know how giant lyrium beacons kept sending you back and forth through the fade, so my guess is that "The stone" is something über-lyriumish that can control the fade or something.
#42
Posté 25 avril 2011 - 12:35
Knight of Dane wrote...
I think he says "The stone lives beneath Orlais, Gathas Nar Far Salroka Atrast" I'm not sure what the last part means but i think it is something about "standing with your brothers."RationalDelirium wrote...
Am I the only one who noticed the strange rabbling from the golem merchant near the dalish camp? Among the various lines he has I remember him saying "The stone is alive beneath Orlais" and "once we were more than now we are" (or something along that line...). Thoughts on that?
The other things is "We were once more than we are." a clear reference to the Dwarven Empire.
"Amgarrak tapped the blood, spilled within the stone." my own guess is that "the blood" is lyrium, if you played Golems of Amgarrak you know how giant lyrium beacons kept sending you back and forth through the fade, so my guess is that "The stone" is something über-lyriumish that can control the fade or something.
You know what, connect the dots and you might be on to something there:
SPOILER ALERT:
So, when you venture to Amgarrak, Darion's journal tells you how they tried to create golems imbued with pure lyrium so that they could use magic. The lyrium idol from the Primeval Thaig causes spectral golems to appear as well as ghosts, meaning it has some interraction with the fade. This correlates with Amgarrak, where you must turn the switches to 'divert the lyrium streams' , altering reality in the nearby vicinity, enabling you to fight otherwise spectral enemies trapped in different parts of the fade.
As well as this, Brogan appeared to be going slowly insane and hearing whispers and strange sounds when he was trapped in the blue switch fade, creating exactly the same effects as the lyrium idol. He went marginally, but redeemably insane.
Am i seeing connections that don't exist or could this be accurate?
#43
Posté 25 avril 2011 - 01:30
#44
Posté 25 avril 2011 - 07:38
OR, my greatest theory yet:
The Grey Wardens were founded in the Anderfels to stop Dumat. BUT, the joining requires Archdemon blood as well as lyrium and ordinary darkspawn blood to complete, so how would the first wardens have killed Dumat without totally completing the joining, as there were no previous Archdemon's blood to incorporate? Maybe they had to trap Dumat's soul IN the idol, hence Bartrand talks to a sing song voice which tells him he shouldn't have sold the idol? No one could hear the voice except Bartrand, but Dumat is the dragon of Silence....
I know, i know, i'm clutching at straws, but straws are fun and sometimes you win !
#45
Posté 25 avril 2011 - 11:04
What is a Eluvian? According to Duncan it's a comunications tool (a phone
What I do think can be said is that it has a fade connection, perhaps similar to the beacons in Amgarrak Thaig.
Perhaps by using the fade as a shortcut you could get information or even your body from one place to another in seconds.
Much like IRL theories about worm holes, just more magical ^^
#46
Posté 26 avril 2011 - 01:49
Knight of Dane wrote...
Well, at least it seems to me that everything in the Dragon age world is more connected than it seems.
What is a Eluvian? According to Duncan it's a comunications tool (a phone) And according to Morrigan it's a portal. According to Merrill it can show her the past, so is it a hard drive?
What I do think can be said is that it has a fade connection, perhaps similar to the beacons in Amgarrak Thaig.
Perhaps by using the fade as a shortcut you could get information or even your body from one place to another in seconds.
Much like IRL theories about worm holes, just more magical ^^
I believe they are portals to Arlathan, and I believe Arlathan was based in the fade. Just my two cents. Arlathan I believe was/is the Black City, and the Elvenhen were the Maker's chosen, which is why they all possessed the magical gift.
#47
Posté 26 avril 2011 - 03:09
...but if you're talking about the lines just before that, I think the one thing they have guaranteed in common: Flemeth.
*suspense!*
#48
Posté 26 avril 2011 - 06:14
Karsciyin wrote...
IMO the reply to question "What now?" being "It is in the Maker's hands now. We put our faith in him." sounded suspiciously like "I have no ****ing idea. Let's just do nothing and see what happens." (...and this from a Christian.)
...but if you're talking about the lines just before that, I think the one thing they have guaranteed in common: Flemeth.
*suspense!*
I just think it's silly when she says that since she can't locate the Warden and the Champion it must be no coincidence. Why not? Seems very likely it is a coincidence.
#49
Posté 26 avril 2011 - 09:16
It's a game.
If the writers what to foreshadow something, CHARACTERS MYSTERIOUSLY SAGELY. Thus, it is NO COINCIDENCE. *Xfiles theme*
#50
Posté 26 avril 2011 - 10:21
The fact they both disappeared is no coicidence and a very obvious foreshadowing of DA3's plot, where the both of them and possibly a third protagionist are all brought together. For what, I simply cannot say. My guess is that it has something to do with Flemeth and possible Sandal and/or the Warden's God child (This was far too built up in the game to simply by abandoned, who said it had to be the Warden and Morrigan's anyway?). Flemeth is the only real link that these two characters had, they were both saved by her and both were told something along the lines of 'Is it fate or chance?'. Again, I simply don't believe Flemeth rescuing the two people that shook Thedas to it's core is simply a coicidence.
We also have to recall back to what Morrigan said in witch Hunt. Where she does not think Flemeth is truely human and I agree. Flemeth is not merely some abomination or apostate. No, the woman is greater than that, far greater.
I don't think Sandal is tranquil, he's just 'special'. However, I feel he will also pay some huge role in the world of Thedas. Whether in DA3 or a future, unseen game or story or whatever, I just cannot say. Seeing the woman (Flemeth) laughing at him, or his vision about 'the magic returning' is very obvious foreshadowing as well.
Whether there's a connection between Flemeth and Sandal, I cannot say, but they are connected in the sense they all have connections to the Warden and Hawke. That is not chance.
I also feel Morrigan WILL return in DA3 or a future game, or some referance will be made to her. If you freeze frame during the final cutscene, there is a picture of Morrigan in the book Cassandra has. Morrigan also (regardless of the Warden's choice) goes through the mirror, where this mirror leads is uncertain, but agan, I feel this connects to Flemeth or whatever she is planning to do.





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