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Our DAO PC Plans, Moving Forward


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#301
Marvin_Arnold

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ShinsFortress wrote...

It depends what industry you're in, many do!

In my experience most industries don't accept situations like this, because they know customers (and in some cases the law) don't accept the apparantly poor QA/QC that seems to exist.

I just purchased an expensive printer from a well-established company that just broke down after two months. Customer support promised to send a replacement part ASAP, but after 10 days, nothing has yet happened. Since I need to use that printer for my work, I'm in a much more desperate situation than if a game would have stopped working.

Beta-testing by the customer. It exists in all branches. How many updates, fixes and security updates for e. g. Windows or MS Office have you installed since their release? Did they fix everything?

It is my feeling that Dragon Age could have been one of the all-time greats like Baldur's Gate, Planescape: Torment and Neverwinter Nights (for differing reasons); but the various now well documented issues reduce it to something simply 'good'.

I have to say that's your subjective impression. I've been gaming for almost two decades long. The issues with DAO are NOTHING compared to the problems that some other games had. Neverwinter Nights 2, for example, was shoddily executed, and is still almost unplayable.

The main appeal of NWN 1 is the huge amount of community campaigns that still keep being developed, even nine years after its release. And some of them better than the OCs. It will take some time and much more effort (cinematics, voice acting, etc.) to achieve the same for DA:O custom campaigns, which are needed for lasting appeal.

Bottom line: IMO Dragon Age, despite its bugs and shortcomings (especially of the expansions and sequel) is one of the "great ones". Let's hope BioWare outdoes the expectations raised with DA:O (which seem to have been disappointed with DA2) when releasing DA3...

#302
HoHoPl

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NWN 2 was patched regullary since the realease and is now way more playable than DA:A :o DA:O also has got more bugs than NWN 2 in its current state -  I've not encountered any skills or quest-breaking bugs in NWN 2 with last patch.

Modifié par HoHoPl, 08 juin 2011 - 10:43 .


#303
Funkjoker

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social.bioware.com/forum/1/topic/304/index/7570941

Luke Barrett wrote...
We cannot directly fix the issue within DA2. We're working on ways to circumvent the problem in the future, however.


I'm disappointed.

Ask an competend modder to look into the import issues if you are unwilling to do so. This problem lies within DAA. What are patches made for after all? It's still buggy as hell and it's not even stated whether there'll be any DAAfixes or not in 1.05.

Modifié par Jean-Funk Van Damme, 09 juin 2011 - 01:25 .


#304
SSV Enterprise

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SSV Enterprise wrote...

I will note that I have never once had a problem with DLC and only very rarely had the game crash on me (I normally play logged out as well, so the server outage didn't even affect me) so I'm unlikely to experience the benefit from this personally.  But it's good to know that all the people who have endured the DLC issues are finally being addressed.:)


Well I sure jinxed myself.  The past week or so I've crashed more than ever before...

#305
Kastagir

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HoHoPl wrote...

NWN 2 was patched regullary since the realease and is now way more playable than DA:A :o DA:O also has got more bugs than NWN 2 in its current state -  I've not encountered any skills or quest-breaking bugs in NWN 2 with last patch.


Broken quests, missing crafting recipes, improperly implemented prestige classes, fundamentally broken class mechanics and a persistent level of ignorance from the developers.  NWN2 was the last game I ever expected to be used as a high-water mark for game support.  It's why so many people refuse to buy games that have Obsidian's logo on the box, and it's why that developer studio can't get their own products off the ground.  Bioware took a huge step in the same direction with DAO/DAA when it abandoned support and left so many quests and game mechanics unimplemented or broken, not to mention quests.  All this can be laid at the feet of DA2 - for taking away all support resources from a game with peerless potential and discarding it into such questionable company.

In spite of all this, I welcome any effort on the part of the developer to "make it right."  This is something you almost never see 18 months after a game is released, and I'll remain hopeful.  There's a lot riding on how Bioware follows through with this effort.  I'm sure at least some of them realize that.

#306
ShinsFortress

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That may all be true, but I agree with the principle at least of HoHoPl's statement.  I enjoyed all the NWN2 games, even Storms of Zehir (which has at least one -albeit unlikely to see- quest breaker in it still HoHo!).

Kastagir wrote...

NWN2 was the last game I ever expected to be used as a high-water mark for game support.


Intentionally or not, this just amplifies HoHo's point even more.  Even though I liked NWN2, I admit it had quite a few bugs and flaws, especially at release.  But, despite Obsidian's shortcomings, if customers like HoHo still feel it was supported better than DA:O that shows how lamentable DA:O support has been.  Now, there may be reasons for that, one or two of which you point out.  And some are maybe hard to circumvent now because of Bioware/EA management decisions made at early stages in the DA franchise.  Understandable, but not an excuse.

There are two scenarios on these points.  1)  DA:O management and support has been worse than average and unless things improve future sales (and customer enjoyment) will be hurt.  Or 2) people like HoHo and me have lost their objectivity, look at the past through rose tinted spectacle and are a tiny minority anyway so who cares?

There may be a smidgen of 2, but I feel that it's mostly 1.

Modifié par ShinsFortress, 09 juin 2011 - 07:36 .


#307
DeadJediJamie

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Is the issue regarding mana clash and crashing to desktop being looked in to at all? Or did the minority of people who had this problem not raise their voices loud enough?

#308
ShinsFortress

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It seems the priority is for fixing DLC issues. Whether/what other bugs get fixed with 1.05, no-one outside of Bioware seems to know 100% for sure.

#309
woloif

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"So far here is what I've got written down and PLEASE correct me if any of these things no longer apply as I'm going entirely off community feedback:

PC:


- [69380] 64bit Windows 7 CTD issues
- [69381] Combat delay/lag (not framerate issues)
- [69449] Memory Leak issues"






this was from Luke Barret at page 4 i think.

Modifié par woloif, 09 juin 2011 - 06:52 .


#310
DeadJediJamie

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woloif wrote...

"So far here is what I've got written down and PLEASE correct me if any of these things no longer apply as I'm going entirely off community feedback:

PC:


- [69380] 64bit Windows 7 CTD issues
- [69381] Combat delay/lag (not framerate issues)
- [69449] Memory Leak issues"






this was from Luke Barret at page 4 i think.


Right, I'll take that as the "I don't have a clue" answer, but don't worry, because neither do Bioware recently. Surprise me Bioware, really surprise me because so far you've been pretty consistent with your lackluster offerings. If this patch makes Dragon Age a joy to play again you've got me on side, because until your second offering, I've never uninstalled a Bioware product so fast.

#311
Ruguer99

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Can you please, please, PLEASE fix the disappearing foliage/tree texture bug for people playing the game in mulit-monitor/high resolution set ups (Eyefinity)??

Past threads with examples can be seen here:

http://social.biowar...58/index/248640

http://social.biowar...8/index/1734281

#312
Kastagir

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DeadJediJamie wrote...

woloif wrote...

"So far here is what I've got written down and PLEASE correct me if any of these things no longer apply as I'm going entirely off community feedback:

PC:


- [69380] 64bit Windows 7 CTD issues
- [69381] Combat delay/lag (not framerate issues)
- [69449] Memory Leak issues"






this was from Luke Barret at page 4 i think.


Right, I'll take that as the "I don't have a clue" answer, but don't worry, because neither do Bioware recently. Surprise me Bioware, really surprise me because so far you've been pretty consistent with your lackluster offerings. If this patch makes Dragon Age a joy to play again you've got me on side, because until your second offering, I've never uninstalled a Bioware product so fast.


This kind of harping, however justified, is not productive in this thread.  There seems to be a genuine effort being made by Bioware to make things right for DAO fans, so let's keep the negativity out of it until they have a chance to show us what they're prepared to do for their fans.  If you want to complain, then say something about the lack of updates on 1.05's status.

#313
RaenImrahl

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Patch 1.05 is in beta testing right now. As stated before, its main goal is to fix DLC-related issues. Those of us testing it have given feedback to the developers, who have been very responsive, and they are working on it. It is most definitely a work-in-progress. There will probably be a few iterations of the 1.05 patch before its released to the community at large.

EDIT:  There appears to be another issue that's appeared in the last few weeks, where the game will not automatically log into the server, even when "auto-login" is selected.  This seems to affect both DAO and Mass Effect 2.  The devs have said this is unrelated to any patches, but is instead an issue with the authentication servers themselves.  They are working with the team in EA that manages the servers to correct this.  It is a separate process from the current patching efforts.

Modifié par RaenImrahl, 11 juin 2011 - 06:48 .


#314
OBakaSama

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Sounds good. Hopefully plot flags and autosaves will be rectified for importing into DA2. I haven't followed the news much so here's hoping.

#315
Marvin_Arnold

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Well, seems I have given up too early on NWN2 back then...

(And my printer mayhem has still not been fixed after 3 weeks - so much for customer support @ Lexmark...)


Back on topic:

Has the delay/lag/whatever in large battles (like Alienage gates and Royal Palace in the endgame) been talked about? (sorry if it has)

I don't have any lag whatsoever the whole game (Late 2008 MacBook Pro), but in those battles, it takes 10 seconds and more for health poultices to work (which is the main game breaker right now, as people keep dying even if they have taken a poultice several seconds ago); same for special attacks (like two-handed sweep) etc. Basically, hits register more than 10 seconds after they hit successfully, which borks the whole combat tactics (not the AI, my own) and is very irritating at the least...

As I said, this is on a computer which doesn't have any speed issues over the rest of the campaign.

Oh, sorry, I just saw it was quoted on this very page. Sorry! :whistle:

But it felt good to write as I am just stuck at the Royal Palace for exactly that reason.

Modifié par Marvin_Arnold, 11 juin 2011 - 08:43 .


#316
Tpiom

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Since you have a MacBook Pro... shouldn't you know, be playing the Mac version?

#317
Requiesta De Silencia

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As long as the memory leak issue is patched up (or a fix is found) I'll be golden :D...and probably buying DA2 the second it goes on sale next on Steam.

#318
Funkjoker

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What's the progress? And beta-testers, what can you tell us about the bugs being fixed? Is there some changelog for you mentioning at least some of the issues posted on page 3?

#319
Marvin_Arnold

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Tpiom wrote...

Since you have a MacBook Pro... shouldn't you know, be playing the Mac version?

I do. What's your point?

#320
Tpiom

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Marvin_Arnold wrote...

Tpiom wrote...

Since you have a MacBook Pro... shouldn't you know, be playing the Mac version?

I do. What's your point?


Well, this is the PC Technical Support forum (even though Mac is technically a PC too... :P).


The issues here are all related to the Windows version - or is it both? There's no "Moving Forward" for the Mac version. . .

Modifié par Tpiom, 12 juin 2011 - 02:11 .


#321
RaenImrahl

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Jean-Funk Van Damme wrote...

What's the progress? And beta-testers, what can you tell us about the bugs being fixed? Is there some changelog for you mentioning at least some of the issues posted on page 3?


It's a beta, so there's neither a changelog nor patch notes at this point.

The beta attempts to fix DLC authorization issues *only*, as stated many times already in this thread.  And as I indicated, it's still a work-in-progress.  We expect an updated beta sometime soon.

That's about all you're going to find out about it for now.

#322
RaenImrahl

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Tpiom wrote...
Well, this is the PC Technical Support forum (even though Mac is technically a PC too... :P).

The issues here are all related to the Windows version - or is it both? There's no "Moving Forward" for the Mac version. . .


It is entirely possible to run the Windows version of DAO on a Mac.  More to the point, the Mac and the PC version are essentially the same thing.  Marvin's been a long-time contributor to the forums... his input is welcome.

#323
Edirr

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Since there is no changelong yet, some questions on what has been confirmed fixed by now:

There are a lot of item related issues that don't work correctly. Among them, the Greater Elixir of Grounding Recipe and the Shopkeeper spawning in the Village of Haven, Ageless not having correct rune slots and other similar. Are these being addressed in addition to the more serious mechanics bugs?

I did read through the Community Fixit thread, which listed most of the mechanics stuff and provided the developers with a banquet of ready-made stuff to use. Listings of bugs, especially quest related bugs, might still help some, because there's a lot of that stuff on the wiki.

Do you need any of that?

#324
Thandal N'Lyman

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And once again...

"The current work on another DAO patch is focusing on installation and authorization issues, including problems with getting any DLC properly enabled (as appropriate) for each player."

You may now return to your regularly schedued interwebz.

#325
SheilaD67

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Thandal NLyman wrote...

And once again...

"The current work on another DAO patch is focusing on installation and authorization issues, including problems with getting any DLC properly enabled (as appropriate) for each player."

You may now return to your regularly schedued interwebz.



This.