Our DAO PC Plans, Moving Forward
#351
Posté 02 juillet 2011 - 02:05
#352
Posté 02 juillet 2011 - 06:30
Tpiom wrote...
Most interesting, jareklajkosz... Join the beta team right away!
I should also check out if it's true for me too.
Already did, will be testing the game on my laptop.
As for above poster, did you do all that while isolated in one area? There are only a finite amount of chests and containers in the game, however, an easy way to test it would be repeatedly opening the vendor screen and storage chest at Soldier's Keep, if you have that DLC.
#353
Posté 02 juillet 2011 - 06:39
One other thing I'd like to discuss that's completely unrelated to the current topic at hand is the Silverite Mines bug. I'd like to know if anyone has gotten the bug if they had IMMEDIATELY entered the mine upon getting Velanna or killing her, rather than exiting the area first to do party stuff. Velanna is LOCKED into your party when you get her unless you leave the area, and there are specific scenes involving her in the mines that don't play if you have her, but haven't taken her with you. Most importantly, the scene where you first see the experimental subjects. The order which you face the subjects is completely changed depending on whether or not you have Velanna or not.. and if the game is expecting you to have her because you kept her alive, but don't take her with you, I can absolutely see why this would bug out. I can't test this myself because I no longer have any save files there, but if someone else can do that, I can't test this myself because I no longer have a save file where this would be possible without restarting the game, but I'd very much be interested in the results.
Modifié par jareklajkosz, 02 juillet 2011 - 06:41 .
#354
Posté 02 juillet 2011 - 09:12
#355
Posté 02 juillet 2011 - 10:12
jimbo32 wrote...
I just did the Mines for the first time last week (Ultimate Edition). I finished clearing the east side of the map before entering the Mines, but didn't leave the area or remove Velanna from the party. I entered the Mines fully equipped and got the bug. I re-loaded, stripped naked, tried again, and still got the bug. Both times, I played through until finding all of the Experimental Subjects (except for "mine" obviously), and my companion's equipment was recovered just fine.
Some have hypothesized the issue is related to bringing DLC content into the game, along with some other specific items from Origins. Perhaps this truly is the cause..
#356
Posté 02 juillet 2011 - 11:46
jareklajkosz wrote...
jimbo32 wrote...
I just did the Mines for the first time last week (Ultimate Edition). I finished clearing the east side of the map before entering the Mines, but didn't leave the area or remove Velanna from the party. I entered the Mines fully equipped and got the bug. I re-loaded, stripped naked, tried again, and still got the bug. Both times, I played through until finding all of the Experimental Subjects (except for "mine" obviously), and my companion's equipment was recovered just fine.
Some have hypothesized the issue is related to bringing DLC content into the game, along with some other specific items from Origins. Perhaps this truly is the cause..
Being that it has repeatedly said this thread is now about DLC problems it might be worth posting this elsewhere..
That said however I don't think the bug is related to DLC, 1st playthrough for me I had Wardens Keep and The Stone prisoner installed and got all my gear back with no trouble, 2nd playthrough I had Return to Ostagar & Witchhunt installed as well and also got all my gear back. Through all playthroughs I did have Velanna in the party though ( on one occasion I went off and did other stuff before continuing on)
#357
Posté 03 juillet 2011 - 12:25
#358
Posté 03 juillet 2011 - 12:51
Macropodmum wrote...
jareklajkosz wrote...
jimbo32 wrote...
I just did the Mines for the first time last week (Ultimate Edition). I finished clearing the east side of the map before entering the Mines, but didn't leave the area or remove Velanna from the party. I entered the Mines fully equipped and got the bug. I re-loaded, stripped naked, tried again, and still got the bug. Both times, I played through until finding all of the Experimental Subjects (except for "mine" obviously), and my companion's equipment was recovered just fine.
Some have hypothesized the issue is related to bringing DLC content into the game, along with some other specific items from Origins. Perhaps this truly is the cause..
Being that it has repeatedly said this thread is now about DLC problems it might be worth posting this elsewhere..
That said however I don't think the bug is related to DLC, 1st playthrough for me I had Wardens Keep and The Stone prisoner installed and got all my gear back with no trouble, 2nd playthrough I had Return to Ostagar & Witchhunt installed as well and also got all my gear back. Through all playthroughs I did have Velanna in the party though ( on one occasion I went off and did other stuff before continuing on)
Going through 15 pages of posts to figure this out is a bit of a tedious task, no? Anyways, sorry for the disturbance, regardless.
#359
Posté 03 juillet 2011 - 09:51
#360
Posté 03 juillet 2011 - 11:46
#361
Posté 04 juillet 2011 - 12:10
BTW its been a while since i last played (just over a year in fact) and I didn't realise that you could play offline with the DLC.
Also debating for the 2.50 extra to get the prima strategy guide
#362
Posté 04 juillet 2011 - 12:46
Don't know about the Prima guide... I always relied on the Dragon Age Wiki.
#363
Posté 04 juillet 2011 - 01:03
duemoko wrote...
Thanks RaenImrahl, is there a guide/tool/pointer to what registry info to delete? Or just basically search for Dragon Age and delete it all?
BTW its been a while since i last played (just over a year in fact) and I didn't realise that you could play offline with the DLC.
Also debating for the 2.50 extra to get the prima strategy guide
Off topic, but don't bother with the strategy guide. Dragon Age Wiki is infinitely more informative and up to date.
#364
Posté 04 juillet 2011 - 10:42
#365
Posté 07 juillet 2011 - 04:27
Is this being addressed already/known already?
#366
Posté 09 juillet 2011 - 08:37
#367
Posté 10 juillet 2011 - 03:55
#368
Posté 10 juillet 2011 - 05:29
aries1001 wrote...
I know that in Amaranthine in the battle it lagged for me as well. I just thought it was because of my nearly 8 year old machine and my not that great graphics card (ati radeon 3650 card). I think there's patch 1.05 in th works that adresses the issue, but I'm not sure about this.
The main target of 1.05 is DLC issues. There's no guarantee any other fixes will make it in. If you read the early entries in this thread (notice how the official updates have all but died out, as usual?) there's also targetting of overall game issues, e.g. symptoms that appear to be similar to "memory leaks".
Gameplay and general content issues, while acknowledged, are considered low priority.
#369
Posté 10 juillet 2011 - 06:01
Elegant wrote...
Will any of the community fixit project fixes make it in this patch? Also, you said some changes to the engine won't be possible to reverse engineer from DA2 but does that mean there will be solutions to bizarre crashes such as those that occur when attempting to travel in awakening? (I've encounter a few; resolution was to unequip all my weapons for a bit then travel) I'm sure there are others but just curious.
In terms of this, the best we can hope for is that the best community fixes get packaged together into one file by the developers as an "official unofficial" fix pack that addresses as many of the gameplay issues as possible without compromising the integrity of the game.
#370
Posté 10 juillet 2011 - 06:07
#371
Posté 11 juillet 2011 - 11:15
There's a free program available called CCleaner that you can use to clean up the registry once you've de-installed the game, it'll find the DA registry entry and remove it for you ready for a fresh install.duemoko wrote...
Thanks RaenImrahl, is there a guide/tool/pointer to what registry info to delete? Or just basically search for Dragon Age and delete it all?
#372
Posté 11 juillet 2011 - 11:32
Elegant wrote...
Will any of the community fixit project fixes make it in this patch? Also, you said some changes to the engine won't be possible to reverse engineer from DA2 but does that mean there will be solutions to bizarre crashes such as those that occur when attempting to travel in awakening? (I've encounter a few; resolution was to unequip all my weapons for a bit then travel) I'm sure there are others but just curious.
The beta patch 1.05 will only address DLC authorization issues.
Elegant wrote...
*snip*
My other thoughts on that are:
Is there going to be any major changes from this patch that may break
fixes? I guess it's too specific to get a real answer but to also have
the community fixit project hinder from this would be sad =(
We have a small group of beta testers right now, so I don't think any one of them are running all the fixes. However, some are using mods, and those mods still appear to work with 1.05 beta.
Rob has indicated he'll update the forum here this week or maybe next. But rest assured, work continues!
Cheers,
RI
Modifié par RaenImrahl, 11 juillet 2011 - 11:38 .
#373
Posté 12 juillet 2011 - 03:23
#374
Posté 12 juillet 2011 - 07:46
#375
Posté 12 juillet 2011 - 09:20
Also, possibly related?, sometimes when quiting DA instead of simply closing it will sit for up to a minute with the menu screen visible but also the Windows task bar and the machine effectively locked up. On 2 occasions I got a crash report dialog.
Had zero problems with DLC authorisation errors so far.





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