Last week I made the following post in RaenImrahl's very helpful Solutions Roundup thread:
Thanks for the excellent and exhaustive list, RaenImrahl. As you rightly point out, a lot of this information is out-of-date and unofficial.
Solutions exist for 99% of the problems that PC users are experiencing and we need to do a better job of communicating those in a clear, concise, and official fashion.
For the 1% of critical blocking issues for which there are no solutions, we need to do a better job of identifying those and then working with users to find solutions that will get them unstuck. If that requires further code changes and patches, so be it.
This is going to be a long-term process and we aren't going to be able to solve everything overnight. We're going to ask that you be patient and bear with us. I'll start with some fresh documentation surrounding some of the core issues expressed in this thread and will attempt to post that next week. From there, we'll set up some threads to identify who is still experiencing major road blocks and we'll iterate from there.
I know this may seem like too little, too late but I'm here now and will do my best to help.
Here's an update on what's currently underway...
First of all, we've started on a patch to address some of the outstanding issues people are still experiencing with authentication, in particular. There's some fairly complicated and tightly interwoven code in there that interacts on a fairly deep level both with the game and with EA systems. We're in the very early investigative stages so please don't expect a new patch to be released anytime soon but I wanted you to know that this work was now underway.
In the meantime, I'm also trying to consolidate the various threads, tips, and pointers that RaenImrahl's been gathering into a clear, central, and official Technical FAQ. A lot of these issues are ones that have only occurred in the wild and we've never been able to reproduce internally. As a result, it can be particularly challenging for us to provide clear and comprehensive solutions or workarounds but we're going to do everything we can.
To be clear, this is an issue that we're taking very seriously and are applying significant resources to. Our senior online programmer is heading up the patch effort, for example. As for myself, I'm a senior producer on the Dragon Age Operations team and have a 13-year background with BioWare, dating back to the original Baldur's Gate and lead design on Neverwinter Nights. Fernando Melo, who you've also seen present on the forums, is the head of the Dragon Age online group.
Lastly, I wanted to turn the question over to all of you. What are some simple and pragmatic things that we can do here at BioWare that will actually be of real assistance to those of you who are experiencing critical problems with our games? What would you like to see me doing to help? Please use this thread to help brainstorm and discuss some constructive solutions that could be applied.
Thanks,
Rob





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