Our DAO PC Plans, Moving Forward
#76
Posté 27 avril 2011 - 01:28
- the non-triggering nighttime zombie battle at Redcliffe;
DAA:
- the cell door that won't open and the vanishing gear, both in the silverite mine;
and DLC:
- unexplodable oil barrel at Alienage (Darkspawn Chronicles).
~tsm
#77
Posté 27 avril 2011 - 01:35
LeBurns wrote...
*** What about the items that are supposed to add percentages to Healing Effects Received. Those never work as the formula starts at -100% and you have to have items that in total increase the effect over +100% to get any effect at all. Several of the very expensive items have this ability added but it's useless, thus making a very expensive item equally useless.
Hate to quote myself, but here is the link about the bug in question. It basically ruins a dozen what should be great items in the game.
http://dragonage.wik...ng_Received_Bug
EDIT: Have I said yet how much I appreciate you guys doing this? Well, I do!
Modifié par LeBurns, 27 avril 2011 - 01:37 .
#78
Posté 27 avril 2011 - 03:21
Akolonus wrote...
If this is indeed directed at the memory leak(or CPU) issue, then sure, it does fix it temporarily but should a consumer really have to reload their game every 30-60 minutes to have their product working to a satisfactory standard?
No, it wasn't. I actually did put that on the list at some point but it somehow disappeared - it's back now, sorry for the confusion.
Anyways, SAVE/LOAD is a term that refers basically to just loading the area again in most cases. If it required a full restart of the client I would specify that.
Modifié par Luke Barrett, 27 avril 2011 - 03:45 .
#79
Posté 27 avril 2011 - 03:51
SirLogical wrote..Especially since the DA:2 system works so well,
Ha good one.
#80
Posté 27 avril 2011 - 05:18
#81
Posté 27 avril 2011 - 06:24
#82
Posté 27 avril 2011 - 08:00
Funker Shepard wrote...
Has it been specified that the vanishing gear in Silverite Mines is (seemingly) tied to the DAO DLC items that do get imported to DAA? And that currently the best workaround is to unequip said items, so they show up at the later point with all the rest of unequipped gear?
Yeah I read that the Ozamar Key to the City item was one that caused the problem, and of course who doesn't equip that.
#83
Posté 27 avril 2011 - 08:27
"Bug! There is a bug with runes vs. creature type (Cold Iron, Silverite) and passive resistance (Dweomer, Hale) Masterpiece and Paragon tier weapon runes. They are erroneously flagged as Armor Runes in Dragon Age: Awakening. Cold Iron and Silverite do not trigger either with melee or ranged weapons when inserted into armor slots. However, both Dweomer and Hale grant the resistance bonuses normally. "
or are there other issues in DAA+ with runes that I need to be aware of.
#84
Posté 27 avril 2011 - 09:24
Luke Barrett wrote...
or are there other issues in DAA+ with runes that I need to be aware of.
Yes. dragonage.wikia.com/wiki/Novice_Barrier_Rune
Barrier rune tracings can't be bought in vanilla DAA.
Modifié par Jean-Funk Van Damme, 27 avril 2011 - 09:26 .
#85
Posté 27 avril 2011 - 09:33
Jean-Funk Van Damme wrote...
Luke Barrett wrote...
or are there other issues in DAA+ with runes that I need to be aware of.
Yes. dragonage.wikia.com/wiki/Novice_Barrier_Rune
Barrier rune tracings can't be bought in vanilla DAA.
Awesome, thanks. Im thinking I'll have all these issues filed by the end of the week and we'll be able to start working on solutions after that. Hopefully we can get a good chunk of these remedied, obviously it may not be feasible to do them all but I'll at least try to push that idea
#86
Posté 28 avril 2011 - 03:55
#87
Posté 28 avril 2011 - 04:38
#88
Posté 28 avril 2011 - 12:45
I got the Ultimate version and will check.
#89
Posté 28 avril 2011 - 02:58
Another one would be with post campaign save for Awakening. It's causing a lot of trouble because you have to destroy Amaranthine or otherwise companions who stayed at Vigil's Keep will be marked as dead in codex, even if they survived according to epilogue.
I know it have little involvement with DA2 but wanted to start it with clear and "shiny" story as I wanted it to be... or is there any editor avilable that could allow me to change entries in my save? Would be grateful.
#90
Posté 28 avril 2011 - 03:29
Funker Shepard wrote...
Has it been specified that the vanishing gear in Silverite Mines is (seemingly) tied to the DAO DLC items that do get imported to DAA? And that currently the best workaround is to unequip said items, so they show up at the later point with all the rest of unequipped gear?
Far as I can tell, any DLC item equipped by either the Warden or a companion can trigger the bug, whether the item was imported or not.
~tsm
#91
Posté 28 avril 2011 - 03:42
Elath Huskeh wrote...
I wanted to ask if you're going to look into codes issues for Dragon Age: Awakening. The main one is with Arlessa Isolde and Connor quest (in codex it states that both/one of them died when you tried to save them -> http://dragonage.wik.../Arlessa_Isolde )
Another one would be with post campaign save for Awakening. It's causing a lot of trouble because you have to destroy Amaranthine or otherwise companions who stayed at Vigil's Keep will be marked as dead in codex, even if they survived according to epilogue.
I know it have little involvement with DA2 but wanted to start it with clear and "shiny" story as I wanted it to be... or is there any editor avilable that could allow me to change entries in my save? Would be grateful.
That issue with the post campaign saves I'm going to push as being critical as it currently has ramifications in DA2 with Nathaniel. As for the other one, is it just the codex entry that is wrong or is there actually a plotflag that is getting set incorrectly?
#92
Posté 28 avril 2011 - 05:43
Sussurus wrote...
The last Blackwood company quest bugging out commonly if not taken while in Denerim and done before moving to the world map.
I have got this bug. Is there any way to deal with it without loading my savegame before taking that buggy quest?
Modifié par Alexios Cassius, 28 avril 2011 - 05:43 .
#93
Posté 28 avril 2011 - 07:08
#94
Posté 29 avril 2011 - 12:32
- Crossbows don't have an attribute modifier. Is this intentional?
- Shale's Rock Barrage -> Notes
- Find Vitals
- Shattering Blows
- Ranged Attack Speed Bugs
- This mod fixes two quite annoying vanilla DAO mechanisms
--Automatically apply party buffs to new summons and resurrected party members!
--Item set bonuses apply immediately when party members are swapped in! No need re-equip!
- Summoned pets deactivate after area transition
- What about some properties not working on weapons/armor/etc? "weakens nearby darkspawn", "messy kills", "increases hostility and intimidation", "monetary gain", "healing received" ?
- ... ?
Modifié par Jean-Funk Van Damme, 29 avril 2011 - 12:38 .
#95
Posté 29 avril 2011 - 12:01
#96
Posté 29 avril 2011 - 12:43
Alexios Cassius wrote...
Sussurus wrote...
The last Blackwood company quest bugging out commonly if not taken while in Denerim and done before moving to the world map.
I have got this bug. Is there any way to deal with it without loading my savegame before taking that buggy quest?
Sorry not that I know of, I wish I could help but last time it happened I just left it and moved on to finish the game.
#97
Posté 29 avril 2011 - 12:55
Sussurus wrote...
Alexios Cassius wrote...
Sussurus wrote...
The last Blackwood company quest bugging out commonly if not taken while in Denerim and done before moving to the world map.
I have got this bug. Is there any way to deal with it without loading my savegame before taking that buggy quest?
Sorry not that I know of, I wish I could help but last time it happened I just left it and moved on to finish the game.
I figured as much. But I happened to have a recent save. I only needed to redo the main alienage quest again.
#98
Posté 29 avril 2011 - 04:18
(please dont read too much in to the number order or if certain ones dont have a number at all, it doesnt necessarily mean I didnt file them)
#99
Posté 29 avril 2011 - 04:29
#100
Posté 29 avril 2011 - 05:01
So, for now I just need output from the config tool for anyone having CTDs in Win7 x64 [69380] as well as those having the combat lag (not FPS issues) [69381]. To generate this file you need to use the Launcher and click the 'Configure' option (before hitting Play) this will load the config tool; simply select File > Save to generate an .xml wherever you want to save it. If you have this file for me, send me a PM and ill give you an email to send it to.
I'll get to anything else that we need as it comes up.
Modifié par Luke Barrett, 29 avril 2011 - 05:47 .





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