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Champions armor vs King Something of the Something armor(or w/e its called)


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#1
UsualSuspekt907

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I'm sure there is a topic on this but i can't find it.

What is better.

Thanks

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#2
Forst1999

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Better armor, health and attack for the Champion armor. Attack speed Bonus, Stun immunity, 20% damage restitance for King Something (i guess the defense bonus won't matter much). I can't say which is better, propably depends on the build. Has King Something's armor rune slots? if not, my vote clearly goes to Champions armor.
Even if King Somethings armor is better, i doubt its 100 sovereigns better. The money is better spend elsewhere.

#3
nickan1022

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The damage resistance on the King Something of the Forgotten's Armor is ridiculously good. There aren't a lot of better things on which to spend your 111gp.

#4
DA Trap Star

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King something armor is the best, it just looks ugly compared to the other cooler looking armor in the game.

#5
skider

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they really disapoint me using the same model and color than other two armor on the game.
I mean common if it was a king's armour at least make it golden or something like Cailan's was.
Other thing i never got to wear the sentinel armor on awakenings (didn't work on humans) then
three armours with the same model show up all of the gray(one of them pink) please bioware.....

#6
skider

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they really disapoint me using the same model and color than other two armor on the game.
I mean common if it was a king's armour at least make it golden or something like Cailan's was.
Other thing i never got to wear the sentinel armor on awakenings (didn't work on humans) then
three armours with the same model show up all of the gray(one of them pink) please bioware.....

#7
DA Trap Star

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I agree, for something that costs 111 sovereign, they could at least gave it a unique model or at least made it look better. It looks really blah. The stats are kick ass but the plate looks like its made of copper.

#8
UsualSuspekt907

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IDK i thought it looked pretty cool at first. However as I got better gear for the other slots and saw it all together it looks pretty bad and what the heck is up with the champions helm? Talk about ugly omg.
also the kings armor does NOT have an armor slot.

The defense bonus is nice i have been able to keep a 30+% defense rating by putting defense runes in my helm(champions) and boots(champions) with valiance in my gloves(champions). The stun immunity and dr are also amazing me thinks add in the attack speed increase and its like the cherry on top. IMO of course.
Please tell me if im wrong.
Thanks,

UsualSuspekt Posted Imageout

#9
BanditGR

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UsualSuspekt907 wrote...

The defense bonus is nice i have been able to keep a 30+% defense rating by putting defense runes in my helm(champions) and boots(champions) with valiance in my gloves(champions). The stun immunity and dr are also amazing me thinks add in the attack speed increase and its like the cherry on top. IMO of course.
Please tell me if im wrong.
Thanks,
UsualSuspekt Posted Imageout


Being 'wrong' or not, depends on the level of optimization that you are after. King Something the Forgotten's Armor does not hold a candle to Warplate of the Champion. We are talking about 256 armor vs 331 + 2 rune slots. The defense bonus is largely irrelevant, even with very high defense (which isn't easily attainable without gimping stats) you will still get hit by dangerous enemies and you will be hit hard. The +50 health on the Champion plate is better. Stun immunity can be attained by getting the ring from the Emporium on Act 3 for a relatively low cost. Last but not least there are a ton of ways to increase attack speed (talents such as fervor, barrage, isabella's ability, the rune from Haunted, Haste, etc) which leaves the only really useful stat on that armor, which is the 20% damage resistance. Considering that with ~20g more you can get the Helm of a thousand battles that provides 14% damage resistance, 16% magic resistance and immunity to crits, I'd say that overall there are better ways to spend that much money ;)

#10
Maria Caliban

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Champion is better. But I picked up King Something at the beginning of Act 2.

#11
Guest_Alistairlover94_*

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Champion for the rune slots.

#12
Bobad

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I picked it up once just to have a look at it then reloaded the save made just before, it looks ok but the thing that bothered me is are there any gloves and boots to match?, or do I look like a badly tailored buffoon like I did with some of the better Awakenings armours? (Golem and Clamshell I think they were).

#13
nickan1022

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BanditGR wrote...

UsualSuspekt907 wrote...

The defense bonus is nice i have been able to keep a 30+% defense rating by putting defense runes in my helm(champions) and boots(champions) with valiance in my gloves(champions). The stun immunity and dr are also amazing me thinks add in the attack speed increase and its like the cherry on top. IMO of course.
Please tell me if im wrong.
Thanks,
UsualSuspekt Posted Imageout


Being 'wrong' or not, depends on the level of optimization that you are after. King Something the Forgotten's Armor does not hold a candle to Warplate of the Champion. We are talking about 256 armor vs 331 + 2 rune slots. The defense bonus is largely irrelevant, even with very high defense (which isn't easily attainable without gimping stats) you will still get hit by dangerous enemies and you will be hit hard. The +50 health on the Champion plate is better. Stun immunity can be attained by getting the ring from the Emporium on Act 3 for a relatively low cost. Last but not least there are a ton of ways to increase attack speed (talents such as fervor, barrage, isabella's ability, the rune from Haunted, Haste, etc) which leaves the only really useful stat on that armor, which is the 20% damage resistance. Considering that with ~20g more you can get the Helm of a thousand battles that provides 14% damage resistance, 16% magic resistance and immunity to crits, I'd say that overall there are better ways to spend that much money ;)


The Helm of 1000 Battles is 130ish gp, but it's also worth that price.  20% damage resistance effortlessly trumps 75 armor and 2 rune slots.  The net +35 health is always welcome (the KSOTFA has +3 con) but the +145 atk may not be as useful, depending on your build and party makeup.  Also, KSOTFA is available at the top of Act II.  Every time I play through as a warrior, it's the first thing I buy in Act II and the last chest piece that I need to wear for the rest of the game.

%DR scales with level better than raw armor value, and applies to all damage types.  Mixed with the Helm of 1000 Battles, you're sporting a solid 34% damage resistance.  Mix that with a decent armor score, some MR (from the talent within the Templar tree, for example, or companion talents like the upgraded Arcane Shield), and you're well on your way to being Very Hard to Kill™.

The stun immunity is also awesome.  Can you get it with a ring? Sure.  The Ring of the Ferryman is 109gp, and the Ring of No Wishes is 26gp, or Demon's Eye for 6gp, all available in Act III.  With this armor, you don't need any of them and you get stun immunity from the start of Act II.

In terms of money, the 111gp is a bite, but there aren't THAT many things that are must-have items in that price range (for warriors).

For my 2h warrior:

Weapon - Bloom and The Celebrant  0gp
Chest - King Something of the Forgotten's Armor 111gp
Helm - Helm of 1000 Battles 133gp
Gloves - Ser Maura's Gauntlets - 0gp
Boots - Boots of the Champion - 0gp
Neck - Dull Brass Amulet - 19gp
Ring 1 - Etched Ring of the Twins - 84gp
Ring 2 - [something random that bumps Physical Damage]
Belt - Varies, but lately I like the Belt of the Silent Sisters, which is 0gp

With this, I get 4 rune slots to eliminate Fire and Spirit damage, and one slot for the +7 attrib rune (5 slots total).  I'm also immune to Flanking, Stuns, and Knockbacks.

With these expenses, I can afford whatever potions I need (very few), a dozen runes or so, and whatever other miscellaneous expenses I incur.  I'm trying to run lean enough to also buy Bardin's Folly for 105gp, (a really nice melee ring) but I always seem to be a bit short.  Maybe I need more Runes of Fortune.

  :blink:

#14
BanditGR

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Ah absolutely, don't get me wrong, it's not a bad chestpiece if you do exactly as you say, meaning get it first thing during Act II. What I always found hard was to get enough cash for that AND Etched Ring of the Twins to become knockback immune.

#15
RedsaberEQ

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The bad thing about the Champion armor is that you get it when the game is almost over. I don't remember exactly but I think I was at +90% damage resistance as well as +90% magic resistance on my tank warrior. I had the exact build posted by Nickan1022 with Mage's Friend and rings, necklace and belt centered around DR and MR.

If the King's chestplate wasn't available until Act 3, then it wouldn't worth it.

Edit: Yeah, I used the duping method to gain the extra gold I needed. :innocent:

Modifié par RedsaberEQ, 20 avril 2011 - 08:01 .


#16
nickan1022

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BanditGR wrote...

Ah absolutely, don't get me wrong, it's not a bad chestpiece if you do exactly as you say, meaning get it first thing during Act II. What I always found hard was to get enough cash for that AND Etched Ring of the Twins to become knockback immune.


I tend to save pretty vigorously in Act I, doing all the quests and such.  I typically walk into the Deep Roads with 110-115gp, and out with...hmm..  135ish.  I snag the KSOTFA and the Dull Brass Amulet (19gp) at the top of Act II with a couple of soverigns left over.  As for the Etched Ring of the Twins, the fight in the Nexus Golem cave is hard enough that I tend to wait
until the end of Act II to tackle it anyway, and by that time I've got
the gold to spend on it, as well as a head start on the massive outlay of 133ish gp required for the Helm of 1000 Battles in Act III.

There are so many enemies with stun abilities in Act II+ that having that immunity makes a huge difference for me.

#17
Sinnthetic

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 For a 2H Warrior thats tanking/berserker/reaver wouldnt the Champion's Armor be better simply because of the Reaver effects?

#18
nickan1022

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Sinnthetic wrote...

 For a 2H Warrior thats tanking/berserker/reaver wouldnt the Champion's Armor be better simply because of the Reaver effects?


I prefer the damage "smoothing" effect of the mitigation rather than the extra HPs.  Most of the reaver stuff is based on % of hps, and the smoother and more predictable the HP loss, the tighter and more efficient you can make the heals and therefore can better maximize Blood Frenzy and Sacrificial Frenzy.

#19
UsualSuspekt907

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very good convo here I think.
anyone else have opinions/experiences they would like to share please do.
Thanks,
UsualSuspekt Posted Imageout

#20
Sinnthetic

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nickan1022 wrote...

Sinnthetic wrote...

 For a 2H Warrior thats tanking/berserker/reaver wouldnt the Champion's Armor be better simply because of the Reaver effects?


I prefer the damage "smoothing" effect of the mitigation rather than the extra HPs.  Most of the reaver stuff is based on % of hps, and the smoother and more predictable the HP loss, the tighter and more efficient you can make the heals and therefore can better maximize Blood Frenzy and Sacrificial Frenzy.


Actually what I meant was that, while wearing Champion's Armor you would take more damage resulting in more damage from your reaver abilities.

#21
nickan1022

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Sinnthetic wrote...

Actually what I meant was that, while wearing Champion's Armor you would take more damage resulting in more damage from your reaver abilities.


Yep, I understood what you meant, and yes, certainly you'd take more damage (and faster) wearing the Champion's Armor which would allow you to leverage the Reaver tree slightly sooner in combat.  Technically, you could wear no armor as well, which would bring your health way down pretty fast, too.

My argument against that was simply that by reducing the incoming damage and smoothing it out and making it more predictable, you can let your health % slip even lower and stay lower longer before you have to heal, giving you more time "in the red zone" with your Reaver tree.

From a healing perspective, damage reduction creates more predictable and more efficient healing.  Slightly off topic, but damage avoidance (dodging, etc) does a bit of the opposite.  Damage that's being dodged is susceptible to bursts of damage, meaning that you have to be more aggressive/proactive in healing.

#22
nuclearpengu1nn

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Champion's Set with Rune of Valiance for all rune slots

#23
brazen_nl

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Rune of Valiance, although accepted in multiple rune slots, will only work in one.

#24
Sabotin

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King something's is better I think. The 20% damage resistance makes up for the 140 less armor (champion with 2x protection). And the stun immunity is nice for meleeing Revenants. Also miasmics become easier to use.

In the value for price howerever champion wins obviously.

P.S. Rune of valiance goes in part with lowest armor rating, not the chest piece.

#25
UsualSuspekt907

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GreyWarden36 wrote...

Champion's Set with Rune of Valiance for all rune slots


As stated above. Only 1 Rune of Valiance can be active at any one time.

Only reason to stack valiance would be to cheekily get around armor req's. Not sure if that even works but it may be worth a try for some really odd build.

Can i get some opinions on stacking defense runes(with the exception of the 1 valiance of course) with the Kings armor. Since it has a high defense stat,  using defense runes in the rest of the open slots, I have been able to keep a 30+% defense rating. The damage i take with a two-hander I notice has been very little. Is there a better rune to use? all I see are resistance runes which are great and all but only help if your facing something using that element. I would like something a little more "all purpose" if i may.  Any suggestions?

Edit: Do you only need 1 resistance rune to get a good amount of res to that element or does it take more?

Thanks,
UsualSuspekt Posted Image out

Modifié par UsualSuspekt907, 22 avril 2011 - 09:16 .