Number of spells?
#1
Posté 30 octobre 2009 - 03:25
Was curious if anyone knew how often a mage learned a new spell? Once per level? Every other level?
Just curious as I'm trying to plan out a mage type character.
#2
Posté 30 octobre 2009 - 03:28
As Warriors and Rogues get every Lvl Up 1 Talent Point, it seems
logical, for Mages to get 1 Spell per Level.
Modifié par Sarevok Anchev, 30 octobre 2009 - 03:29 .
#3
Posté 30 octobre 2009 - 03:29
#4
Posté 30 octobre 2009 - 03:32
#5
Posté 30 octobre 2009 - 03:43
#6
Posté 30 octobre 2009 - 03:52
It has been said that we will be able to obtain more Spells/Talents/Attributes/etc. IG, perhaps due to story progression or items we find.
Many spells have a Magic requirement (i.e. if your Magic attribute is 20 and a spell requirees 27 you cannot learn that spell until you increase your Magic attribute to the necessary amount).
Spellower - It and it alone seems to determine the potency of one's spells in regards to damage. It likely does not increase the duration of spell effects. You could think of it as the Mage's version of Strength with their spells being their attacks (i.e. Spellpower increases damage, just like Strength does for a Warrior in melee combat).
In DA: J you can hover over the Spellpower icon on the character sheet and it will tell you what percentages damage for your spells are increased, among other things.
Modifié par aidron, 30 octobre 2009 - 03:52 .
#7
Posté 30 octobre 2009 - 03:52
After posting that I went to the Wiki and found a thorough explanation of Spellpower: http://dragonage.wik...wiki/Spellpower
[Edit]
Oops! You beat me to it, Aidron! Thanks!
Modifié par Denlath Vestor, 30 octobre 2009 - 03:53 .
#8
Posté 30 octobre 2009 - 04:14
A Mage will get 2 spell selections at lvl 1.
One spell for every level after that. (So at level 4, you should have 5 spells).
Mages "MAY" or "MAY NOT" also get an extra spell at odd levels, aka 4th, 8th, or maybe 5th, 10th, etc. This is mostly a rumor and I've seen nothing so far to substantiate it.
As of now Mages have four spell groups with four talent lines and four spell choices for each line. Add in the Mage class line (staff bolt, spell mastery) and one line of 4 talents for each Mage specialization and you have a grand total of
Spells = 64
(Primal, Creation, Spirit, Entropy)
Other Talents / Subclass abilities = 20
Total of 84 talents. Keep in mind that through the course of the game you are likely to get at least 20 talent points to customize your character with, so you should have a great deal of versatility in how you build your character. Enjoy!
P.S. Downloading the character creator and reviewing the spells available during character creation is a great way to get a preview on some of these talents.
Modifié par Selzurius, 30 octobre 2009 - 04:16 .
#9
Posté 30 octobre 2009 - 07:56
Selzurius wrote...
If DA: Journeys, insider reviews and videos are anything to go by..
A Mage will get 2 spell selections at lvl 1.
One spell for every level after that. (So at level 4, you should have 5 spells).
Mages "MAY" or "MAY NOT" also get an extra spell at odd levels, aka 4th, 8th, or maybe 5th, 10th, etc. This is mostly a rumor and I've seen nothing so far to substantiate it.
As of now Mages have four spell groups with four talent lines and four spell choices for each line. Add in the Mage class line (staff bolt, spell mastery) and one line of 4 talents for each Mage specialization and you have a grand total of
Spells = 64
(Primal, Creation, Spirit, Entropy)
Other Talents / Subclass abilities = 20
Total of 84 talents. Keep in mind that through the course of the game you are likely to get at least 20 talent points to customize your character with, so you should have a great deal of versatility in how you build your character. Enjoy!
P.S. Downloading the character creator and reviewing the spells available during character creation is a great way to get a preview on some of these talents.
Just dont mix up Skills with the Spells!
For them you will get other points( but just every 2,3 or 4 levels; isnt still clear)
#10
Posté 30 octobre 2009 - 08:46
The 84 talents I mentioned above are actual class abilities and talents - you cannot get them as a Warrior or Rogue, so far as I know. Of the 4 subclasses you can specialize in as a Mage, each comes with a single line of 4 talents, totaling 16 talents. Add another 4 talents for the Mage's archtype line - from Staff Mastery to Spell Mastery. That is 20.
The other 64 spells come from the Mage's 4 main schools - Primal, Creation, Spirit, and Entropy.
#11
Posté 30 octobre 2009 - 09:46
Lets say you hit lvl 20 at the end of the game.
You should than have, how much? About 23 points in that?
So thinking about maxing Spell/Staff Mastery and maxing at least 1 specialization leaves
you just with the option of maxing one group in every one of the 4 Magic schools.
(but it seems that even first tier spells will be used later on, because their effectiveness depends
mostly on your spellpower).
This smellls like many tweaking will be possible
#12
Posté 30 octobre 2009 - 10:06
Drakensang was a great game and had many choices, even more than DA when it came to lvling, but that was destroyed in because in the late game you could be good at almost everything.
#13
Posté 30 octobre 2009 - 10:33





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