Certainly here in Europe, whatever might be written into the EULA can't override someone's legal rights, although a lot of them attempt to assert just that: I think it's more a case of trying their luck with people's general unawareness of the law rather than something that would ever stand up in court. In the case of a creator's copyright, though, I really don't know how that would work: my assumption (which counts for nothing!) is that a company can't simply assert copyright on someone else's work with implicit agreements, but either way it could turn out to be a huge PR issue if not a legal one.Wicked 702 wrote...
Yeah, every company is different so this could raise some interesting issues. For example, the EULA for the Starcraft Map Editor explicitely states (and you must agree to) the fact that any content you create using said editor is actually the property of Blizzard Entertainment. There's some legal precedent for this too. Like right now, I'm at work. Let's say that I (even in my break time) used the company's computer to create something of value like a new software program or invention. Because I was using the company's assets, anything I create (even in my off-the-clock break time) actually becomes the property of the company I work for. This is US law obviously. I would imagine the laws are very different in other countries.
I don't know much about Bethesda or how they structure their EULA. Maybe they won't be so strict with their toolset. But yeah, if they put no-profit bits in there things could certainly get interesting.
With that in mind, I wonder how much progress Bethesda's made with this matter or if it's more of a "wish list" at present, since MS & Sony's desire to charge for content vs. its creators' moral and/or legal rights looks quite hairy if it's without any real resolution.





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