NMA is a festering hive of mentally deficit and above all tasteless manchildren.NKKKK wrote...
All this hate they get from No Mutants Allowed is silly.
Bethesda wants skyrim mods on consoles.
#76
Guest_Arcian_*
Posté 23 septembre 2011 - 11:46
Guest_Arcian_*
#77
Guest_Tigerblood and MilkShakes_*
Posté 24 septembre 2011 - 12:02
Guest_Tigerblood and MilkShakes_*
Captain Crash wrote...
Actually Microsoft have been really open with Bethesda about it according to Todd. Its not about money, but its about not messing up peoples save files and games. You cant backup a 360 like you can a PC. Thus why there is caution from Microsofts part in regards to it so far.
if mircosoft is actually cool with that then.sweet.i honestly forgot about peoples consoles becoming a risk
#78
Posté 24 septembre 2011 - 12:27
Captain Crash wrote...
Actually Microsoft have been really open with Bethesda about it according to Todd. Its not about money, but its about not messing up peoples save files and games. You cant backup a 360 like you can a PC. Thus why there is caution from Microsofts part in regards to it so far.
You backup a save onto a memory stick?
#79
Posté 24 septembre 2011 - 12:42
#80
Posté 24 septembre 2011 - 12:42
#81
Posté 24 septembre 2011 - 01:20
frustratemyself wrote...
Ringo12 wrote...
Dunstan wrote...
I'm getting Skyrim on the Xbox 360, so this would be good in a way. For weapons or armour re-textures ect. But really from what I've heard most mods are just for nude npc's, in-game prostitutes and chainmail bikinis, so I doubt I'd be missing much without them.
Lol most?
Where are you hearing this **** from?
I'm with Dunstan. While there are some good mods that add variation to character creators or face morphs etc there seem to be an awful lot of pervy ones on the Nexus sites (tnt anyone?) for various games.
Of the mods I saw when I was playing Oblivion most were game breakingly overpowered equipment or quests that didn't actually work. Not a huge loss to do without them on console.
There are tens of thousands of different mods available for Oblivion. They run the gamut.
Some of the best mods
Add new quests (thousands of these, including some really good ones)
Add new joinable factions (many of these, such as Oblivifall Losing My Religion, The Necromancer, etc )
Fix all the faces of the NPCs so they no longer look ugly and gives all the generic NPCs names (TNR)
Fix all the textures in the game to make them high res (4k x 4k) (Qarl's Texture Pack 3)
Reshape the landscape to make it much more beautiful (Unique Landscapes)
Reshape all the cities to make them more complex and more beautiful (Better Cities)
Make the economy more complex (Enhanced Economy)
Make combat much more realistic and much more challenging (Duke Patrick's, Deadly Reflex)
Fix the level scaling problem so that again combat is much more challenging
Completely overhaul the level scaling and add hundreds of new challenging monsters, items, quests, artifacts (FCOM, which includes OOO, MMM, Francesco's, Warcry)
Fix the lighting in dungeons to make them actually dark, so you need to use a torch
Overhaul the audio from combat sounds, to ambient city, dungeon, wilderness sounds (Oblivion Stereo Overhaul, Symphony of Violence)
Add new player houses with quests and NPCs
Add New Vegas style survival features for hunger, thirst, hypothermia, sleep deprivation (COBL Real Hunger, Real Thirst, Real Sleep, Duke Patrick's Basic Hypothermia)
Expand the crafting system over 9000! (Craftybits allows you to craft almost anything in the game, as well as cook food, and it's all done with in-game animations instead of mini-game).
Revamp the magic system to make it much deeper, with better animations and quests to find new spells and more challenging magic wielded by enemies (Duke Patrick's Combat Magic, Supreme Magicka, Less Annoying Magic Experience, Midas Magic, Advanced Magecraft)
Or provide a brand new game to play with 60 hours of content (total conversion mods like Nehrim, Andoran etc.)
#82
Posté 24 septembre 2011 - 01:32
Really the mods is what makes Elder Scrolls so fun if it weren't for the mods I wouldn't be bother with a game from Bethesda. To be able to overhaul the game really let's me play how I want.
#83
Posté 24 septembre 2011 - 01:51
Ringo12 wrote...
@Naughty! You forgot even mods to add better music or higher quality audio.
Really the mods is what makes Elder Scrolls so fun if it weren't for the mods I wouldn't be bother with a game from Bethesda. To be able to overhaul the game really let's me play how I want.
I haven't tried any music mods for Oblivion, but I absolutely love the new radio stations added by modders for Fallout New Vegas and FO3.
The CONELRAD radio station mod is the best, I think, as it combines actual PSA messages about nukes from the 1950s with music that fits the game very well.
#84
Posté 24 septembre 2011 - 02:25
#85
Posté 24 septembre 2011 - 03:05
wizardryforever wrote...
I don't think the problem is quite as complex as people are making it out to be. The simple compromise would be to let the console gamers get mods through Xbox Live/PSN, but only with the paid membership. The mods themselves would be free, it's the transaction that must be paid for. It would be just one more reason to have a paid subscription, likely increasing sales. Also, mods on consoles eliminates the main reason to ever buy PC. Allowing them would be a smart business move for Microsoft and Sony, by making consoles more competitive with the PC.
Well that's just not possible with a lot of the mods for Bethesda games.
Some mods do need obse or the equivalent in Fallout I'm assuming there will be a Skrim SSE. There would be no way of finding out about conflicting mods, what's causing a crash and all the other problems that can arise.
I'm not sure how Unreal can have on the PS3 but I imagine it's something like say Left 4 Dead where you simply download something and that's it no need to configure anything. A lot if not most of the mods for Oblivion required some work to make them stable especially when you have hundreds of mods.
Really just look at this mod. Read the description.
#86
Posté 24 septembre 2011 - 03:49
Well my guess is that if Bethesda is wanting this, then they're pretty certain that it will work. They made the toolset after all, and they would know better than anyone. Like they said, they made the game with the toolset, so any mods made with the toolset should be acceptable as well.Ringo12 wrote...
wizardryforever wrote...
I don't think the problem is quite as complex as people are making it out to be. The simple compromise would be to let the console gamers get mods through Xbox Live/PSN, but only with the paid membership. The mods themselves would be free, it's the transaction that must be paid for. It would be just one more reason to have a paid subscription, likely increasing sales. Also, mods on consoles eliminates the main reason to ever buy PC. Allowing them would be a smart business move for Microsoft and Sony, by making consoles more competitive with the PC.
Well that's just not possible with a lot of the mods for Bethesda games.
Some mods do need obse or the equivalent in Fallout I'm assuming there will be a Skrim SSE. There would be no way of finding out about conflicting mods, what's causing a crash and all the other problems that can arise.
I'm not sure how Unreal can have on the PS3 but I imagine it's something like say Left 4 Dead where you simply download something and that's it no need to configure anything. A lot if not most of the mods for Oblivion required some work to make them stable especially when you have hundreds of mods.
Really just look at this mod. Read the description.
#87
Posté 24 septembre 2011 - 10:54
Ringo12 wrote...
Captain Crash wrote...
Actually Microsoft have been really open with Bethesda about it according to Todd. Its not about money, but its about not messing up peoples save files and games. You cant backup a 360 like you can a PC. Thus why there is caution from Microsofts part in regards to it so far.
You backup a save onto a memory stick?[smilie]http://social.bioware.com/images/forum/emoticons/wondering.png[/smilie]
People rarely do that though and its a feature which Microsoft doesnt want to make into a necessity of console gaming. Of course it is plausable to do and have done myself. But the X-Box doesnt have the functionality of a PC where if your save file corrupts you just copy and paste a backup. Done in seconds. The save/import feature is a little more time consuming and frankly annoying if your needing to do it alot. Thats why Microsoft is concerned. Especially if mods conflict and they can damage the game or other save files. Its a slippery slope they need reassurance on.
#88
Posté 24 septembre 2011 - 03:41
So, it sounds like they're strictly talking about mods created through their tool set. But if they also would like mods created in other ways on console, I can see where that would create more problems.
Honestly, if I could have got mods for Oblivion on my 360, I would not have been so quick to sell my copy. After buying it, impulsively, I realized the graphics were behind even at the time the game was released.
Skyrim looks a lot better, so I don't think I would need mods that completely change the graphics and how the game controls like I would need for Oblivion. I'd also prefer to play it on a console, but if this doesn't pan out I will get the PC version just so I can use mods.
#89
Posté 24 septembre 2011 - 04:18
#90
Posté 24 septembre 2011 - 04:33
#91
Posté 24 septembre 2011 - 04:53
Dannybare wrote...
I hope this happens, the rage of PC gamers will be entertaining. (No offence to PC gamers, I know the majority of you won't care or even welcome the change but a small minority will be crying about this)
This guy called it.
Jestina wrote...
That's why we get such shoddy games now. All these companies trying to
cater to consoles. So we end up with the dumbed down console version of a
game imported to pc...which looks and acts like poo. Should be the
other way around like it used to be, port the pc version to console.
#92
Posté 24 septembre 2011 - 05:17
Jestina wrote...
That's why we get such shoddy games now. All these companies trying to cater to consoles. So we end up with the dumbed down console version of a game imported to pc...which looks and acts like poo. Should be the other way around like it used to be, port the pc version to console.
Well as you know times have changed. Its unfortunate a minority of PC gamers are so bitter about it, it overshadows as a whole. Console gaming is continuing to grow and is the driving force of sales for game developers. You cant blame them for wanting to take advantage of this. Additionally why should this massive and growing market continue to be disadvantaged from some aspects of the game that can feasibly added. Despite unfounded myths, console gamers are just as imaginative as PC Gamers and if given the chance Im sure could really add to the modding community. You only need to look at community creations for games like Reach to appreciate that.
PC Gaming isnt going anywhere, but there needs to be a balance and compromise between gaming platforms. Something many would welcome. Its just some PC Gamers are unwilling to do so as they feel that their supierior hardware means they have to have a vastly superior game and experience and console gamers should always be put second to this.
#93
Posté 24 septembre 2011 - 05:27
And developers worrying about consoles versions before refining the pc version is always a disaster waiting to happen. That and deadline rushing is why there is such a lack of good games now.
#94
Posté 24 septembre 2011 - 05:47
Jestina wrote...
And developers worrying about consoles versions before refining the pc version is always a disaster waiting to happen.
Why?
Why should a console gamers experience be inferior to a PC gamers? Especially since that audience will likely make up the larger audience of the game. If your main audience is going to be on a console of course you want to refine that experience as the game sales from them is vital.
That and deadline rushing is why there is such a lack of good games now.
Well you can hardly blame consoles for change in business practices in a competitive market meaning games need conciser production times.
#95
Guest_Dunstan_*
Posté 24 septembre 2011 - 05:50
Guest_Dunstan_*
Thanks for the clarification about mods naughty99 and Ringo12.
#96
Posté 24 septembre 2011 - 05:54
#97
Posté 24 septembre 2011 - 06:01
Anyway I just wanted to point out the fact console gaming isnt going away and is continuing to grow. So to is the value of the casual gamer, there numbers are too vast to ignore. So instead of fighting there needs to be a better integration between styles of gaming on PC and console. Times have changed and its unlikely the old days of PC gaming will return.
Modifié par Captain Crash, 24 septembre 2011 - 06:02 .





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