I was testing today and one of the conversations I tested skipped the first node and dropped to the second. The first node has no conditionals and is marked as "once per game". Has this ever happened to anyone else? I've been trying to re-create it but can't.
Strange conversation fall-through
Débuté par
M. Rieder
, avril 20 2011 12:57
#1
Posté 20 avril 2011 - 12:57
#2
Posté 20 avril 2011 - 03:10
This was a brand new conversation? You are certain that in your testing you didn't already have the node displayed before? I haven't seen that problem.
Regards
Regards
#3
Posté 20 avril 2011 - 04:32
I was finally able to re-create the bug. Every time my companion triggered it when controlled by me, it fell through, when I was controlling my PC character, it fired properly. I fixed it by making the trigger only fire for the PC character. Wierd bug though.





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