Okay, I've gotten the Gimp DDS plugin to work. NB I tried this on DA2 textures (and I know this is a DAO thread but it should work for DAO too), with Windows 7 64-bit and Gimp 2.6.11.
For anyone who cares, after editing your dds file in Gimp,
Save as .dds, with compression dxt3 for diffuse maps with an alpha channel NOT at 100% opacity, or dxt5 for normal maps. Or if you're working with core game textures, match your compression type with the original file's* (again, unless you've changed the alpha channel). leave the file format as default. generate mipmaps. unless you're saving at a different compression, the file size should be the same, and changes appear in-game.
*I use Nvidia's
Windows Texture Viewer to check.
Modifié par indifferent_honest, 24 avril 2011 - 07:00 .