Does anyone know you can beat the room with the 6 Golems in the Golems DLC?
I keep trying over and over and I am about to give up.
Golems DLC 6 Golem Room help
Débuté par
Dragoness75
, avril 20 2011 09:17
#1
Posté 20 avril 2011 - 09:17
#2
Posté 20 avril 2011 - 02:19
Have a durable character who can do good damage.
My dual wield rogue basically solo'ed this fight as the rest of the party died too easily (on nightmare difficulty). The most annoying part was all of the knockbacks from slam and knockdowns from hurl. Other than that, the golems couldn't do much to my rogue with his high defense and 40 constitution. Health poultices were used, but this fight was doable.
A well-built arcane warrior should also do well in this particular fight.
http://social.biowar...na_id=238473932
My dual wield rogue basically solo'ed this fight as the rest of the party died too easily (on nightmare difficulty). The most annoying part was all of the knockbacks from slam and knockdowns from hurl. Other than that, the golems couldn't do much to my rogue with his high defense and 40 constitution. Health poultices were used, but this fight was doable.
A well-built arcane warrior should also do well in this particular fight.
http://social.biowar...na_id=238473932
Modifié par Arthur Cousland, 20 avril 2011 - 02:20 .
#3
Posté 20 avril 2011 - 09:46
My DW warrior was only one standing after that fight, I set myself in the corner of the room so golems couldnt all swing at me at once (also useful because they dont send you flying through the room that way, otherwise you will be like human tennisball) only two at the time and then just hacked them to pieces.
#4
Posté 21 avril 2011 - 12:31
Has anyone used a 2h warrior with indomitable sustained on - should make them immune from any knock-backs and quake, high con will help too, since the golems can pack a punch - evn through armour.
#5
Posté 21 avril 2011 - 03:20
I haven't tried a 2 handed warrior. I mentioned my rogue because high defense is essential against golems, especially because they have bad melee accuracy and do most of their damage with slam, hurl, quake, etc. This fight is basically all about survial until you can reduce their numbers. Keep in mind that you can always hit the switch if you need a breather, then hit it again when you want to resume the fight.
I'm eager to try this fight with my current arcane warrior. It should be fun.
I'm eager to try this fight with my current arcane warrior. It should be fun.
#6
Posté 25 avril 2011 - 03:02
I just did the fight with my dwarf 2hander Spirit Warrior. Wasn't too bad, although I should note that I play on Casual.
I sustained Indomitable and Beyond the Veil, and spammed AoE stuff like Massacre, Reaving Storm, Two-Handed Sweep, etc.
I sustained Indomitable and Beyond the Veil, and spammed AoE stuff like Massacre, Reaving Storm, Two-Handed Sweep, etc.
#7
Posté 26 avril 2011 - 11:33
Kill as many as you can until your party are dead, hopefully you will be playing a fairly tough melee character. If not use one of your team mates. When your team is dead run to where the switch is, next to it there as a small alcove, get in it. The golems will only be able to attack you 2 at a time or so, and they dont seem to do too much damage as they simply melee you. Drink pots when you are low on health, and just hack away. It is a rediculous fight, sometimes worse than the Harvester but you will eventually do it.
#8
Posté 26 avril 2011 - 09:31
You could respec a rogue or warrior to an archer that mostly uses dex, and use the accuracy skill, giving you many criticals.
#9
Posté 27 avril 2011 - 05:52
You cant crit on golems...so probably not
Modifié par TheBigMatt90, 27 avril 2011 - 05:52 .
#10
Posté 04 mai 2011 - 05:03
You might want to try to go with a DW rogue, the Legionnaire Scout specialization and a huuuge amount of different sizes of health potions...
#11
Posté 06 mai 2011 - 03:42
1Magnolie wrote...
You might want to try to go with a DW rogue, the Legionnaire Scout specialization and a huuuge amount of different sizes of health potions...
This is what I did. I eventually ended up winning the battle with the only people surviving being tank who had rock and awareness salve active and my Rogue with Legionnaire scout.
#12
Posté 06 mai 2011 - 03:23
Too bad the runic golem isn't much of a healer. Just think if they had access to heal, regenerate and force field. Group heal is awesome, but one heal spell isn't enough.
If you play Witch Hunt right after GoA, you'll breeze through it having Finn on hand.
If you play Witch Hunt right after GoA, you'll breeze through it having Finn on hand.





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